DarKube Posted November 17, 2018 Share Posted November 17, 2018 I would like to Hinterland add knitting in TLD : shirt : 5 cloths ; 2h shoes : 4 cured leather, 2 cloths ; 4h gloves : 2 cured leather, 2 cloths ; 2h 30 scarf : 5 cloths ; 1h 30 But maybe make the game too easy ? Link to comment Share on other sites More sharing options...
Mroz4k Posted November 17, 2018 Share Posted November 17, 2018 Yea, this is an idea people sometimes come with - but you are right, it would make the game more simple, in a way. Especially on interloper, it would allow people to create their own clothes when they cant find that type anywhere. Which would reduce the challenge. I dont think the idea of "knitting" is bad per say, I am still hoping that the Hinterland will eventually bring in some sort of animal like bighorn sheep, which has a fur that is basically a wool - could be used for crafting of some of the "undergarments" - like crafted underwear, socks, etc - because that wool could be converted into a line which could be used for knitting. But again, that is years from possibly being added into the game, I fear. I doubt they will be adding the animal similar to bighorn sheep into the game any time soon. Which is a shame - if this sheep could only be found at TWM or at high places in Hushed river valley, it would add to the immersion of the game, and would force the player to travel to these specific locations simply because of these animals. 4 1 Link to comment Share on other sites More sharing options...
DarKube Posted November 18, 2018 Author Share Posted November 18, 2018 Good idea !!! but the clothes obtainable by knitting have a very little warm bonus, the only interest of them are the protection against frostbite. 2 Link to comment Share on other sites More sharing options...
Alex T. Posted December 10, 2018 Share Posted December 10, 2018 On 18.11.2018 at 2:00 PM, DarKube said: but the clothes obtainable by knitting have a very little warm bonus, the only interest of them are the protection against frostbite. Playing interloper I long for every sweater available. 1 Link to comment Share on other sites More sharing options...
Steadmond Posted November 26, 2020 Share Posted November 26, 2020 You would only be able to knit with harvested wool objects.Hats and gloves would be rather quick but pants or sweaters would take some time(realistically weeks). A sleeping bag took me months in RL. Link to comment Share on other sites More sharing options...
Steadmond Posted November 26, 2020 Share Posted November 26, 2020 It could also be a skill you would have to research to speed up the time it takes. This would make it only viable in later game modes when clothing is becoming sparse. Link to comment Share on other sites More sharing options...
EjectedCasings Posted November 26, 2020 Share Posted November 26, 2020 Considering that you can already make improvised hand and head wraps, I don't really see this being implemented. Link to comment Share on other sites More sharing options...
Forrest Posted November 26, 2020 Share Posted November 26, 2020 No . Not agree with you . It's a survival game . This will change its base Link to comment Share on other sites More sharing options...
UTC-10 Posted November 26, 2020 Share Posted November 26, 2020 Whatever was intended to be accomplished by "knitting" can be accomplished with "crafting". It is just a matter of the devs choosing to add the crafting recipes to do so. There are boots, pants, jackets, mittens and hats that can be crafted. Improvised handwraps and headcoverings were added because those can be very hard to come by in certain modes and the consequences (frostbite) have own impacts on players (largely due to the RNG). So there was a recognized problem and it was solved. Adding more improvised clothing items would not really add to the game, at the present, and that is basically what has to happen (in the devs' opinion) for implementation would involve a fair amount of work by the Hinterland crew to bring it about. So there is nothing wrong with the idea but the implementation effort and expected results would make it not worthwhile. It might also change game dynamics and that is an assessment that depend on the individual. 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted November 26, 2020 Share Posted November 26, 2020 (edited) Personally, I like the balance Hinterland has achieved already. I'm not in favor of this idea (at least not in the form it's been proposed by this thread). I think the slim timescales make the clothing way too cheap and easy. I don't like the idea of being able to "knit" an entire outfit in just 10 hours time (combined). I prefer the crafted clothing that we have access to already, I also appreciate the time, resources, end effort that must be invested in making them. I suppose it's worth mentioning: I also don't really care for the improvised head and hand coverings for much the same reason (I think they're a little too cheap and easy); so I chose not to use those crafting recipes. I understand why they are there... and I think it's a good option when we just can not find what we need. I still choose not to use them though, mainly because I think it's fairly simple to just collect 7 rabbit pelts and 3 gut. Edited November 26, 2020 by ManicManiac Link to comment Share on other sites More sharing options...
DarKube Posted November 27, 2020 Author Share Posted November 27, 2020 Honestly I take back my suggestion cause, right now, with the handmade gloves and hat, I really think this is well balanced. And it was already two years ago since I posted this idea, I was just starting playing TLD, now I think it's not that good of an idea. 1 Link to comment Share on other sites More sharing options...
UTC-10 Posted November 27, 2020 Share Posted November 27, 2020 My apologies, I didn't notice the original posting date 😅 . A couple years can be a lifetime in a game and player experience. 1 Link to comment Share on other sites More sharing options...
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