Ghurcb

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Everything posted by Ghurcb

  1. Well, apparently, now there are oaks on Great Bear too. Would be cool if there were also oak saplings that you could use to make a bear spear...
  2. Yeah... Right now I'm working to map every location to get the Faithful Cartographer achievement. I think, I'm making some good progress.
  3. I think, the reason why people are so worried is the lack of information. All we know about this "trader" feature is the word "trader". Of course, it's just an initial overview of the expansion, and we shouldn't expect a deep dive into everything, but the addition of an NPC to survival IS quite a bomb to drop with no elaboration. Personally, I'll reserve my judgment until we know more about the expansion. For now, I'm excited and hopeful. And I'm sure the same could be said about most people here. I wouldn't take all the speculation about what the trader could be and what it shouldn't be as criticism, as there's nothing to critique yet. PS: Here's the least controversial way of adding a "trader" What? We only have one ship on the whole map. A capsized trader would be an interesting landmark to explore...
  4. No, time capsule versions don't get updates (that's kinda the whole point). You can still use it to continue playing your current survival game, but it WILL stay the same. Also, setting out to reach Perseverance Mills in your survival run before the addition of this region to survival was even confirmed is... bold.
  5. I just took a closer look at the DLC store page, and like, WOW! NO WAY! IT'S FIRESTARTING OVERHAUL TIME! YEEEEEEEEEEEEEEEEESSSSS!!!!!
  6. So, continuing the theme of letting players live with the consequences of their mistakes, what do you think about toxic gas in the Last Prospect mine? Because I was nearly killed by it in my longest survival run, and I would die, if I didn't Alt+F4 in time (I'm not proud of it). You see, usually, it's a long chain of poor choices that kills your character in TLD, not some random challenge that you failed. But in that case, the life of your survivor might end just two seconds before you can exit the elevator. This immediate fatality doesn't suit TLD, it makes the game worse. So how do we solve it? New Affliction: Lung Damage. I never said there should be no consequences to breathing this gas for too long. When your timer runs out, you have five more seconds before your health reaches 0%. But don't think you're fine once you're out, because for every 10% of health lost to the gas, 5% are lost semi-permanently. By semi-permanently I mean you'll recover 2% each day. This means, if you escaped the gas at the last possible moment, and somehow survived, recovering 50% of your max. health will take 25 days. Is this too much? Well, it's still better then losing all your progress right then and there. And I think it's a way more The Long Dark way of "punishing" players. On a sidenote, the reason why I couldn't get out of the gas in time is this thing. "Clean Air Valve Socket: CLOSED" "NO VALVE HANDLE IN INVENTORY" This text clearly indicates that I have to find the valve handle to open the socket. Just like in Wintermute. The only problem is that this handle doesn't exist in survival mode. So wouldn't it make more sense for all the sockets in survival mode to be static objects, with no text deceiving you into thinking you can interact with them? So here you have it, two suggestions for the price of one. What do you think? If you have something to add, make sure to do it in the replies section!
  7. Now that I think about it, it would be really cool to have a food item that temporarily increases your carry capacity. But what dish would hold such a power?
  8. That's the whole point! To see which one (if any) of us will make the better guesses. And even if none of us are right, those will be some good suggestions for future updates (hopefully, this expansion won't be the last one).
  9. It is clear, that some of the Tales From The Far Territory features haven't been revealed yet. So do you have any guesses, as to what else that expansion holds? Here's my guess, and it's a bold one. Ziplines! Just think about it. First off, there is a bunch of new rocky regions, that we'll get to explore. Second, TFTFT have already addressed some old wishes like cooking, base customisation, sleds (the free survival update adds a thermos), and ziplines have been heavily suggested in the past. And third, I'm sure everyone noticed how much Hinterland like incorporating one-way "gates" into their level design, and a zipline can serve as one of such one-way shortcuts. What do you think about this guess? And what else do you think is going to be added to the Tales From The Far Territory?
  10. What I find weird is that insomnia is listed as a part of TFTFT, like, are you immune to it, if you never bought the season pass? Is it going to be exclusively caused by some new item that TFTFT adds? And if it's the former, can you turn it off? Can I turn all of TFTFT content on and off after purchasing it?
  11. Я так понял, что под "transponder" подразумевается рация, а "travois" - это что-то вроде санок, в которых можно таскать свои вещи (эта штука изображена на картинке в конце поста). Ещё в этом посте почему-то не упомянули добавление бессонницы, желудей и "электростатического тумана" (о них говорится на странице в стиме). _____________________________________________ The way I see it, by "transponder" they mean walkie-talkie. and "travois" - is some sort of a sled, that you can carry your stuff in (this thing is shown on the picture at the end of the post). Also, for some reason, this post doesn't mention the addition of insomnia, acorns and "electrostatic fog" (they are mentioned on the steam page)
  12. Ghurcb

    Pulka

    👏👏👏 Congrats on being proven right! I think travois will utilise the mechanic, similar to how Astrid could carry the survivors in the ep. 3. Like, it won't have a physical model, while you pull it, only being present as a part of UI.
  13. New objective: Complete the Faithful Cartographer achievement, before TFTFT launches and my 98% save file goes down in flames.
  14. Yes. Yes, I have. Sure, but it's okay for a game to give up some realism in favor of better gameplay. Right now, if you don't time setting the spear properly, the game just reloads at the beginning of the encounter. There are no consequences to losing, because if you mess up you have to load your latest save. And after all, bears don't insta-kill you in survival mode, and the Old Bear is well... Old. So you'd expect him to be even weaker. I think, if you lose in the Old Bear encounter you should lose 45% of your health. You can mess up once. If you're at full health, you can even mess up twice. But you don't get to mess up the third time.
  15. I kinda talked about it in the replies to some other post, but I think this suggestion deserves its own place in the wishlist In the episode 2 after you forge the bear spear you have to visit three radio towers where you'll be fighting the Old Bear. This mission is a great improvement on what we had in predux, and I really like it in concept. In concept. But when it comes to execution... Don't get me wrong, I still like the fight, it's very good. But it could've been great with a single change. The Old Bear shouldn't insta-kill you. In fact, it would be better if he was LESS lethal than any ordinary bear. But how does that make sense? More damage = higher stakes, right? Not when you can reload your last save. In fact, since the game auto-saves right before the fight there are NO stakes at all. If you set the spear too late/early, you die and restart. And it repeats, until you finally get it right. But even if losing in this fight meant permanent death, it would be annoying, not challenging. I always thought that The Long Dark is all about making your choices and suffering their consequences. When you die, the choice that led to it might have been made hours ago. Sure, you can get jumped by a wolf or accidentally walk off a cliff, but way more often it's hunger, hypothermia, and fatigue that cause your death. So, what does it have to do with the Old Bear? Well, this is an example of The Long Dark not letting you live (or die) with the consequences of your mistakes. You placed the spear too late? Death! Try again. The fight would be much more challenging (in a good way), if you could mess up once (or even twice), but you'd have to pay for that. I'd much rather have Mackenzie's clothes torn to shreds and struggle to recover from having 5% of health left. This is intresting, this is thrilling. Looking at the loading screen after being mauled isn't Next up on "Let players live with the consequences of their mistakes" - How to improve gas leaks in the Last Prospect mine.
  16. Oh! I think I know why it's the way it is! Bearskin coat weighs 11 lbs, and that's what it says here. BUT it's equipped, which means it is actually lighter than that. The items are sorted correctly, it's just that the weight of the coat being shown is its default weight.
  17. If I were to guess, it's because 4 DON was a timed event, that lasted for 4 days. It would probably not work properly for the rest of the year (or maybe even for all time, except those 4 exact days). Of course, Hinterland could fix this, but I hope they have something better to do, than creating a new version of the game only to archive it immediately. PS: Fun fact, I still have a save file from the Darkwalker timed event in my "challenges" section. Unfortunately, the Darkwalker is nowhere to be found.
  18. I think the sidebar with TLD twitter posts would fit right in. At the very least it will get rid of all this negative space...
  19. Yes, I can't recall even a single outdoor area with exposed ground. Usually, it's all snow. I wonder whether this area connects to Coastal Highway or the Broken Railroad? The former would make more sense, but the latter would make BR region more useful.
  20. But does it matter whether the coat is on the outside, or can it also give you those benefits while being worn underneath?
  21. People are constantly asking for a co-op mode, but the world of The Long Dark is already full of teammates. If only we could carry them around...
  22. Fair enough Okay, but where would the 0.02kg come from then? That's why I think it's better to increase the weight of lichen, rather then decrease the weight of the dressing. Otherwise, you'd be able to carry 20 wound dressings like it's nothing. Fair enough, although I'd prefer a round number like 3kg. Actually, it's too light. If you add up the weights of all the crafting ingredients, it's supposed to be 0.65kg. Even if sticks weighed 0.12kg instead of 0.15kg, it would be more then 0.5kg. Fair enough By the way, have a list of my own, with a big pat of it being about weight changes. You can check it out here Also, welcome to hinterland forums. It's nice to see new faces here.
  23. Also, as a fellow weight rebalance worshipper I can't help but ask, why those weights exactly?