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Everything posted by Avril
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I like it. Great idea.
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Mmm... yes... very... good. Very nice... idea.
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As previously mentioned the shotgun would pair well with bird hunting (crow, partridge, capercaille) and rabbit hunting. It would be very hard to kill any other animal with it. It would be heavier than the rifle. The ability to make it a sawed-off shotgun would make it lighter but more useless, except for self defense and scaring of animals.
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Meth would be a nice addition and an interesting challenge.
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Yes... yes... you are right, Sir.
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Food should have 3 different temperatures: Cold - when found and eaten outside. And as you said, this will cool you down. Room-temp - when stored inside and in your backpack. Warm - when cooked
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I like this idea.
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Maybe the list could consist of 25 things....
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Hi, It would be nice if there were a sticky tread with the most requested and most wished for things. Then there wouldn't be any need for 100 "I want skis/dogs/friction fires/beavers/whiskey/candels/etc" every day. Would also be neat if it said who wished for the thing first and when. Alas, a man can only dream... or can he? If someone could compile a list I would not pay them, but I would surely be 33% happier in life. So long men and women.
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I don't think it is very realistic to be able to raise a wolf. Dog pups would surely die pretty fast in a scenario like TLD. A grown ass dog on the other hand.... Now we're talking.
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Very nice research. I like the mouse/rat idea. Mice and rats would surely survive an apocalypse.
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I wouldn't want that as a feat, I just want reduced search time overall.
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I like it. In real life I would probably eat snow if I had no possibility to melt it.
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The radio makes sounds when it is turned on during the aurora... Maybe the character could wake up by the sound. Would be easier to implement. Edit: A small "emergency radio" you could bring with you would be useful.
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I like this idea! Just one problem... How would you set the alarm when the aurora isn't present?
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Passing a car: "I'm still a virgin." Passing by a vista: "What a view, I guess it isn't so bad to be a virgin." Passing a corpse: "Poor bastard, probably died a virgin." Walking through fog: "Damn this fog. Can't see if anyone is trying to take my virginity." Passing bunnies: "Well hello ;)"
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From wiki: "The SAS Survival Guide recommends blackening the skin underneath the eyes with charcoal (as the ancient Egyptians did) to avoid any further reflection." Yes, charcoal is an emergency solution.
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Charcoal under the eyes prevents snowblindness. Google it.
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I like your ideas. Would be cool to explore a decent sized cargo ship in the harbor.
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Very nice input and very good questions. As for level 5 being OP and crafting days. In my opinion it opens up more parts of the map, you can set up a camp that doesn't have to be close to a workbench. You can still be outside and craft if you like to prevent cabin fever, "hand crafting" by the campfire while cooking up some rabbit. When it comes to leveling up I can't give you an answer on how many things you have to craft or how many hours spent before reaching next level. I think this is a good system though: When an item can be crafted without the workbench it won't count towards the next level, i.e. fishing lines and hooks will not make it easier for you to reach level 3, 4 or 5. I agree with you that forging definitely should be a separate skill!
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I think crafting should be a separate skill. When you've become a good enough crafter the work bench won't be necessary, this means you can survive and thrive in places without workbenches (HRV). Notice that the reduced crafting time in my skill level suggestion is only present when using a workbench, and not when "free hand" crafting. 1. Crafting time reduced by 5% at work bench. 2. Crafting time reduced by 10% at work bench. You don't require a work bench to craft fishing lines and hooks. 3. Crafting time reduced by 15% at work bench. You don't require a work bench to craft snares. 4. Crafting time reduced by 20% at work bench. You don't require a work bench to craft arrow shafts, simple arrows and survival bows. 5. Crafting time reduced by 25% at work bench. You don't require a work bench to craft fur clothing including the bear-skin bedroll and moose-hide satchel. Also, arrow making should not be part of the archery skill, but of the crafting skill. Ok bye.