ElleJoy

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by ElleJoy

  1. LOL some people just don't understand how to have fun. This idea gave me a good giggle. It WOULD, however, be potentially useful during an aurora, similar to the flashlight.
  2. There are thousands of trees in the game - limbs are not always so easy to find (particularly in a bind like bad weather or at night). The OP is suggesting the ability to knock down a dead or small tree and chop that up (tho it would certainly take a few hours to fully harvest the entire thing) for an increase in firewood. That's far more wood and far more availability than fallen limbs, which don't always spawn . Not a duplicative suggestion at all.
  3. I agree - and I'd also like to see them put effort into gender specific animals. I love the game, but it unnerves me to absolutely no end that every single deer is a male. The frozen north has a TON of other animals, besides wolves, beers, moose and deer, ,and it would be a lot of fun to explore that. I'd also like to see things like rats or mice within the houses. It makes sense that those abandoned areas would attract those sorts of scavenger type animals.
  4. Just because I'm a nerd... this isn't actually true. People feel warmer drinking alcohol because it's a vasodilator (meaning it dilates your blood vessels), but this effect actually causes an increase to the flow of blood in the skin, which lowers the core body temperature, making hypothermia more likely. Otherwise, those are some excellent suggestions. I really love the idea of things like huts/canoes/more long term survival tools/craftables. I know a lot of folks play area to area, but I'm definitely a fan of camping out in an area for a while and some of these suggestions would be beneficial to that.
  5. AUGH ! Feel sorry for me ;_; I have to work 11-5 tomorrow for the first time in T W E L V E years! Figures the new chapter comes out as soon as I start a new job LOL _Torture_
  6. I just wanna know what's in the freakin' case...
  7. Of COURSE it's coming out around the same time as Horizon Forbidden West... because game devs just want me to completely ruin all my relationships, end all social interactions and have absolutely no life for the next several months. New music tho... that's super exciting!
  8. I'm inclined to agree with the rant. I tend to look at the Dev/Player relationship (particularly in a game that's not fully post development yet) as that of a romantic relationship. Communication and support are absolutely crucial to a healthy, lasting bond. I find it extremely frustrating to look at an unfinished product and realize it's been nearly 6 months since so much as a 'things are on fire and we're ripping our hair out, but still chugging along!' from the folks working at it. Weekly updates would be a lot, but even once a month would be nice and maybe a road map somewhere, where we can SEE what progress has been made and still needs doing. Ultimately people are right to be a little salty if the return on their investment is looking a little stale. A little 'we're still here and all is well' goes a long way.
  9. I think this would be awesome and I personally think the devs would do a BEAUTIFUL job with it, but I'm not sure how doable it would be in terms of consistency. It would effectively block a ton of exploration options to sudden have lakes and rivers unfrozen, which would mean potentially staying in one place for a long period of time. It would also effect the animal life - which could be potentially GREAT for the game variance. New/different wildlife, more dangerous encounters due to animals protecting their young, more frequency and availability of small game (squirrels, rats, birds etc.). The difficulty, I think, would be in implementing enough danger in order to make the warmer seasons as challenging as the colder. Blizzards and the increasing cold are a large part of what make TLD survival so hard, so you would need something to fill that gap in the spring/summer. The game Among Trees, for instance, is largely set in warmer weather and it gets stale pretty fast, despite being beautiful, because after a while there's just very little challenge to it. Water, again, would be a fun new obstacle- navigating around/through it, for instance, rainstorms and potential flooding/mudslides, as would (again) the animal changes - finding safe flora to eat could be entertaining (are these berries/mushrooms poisonous or not?) but apart from that, I'm not sure what difficulties you could incorporate that would have the same level of complication. I can't see this in the OG game, but a sequel game might be able to implement the idea of season changes well enough and add a layer of newness that would make it worthwhile.
  10. From an aesthetic perspective, I'd honestly like to see less unnecessary destruction. I realize that sounds really funny in a survival type game, but it always confused me a bit why the island was in SUCH a state of disrepair. Almost every house is trashed beyond reason, some are literally falling to pieces/burned down/destroyed. There's absolutely no reason given beyond the scope of people fleeing because of the storms/animals/blizzards, but if I had to evacuate my house, even in an emergency I don't imagine I'd run through and ransack the entire thing, breaking everything (including my stove/television/windows) in the process. I'd honestly find the environment a lot more eerie and unnerving if it wasn't so destroyed. Imagine going into a house and seeing a meal set on the table, a bowl of old popcorn on the couch where the family was watching a movie, clothes laid out on a kid's dresser for school the following day. Life being lived, suddenly interrupted by this absolute need to abandon it and flee. It's reasonable to suggest a FEW houses might have been torn through by scavengers, but then those houses shouldn't have cabinets with groceries or meat in the fridge or blankets or medicine. I know it's a lot for the animators, but I think it would add more of an element of realism and immersion if things were less static and chaotic and there was just an energy of fresh and sudden abandonment. Also seems a little silly that every single home has the same pictures/decor, furniture and design. I realize making hundreds of alternatives would be a lot, but it always bugged me to no end that there's so little variance from place to place, especially when you go from one part of the island to another. Game play wise, I'd love to see more survival options incorporated - the ability to dig deeper into homesteading, rather than just nomadic bouncing from place to place in desperation. Cooking (really cooking, not just meat) would be nice -- there's no reason that people (esp if they left quickly) wouldn't have things like flour/salt/baking goods/preserved foods/seasoning/herbs in their homes. Same with things like heartier vegetables (potatoes, beets, carrots) and more varied canned goods (beans, stews, soups). Being able to make food and preserve it (drying racks, for instance) would be a great way to maintain the survival feel with a little less monotony. Same with actual structures and tools - fixing up cabins/homes (patching holes, cleaning up messes, straightening/moving shelves, repairing broken furniture/cabinets), creating water-catching systems, traps for bigger animals, making more clothing and survival gear. These are all things that would add in a feeling of customization that might break up the staleness that comes from playing for too long. Nomadic life would still be possible, but for those who prefer to settle, it would be a fun new challenge, creating something livable. And I would absolutely love to see the option to remove the dead from abandoned buildings/base areas (and potentially the option to properly dispose of them through burying/pyres) - it's so sad to see these bodies just sitting there, frozen in place... Putting them to rest would give an element of humanity to them (and to you as a character) and add a nice bit of closure (particularly for those who have 'stories' in letters and gear and such, which you could choose to leave at their graves as memorials). Not to mention it would open up more areas to homestead in without having Dead Fred sitting all creepy and corpsified in the corner of your new bedroom.
  11. Tho that, I imagine, could be as simple as removing the randomization. Make corpses a static placement and allow for burying/memorial placement, then slap an achievement on it. Suddenly it becomes a challenge, as opposed to tedious housekeeping.
  12. And at the very absolute -least- there should be an option to remove the dead folk from homes. If they don't wanna implement a way to bury/burn the bodies, you should have some way to drag a corpse outside and away from where you'd like to live. Majorly annoying to find a really great place to make a home base just to find Dead Larry hanging out in your bathroom or upstairs loft.
  13. There could be an option to pyre-burn them, as well. It would still take time, but you wouldn't need a shovel and to work through the frozen ground. You'd probably need a decent amount of wood, so it would be something you'd have to decide on. But I absolutely would love to implement some way of dealing with the dead, because nothing is worse than finding a decent home to stay in only to find its already occupied :-/
  14. Oh, at first for sure, yeah. But I've survived now two weeks in one game, and I know people who have survived months at a time. At first your goal would be survive/escape, but after a while it's gonna be clear you ain't getting home any time soon, so why -not- try to make a new home and make it as decent as possible? Which, as we know is basically how the game works, at least until they think of a way to add in goals/endgames.
  15. Who says you have to move on after a short while though? I tend to homestead at length, rather than bounce from place to place, because I find this a little safer than just running around willy-nilly and getting lost/eaten and because I can actually set out my items in some semblance of an order so I don't encumber myself and can collect more necessary items to survive with (that, and I like a neat, organized storage system). Of course, I'm also not referencing Story Mode for this suggestion - so there's that. It wouldn't make much sense for Will to spend the afternoon cleaning up a messy cabin when he's got a very real and much more important quest in mind. That, and it wouldn't just be simple cleaning, but actually repurposing that I have in mind - using those broken items to create useful tools, scrap metals and wood for fires, for example. It would also be nice to be able to set up and use the furniture, beyond just the beds and dressers/shelves. I'd like to be able to sit in a chair and pass time, instead of just standing awkwardly for three hours. For me it's a lot to do with aesthetics, yeah, but it's also more to do with the functional immersion. If I were actually trying to survive/homestead in this particular situation, I would want to make the place feel like home as much as possible, for morale if nothing else. And it would open the door for some more intriguing survival aspects - curing racks (not just for hide/guts, but for meat as well, to make venison), aqueducts or gutter-drips for water collection, traps for bigger prey, etc. In so many ways I feel like it would actually make the game L E S S tedious. Nothing against survival mode, but after a few days of wandering, I tend to get a touch bored of it... A change of pace in actually creating/salvaging something instead of just scavenging would be nice.
  16. No, this isn't a 1980s ad for rinse, reuse, recycle. This is (what's probably the 50000th on this forum) a desperate plea for some added potential to the state of survival living. Let me preface this by saying that I totally get coding is a pain in the situpon and I absolutely understand the complexity of even the most simple process in a simulator game like this. But as I sit in a cabin in Ash Canyon, staring at a crooked picture frame with my OCD causing a twitch to the corner of my eyeball, I'm desperately wondering why it isn't possible to add in a few touches to survival mode such as.... cleaning/straightening (broken items, crooked paintings, unmade beds), moving objects (crates, shelves, chairs, etc.) and repurposing (that busted television would make some decent scrap metal)... Why can't we, as survivalists fix a busted cabinet door in order to have more storage space? Or if we can't fix it, break it down for firewood? How can I take a rug or towel and turn it into bandages, but I can't pick up shards of a broken vase or dish and make a scrap-knife? What if I repair a slightly shady looking bed or lay out my bearskin or wolfskins on it and get better rest (this might be doable already but lord knows I'm not trying to hunt a bear rightnow)? I know this would require a great deal of work, as new animations for each potential homestead would be required, but I feel like it would add a level of realism and immersion to the game that's still not quite present and give a real feeling of building a life surviving in the wilds. Just my two cents 😄 EDIT: Also stacking items -- sewing kits, books, cans -- these should be able to stack on top of each other when you place the objects on a surface. And you should be able to close open books and use scrap paper on the floor for tinder.