Gun Tech.

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Everything posted by Gun Tech.

  1. Gotcha. No, it isn't possible. It seems all that's needed to give access is a log bridge parallel to the existing one.
  2. If you enter through Deer Clearing cave, you can walk over a log and go right of the Climber's Cave and choose to plop down the hole into it or continue to the lake and turn around and there it is. What's glitchy about it? There's no billygoating required to go back the same way and go to the exit, and if you need to get higher than the lake, at the end of the lake past the deer carcass there's a rope. I think this is a post from looking at Wiki maps too much and not exploring. It's very easy to get above Climber's Cave - in all directions. 👍
  3. This is a really late reply, I did compare protection and 3% vs 30% was not a factor. Sorry if I've missed some discussion. The whole point was to find the factors and protection wasn't one , or at least below third place. I think protection protects inner clothing and for taking a beating when suffering falls, not wolf attacks. Bear attacks not tested, but accessory slot focus and certain items. Without data, I would say moose attacks probably different and less overall for damage and protection.
  4. The strange noises I make 😅 are from expecting KillWalls™️, which are real, and more importantly really good jumpscares! But in the end it turned out all right, and it was a nice and quick shortcut. (Excerpt from Trepid Explorer #11.)
  5. Ash Canyon was great, it alone has made 2020 better! DarkWalker was not for me but different strokes for different folks. Winter's Embrace was probably not amazing for most folks. Either way a year full of updates, and in my mind Hinterland has delivered far more than most bigger studios, whose players typically get cosmetics if anything at all. I'm happy with my purchase, and I've gotten my money's worth several times over from the Sandbox mode alone. Story-only folks will play through it quite quickly, and when asked on stream I say this and suggest April and autumn 2023 as dates for Ep4 and 5. It's understandable to be worried in these times, but I know how long it takes to make a game, so I've seen no delay big enough to worry yet, especially with work put into the Redux versions to bring them up in quality. It's nice to see the reassuring reply from @Raphael van Lierop but I personally have never doubted the commitment. 👍
  6. I've selected 4 screenshots from my Trepid Explorer series on Twitch. Can you identify the regions?
  7. You have missed so much content. My problem is I don't die. If I start over, it's to test something from an update. Videos on Twitch get deleted after 2 weeks, but I've highlighted the more interesting ones. One series is called 'Unnamed Bond' and you'll find the episodes under Highlights. Here's episode 1:
  8. This is only helpful if you plan to take more than one wolf struggle back to back. It's the maximum damage that counts, because it only takes one high-damage struggle to kill you, and you won't know which one of the 'occurrences' you'll get. So, one of the discoveries from the data is that no tool is better than another tool, since all give a maximum damage of around 80. If the maximum were found to be 100 (or 105), as it is without a tool, the conclusion would be that no tool protects you fully. Instead, the conclusion is that any tool protects 80 of your health points. Only maximum damage counts, and it doesn't matter how rare the 80% damage is. That's why the many tests. To find out of you can survive a struggle. Quick-Tap is the option in settings under Accessibility. This data is measured using mouse+keyboard, the game may have been doctored to give controller users an easier time with wolf struggles. (In general, I've made sure to write details to answer any question you may have regarding the data in the spreadsheet itself.)
  9. Happy #ScreenshotSaturday! Hibernia and the Riken, on a clear morning. Desolation Point region overview from on high. Crumbling Highway region overview from on high. Crumbling Highway: A view from the "Forbidden Zone".
  10. Food: loot first few days, then do a day 5-10 forge depending on spawn Weapons: See above Clothes: See above Medicine: Um... pick some plants? Currently on day 761 on Interloper and out of things to do. This is the real question for long term I gather stones for stone caches to store all the firewood I harvest, build blizzard lines connecting all fishing huts, craft wolf skin coats from spare wolf skins, and look for bears when I can. Moose are 134 days apart in various regions noted in the Calendar. Ash Canyon gave me 60 more matches, or I would be down to 21. But I've learned to do big cook-outs when maglens chance appears long ago. I catch Auroras to get cool screenshots. I forge new knives and hatchets because all the whetstones are spent. I have a 1% Flare Shell in the chamber of one of my flare guns, and trying to think of a good use for it before it ruins. No flare shell crafting in Bleak Inlet, which is great for maglens and in which I've spent 60 days. I've explored the entire world, and I still don't do Cartographer until Hinterland lets us do it once and carry the maps into a new Survival Sandbox run. I do coal runs and birch bark runs when the tea plants are gone. The real challenge is not running out of things, but running out of things to do. Late game, you will be the Janitor of the Great Outdoors for this reason. My Will has made all the major locations beautiful! Not one thing in the improper place, all the things in the proper place. That will be so, until more gameplay is added! 👍
  11. Shaping the world The Dam has been harvested, Blizzard Badge Brody is now the Baron of Mystery Lake. Here are some selected shots from tonight's stream. My thanks to those who stopped to watch me fuss about item placement, cleanup duty, dangerous wolf kills, and Aurora runs. ❤️ Further shots of the Dam interior will follow at next Aurora. Happy #ScreenshotSaturday!
  12. Ash Canyon, region overview from the highest level. Angler's Den below center, looking towards High Meadows and Homesteader's Respite beyond. A famous rock star. From the same part of Great Bear Island.
  13. [General] Fixed an issue that could cause player’s Custom Keybindings to be reset. [General] Fixed an issue that caused the camera to shake erratically, if the player tried to aim while freezing. ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
  14. I'm sorry, my last reply was for 1.92, the newest post in this forum. It should go on the 1.93 update post when it's up here with release notes.
  15. Thank you for the update! But DW isn't survival. Among the current issues: #1 is relating aim shivering to something we can control. You can't be warm ALL the time late game, no matter how good your clothes and how skillfully you play! #2 is the user001 file not loading correctly. I'm getting rendering issues on Steam/Windows (gray overlay until I toggle Post FX, and more severe issues like in the picture, apart from not loading keybinds). This will be from an update when the keybinds issue appeared (Halloween update). (Because of knowing the maps by heart, I managed to go to the FM forge, despite region mountains being rendered in front of almost everything. But this is due to the settings file loading corrupted. As you can see from the sky there's no fog at all.) Doesn't mean I'm not looking forward to the next Survival update! 👍 Keep up the good work.
  16. Same here, I was going to the Dam but decided to stay and try it. @piddy3825 awesome poem 😁 @Mistral awesome and yes, you need 1-4 good hits on Interloper, Deadman is Interloper with condition recovery at rest turned off. @UpUpAway95 yep we're friends on Twitch, and I caught a little bit of him trying to figure out how to get the # hits down. I knew from my understanding of the mechanics that the challenge could be up to just # of tries. But he seemed firmly convinced he could, so I stayed quiet. He'd just say no and I would sound negative. And besides, if players observe and analyze, some factor or method might be found and exploited. I just summited on this character, so I could try for 4 moose on 8 shells as I pass them by, I'm going to loot the regions anyway.
  17. Here's a kill clip from my latest adventure in The Long Dark. See description and also, don't go yolo. Save your shells for surprise wolves.
  18. It's funny because I was just pinged and right now I'm staying at Quonset for Xmas - on Stalker - specifically because there are more wolves. I guess I want some action!
  19. I thank you all for thoughts and feedback and wish you a Merry Xmas. This is mostly directed towards the devs, who will know how easy it is to implement, as opposed to introducing new mechanics and their effects. You could say this post is a game designer speaking to a game designer and pointing out a way towards improvement - a different adventure each run, making the game experience richer. I will not oppose anyone who finds the game quite enough to deal with as it is - this is a way to make Interloper harder, different on each run, and more survival decision-based rather than learning the loot spots and the wolf spots and ace it every time.
  20. In The Long Dark, the only thing that can instantly end your run is a wolf struggle. This spreadsheet from 340+ wolf struggle tests has been a gift for my Twitch subs since summer, but today I decided to share it with everyone. Read the first page conclusions for the shorthand. Happy Howly Days! (I can only say the conclusions are valid for version 1.62-1.74. But Hinterland recently changed a core mechanic, and I think this makes the conclusions, and perhaps the elimination of some rumors, all the more vital to long-term Survival.)
  21. Not really. Fiddling with settings will not give more possible spots where they can be. Both this and increased Hammer/Hacksaw/Bedroll spawn spots will not increase wolf numbers or loot, because the seed is set by the same settings that have already been in the game. It's mostly a correction of too few slots. A refinement within the difficulties; makes them richer. ❤️ It will affect other difficulties very little. Interloper forces you to interlope only from the loot setting for it (try Pilgrim with first setting set to Interloper level!) This is why the loot table was made for Interloper in the first place. I don't mind that it's been sussed out and is used, but it might also be the sign of too few slots. A loot table with 16 or 32 pages instead of 4 is perfectly possible for players to suss out and use; it would still be helpful but less so; one would no longer be able to pinpoint the page that seals the fate of one's character from finding just 1-2 items; more than 1 page might match. The improvement would be coveted by Interloper veterans (because even playing without loot tables - with enough time you know all the spots where you once found a major loot item). But I'm sure it will beneficial for absolutely everyone, and greatly appreciated. ❤️
  22. This is originally posted in the wish list forum, so it should be crystal clear (if a comment doesn't say otherwise) that it's my wish for something that would make the game even grander. Currently, an experienced player can choose routes to avoid wolves and that makes gameplay predictable. Currently, an experienced player or one that looks up loot tables can pick an optimum route from two high grade loot items, and that makes gameplay predictable. My wish is to make it more survival decision based like calorie consumption, weather anticipation, affliction knowledge, etc. The only way in which my wish is related to the hardest Survival difficulty really is that lower difficulties are more forgiving and has more freedom and loot, and because of this that a recent change makes Interloper more RNG-based, rather than Survival decision based - for all difficulties, Story modes, and Challenges. From having mastered Interloper, this is a better change. You may add "in your opinion" in your mind, but I think objectively so - and even for those who haven't. A richer world and a new adventure each start. And for players who don't care and for game devs who care a lot alike - higher replayability value is a good thing. 👍
  23. Still, for new visitors, the move makes it look like my post is a mere wish, rather than pure response to a feature added from the wish of no post in the wish-list forum. So I had to comment my post to clarify that.
  24. There is the Time Machine now - understandably, all development involves changes, and changes risk affecting other things Survival related. 1.62 gave the changed and more varied wildlife behavior which I adore ❤️ and 1.74 is my best version with the most fixes before troubles began building. I would not cry if 1.74 was offered as a Time Machine version. 👍