dbmurph22

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Everything posted by dbmurph22

  1. Thanks for chiming in. Yes, for sure. I've played quite a bit of Interloper. Had I wanted to play true interloper in the sense you're thinking I would just play interloper and not custom. Where the term "True Interloper" (my own term) comes in for me is this: I think that while normal Interloper is of course difficult depending on your skill level and experience, there is some sense in my mind that the native Interloper setting would be better matched with low condition recovery (not medium) and far detection predator range (not medium). That makes it more difficult than the regular Interloper settings. To me, it better matches the starkness of not having any loot and the theme that Interloper is you being dropped in a true test of ultimate survival . That said, of course the Deadman settings (most bad things set to max, no recovery at all) is the pinnacle of difficulty in that sense, but there's enough differentiation with this mode. So, yes, what I'm trying to express is that my term True Interloper would be Interloper with low recovery/high preds, but not tinkering with the loot settings. I've balanced the other direction to definitely make it easier in that sense by increasing the loot to Stalker. So as you said it's not "true interloper" or even "interloper" but a mix of Stalker loot (i'm calling this "Gucci") and "true interloper." Together it creates the moniker for this setting "Gucci True Loper", or true interloper gucci-ized. A mix. I definitely wasn't saying this was true interloper, or even interloper. The loot is definitely nice and easier. But interloper weather and not having that recovery is big. My balance calculator (- for more difficult, + for easier) was going 1) interloper base 2) -true interloper settings 3) -one region 4) -unknown map 5) +stalker loot (gucci) Thanks a bunch for your thoughts, SB.
  2. Great read, great idea for a run during this part of the year (and anytime, too). As I read along, I kept looking forward to seeing what you were going to leave next to assist those after you, so know your conceit was working really well. Started in Desolation and left it not completely desolate. Thanks and good luck tulkawen.
  3. Fun question regarding the general topic, but not the specific question. I've seen this interpreted a couple of ways. Are the aurora wolves separate entities than the normal wolves you see or are they the wolves you normally see just aurorized? For me it's the latter, but I've heard from some it's the former. I'm just fascinated by different ways people perceive things.
  4. Oh, that sound is just some wrist arthritis, nothing else.
  5. It's not a video game. There's some dimension of reality out there that is actively being influenced by your choices here. That said, a survivor's life is also at stake. I say, 1 out of every 5-10 rabbits, plunk on the head, pick up, stroke it a little, say some words of grace and then let go. Then balance can return to your world.
  6. Hi Catlover, thanks for checking it out! It's been great fun exploring the new area. Really like it. That hut is just awesome. Your description was well said. So small, at the wide bottom of the grindingly grand cylinder.
  7. PS - I know that experiencing a new region unspoiled can be really great, so this is by no means an encouragement to not do that. But when the spoilage is complete from your own endeavors (or if you don't care about that), I hope to see you. Thanks again.
  8. Hi all, this is my journey into the exciting new Ash Canyon Region. I decided to do a custom settings setup instead of just Stalker as I was planning. I'm calling it "Gucci True Loper" in an "Isolated Ash Canyon" format (one region only, but I can use the connecting cave). "Gucci" is to borrow a term from Loonsloon and all the loot settings are Stalker level. Everything else is Interloper settings, except for condition recovery, which is low, and predator settings, which is more aggressive and aware (to me this is almost a "true" Interloper). Already exciting with some craziness. Definitely giving feels of early gameplay, with being lost, and "mini battles" of just trying to live another minute (ie collecting those few more sticks needed to survive). Hope you enjoy and thanks for the support.
  9. I think they will continue dedication to TLD for quite awhile, but new projects won't have association to TLD. I don't see a "sequel" in the classic sense. Creative people always want to explore new ideas, even though they are still excited and dedicated by previous universes. I'm sure there are new ideas they are working on.
  10. Ahatch! Thanks for giving it a shot. It's a toughie. Nice job making Bleak as it was, as that can be one of the most difficult aspects in and of itself. If you want more Bleak Existence, check out Turkeysteam and DaveMcD as well as they gave it a go in the following vids:
  11. Thanks Zak! I appreciate you checking it out and commenting here. Yeah, normally I would start off with minimal starting gear, but it's basically not feasible if with that setting and then an immediate mauling. You'd have to first create tinder and a bandage (and antiseptic/OMB soon after). I considered that. I felt it was more streamlined though to start off with higher starting gear allocation to have it right there and after the mauling your clothes get thrashed, so the sum of your initial gear strength after that is low anyway. Plus it's a bit fun to let game challenges, scenarios and constructs create a bit of a custom setting mix that you don't normally see. I'll get back at it soon. Thanks for the well wishing and I hope I can live another day.
  12. Hi everyone, quick invitation to check out my custom Revenant Challenge. It starts off a bit like The Hunted, but afterward there's no relentless bear that I can keep at bay with fire and condition I can easily recover. Also, the loot is sparing and there's a time limit for me to get to the Signal Fire at Hushed River Valley to catch Fitzgerald. Interloper general settings. Low recovery. Firearms. Increased predator aggression. Better starting gear (sort of, as it much of it gets immediately ruined). Hope to see you in there watching me get mauled and stressing out over little things as I cling to life. If you enjoy watching someone have a high chance of death, then you should get a kick out of it. I have a good mix of experience in the game, but still missing things here and there for the most experienced to pop in about. All the best. Murph
  13. Very true, but yeah as you say not many do it. Plus Ravine almost feels like a Mystery Lake vestibule in many ways instead of concrete separation - especially since the rope down to the bottom is that close to Carter. Good point though. I guess a lot will depend on how the route through Ash looks if indeed the layout plays out as predicted. It won't reduce the bottleneck if the path to Milton through Ash Canyon is guarded by Dire Wolves.
  14. I was gonna say you could copy, delete and then repost with spoiler but I don't even see how you can post with a spoiler tag at all. I guess you could do that if you wanted to copy, delete, and then break it up and repost the Ash Canyon parts here and the Wintermute parts in the Wintermute subforum. I'll leave it up to you, though - made my suggestion, and will be on my way. Thanks for the kind response. I think you could be right about the Mountain Town/Spruce Bridge connect to the new Ash Canyon. If you think about overall layout this does quite a bit and adds a lot of extra flexibility since it reduces the Mystery Lake bottleneck when crossing the map to either the east or the west. Exciting times.
  15. I agree with your speculation on both Ash Canyon and Perseverance. That early map looks legit and Ash out of PV would balance the overall regions and there's an opening near Three Strikes for it. Might check out your vids - sounds great. I would suggest maybe spoilering some of your post. Or maybe keeping the Ash Canyon bits, but moving the Story Mode elements and Perseverance Mills material to the story mode area with a spoiler warning in the title. Don't want to be "that guy" but just trying to help.
  16. Nicely done! The next steps would be a custom game or an Interloper game with restriction. Sleepwalker run in which you have no rest recovery, but only awake recovery. There's different levels of Sleepwalker, but the most severe would be high calorie/thirst/fatigue, etc and awake recovery at low. You could do a custom between Loper and Sleepwalker with the recovery at sleep to low. Deadman would be no recovery at all (no birch bark tea either). Max Deadman is all the hardest settings with no recovery, but you could do Loper with no recovery for a type of Deadman. Birch Bark Tea is also a thing to consider. You could do Birchman, which is Deadman but you have the Tea on. You could add Tea to the Sleepwalkers too. Other ideas are Loper but with restrictions - ie you can only survive in one region (or 2 or 3), you can't wear any non-crafted clothing, or you can't go inside structures (Outerloper). Hope you find something fun for yourself. Glad you came back to play! Murph
  17. Awesome. Go for it - give it a whirl. Let me know how it goes. Turkeysteam said he was going to try it out too, but starting in CH which sounds really interesting as well. As I told him, you could try the concept to any one region, with a start in a nearby region and a time limit to get to the target (and forever) region. Or even on a more vague level, anything that creates a time crunch and region limitation (those are the two concept really at use). Hope it goes well. Good luck Blink. Thanks for the comment and taking part. -Murph
  18. Uploading, Episode 8 right now! If you enjoy seeing a lot of red and blank on the condition bar then this is for you. If you enjoy what I can best describe as an active and frantic hopelessness, then this is also for you. If you like analyzing situations with limitations and deciding what will take longest to die from, then this will also perk your interest. Here is the playlist link: https://tinyurl.com/y3twarw3 Here is the thumbnail of the most recent episode which I'm uploading. Thanks TLDers!
  19. Hi all, wanted to invite anyone here on the Hinterland Forums to check out my new run that I'm calling "Bleak Existence." I start outside of Bleak Inlet at dawn and have one day to get to Bleak to survive there and only there. That is the only region in the world left sustaining life....if you can actually call a life in Bleak a life. I chose Mystery Lake to start given its vicinity to Bleak and going to the top area of Bleak first, but you could do any nearby region in this setup I think. It's a toughie - the cold, the ML start, and time crunch. Would love for anyone to be a part of this and always open to the wisdom and thoughts of others or any reactions. Hope everyone is doing well. Murph (Note: my previous run I had posted about here with location decay is something hope to get back to - in a new version - later on).
  20. Thanks for the interior/exterior fix on hanging and sometimes crashing.
  21. Hi everyone, I'm trying my hand at a little bit of a new Long Dark experience and invite anyone interested to follow along at: Murph's Vitality Playlist In my first video I wander in Bleak Inlet in Pilgrim mode while explaining the setup, which is basically this: The game will be played in custom mode, with Interloper base settings, firearm availability, low recovery settings, medium plants, and stalker container density (though interloper loose loot and empty container chance) There is a manual plot completion element, in which I came to Great Bear to find the Vitality Project. How this works is I roll chances along each stage of this progression: combination safe locations leading to laptop location/specific night/aurora/memory leading to one of six possible extraction locations on a particular day. Progressive Outerloper. I'm using the location decay element I've posted elsewhere in the forum about. Load screen locations (and a few more) will have 2-3 "HP" and there's an initial roll of 15 and then 2 each dawn. If a location gets tagged twice, then it becomes inaccessible for the survivor. Two main manual gameplay restrictions. I cannot light "regular" torches to start a fire, but I can light a crafted 100% torch. Also, any meat left outside for longer than a couple of hours after dawn/noon/dusk will not be usable. ----------------- I'm about 5 in and already I've had a lot of hijinks and strange missteps! Most are in regards to the game start, recording/production, but some in game as well. So if you dive in, you're really starting in a bit of frozen non-hot mess, but maybe that makes it that much more spectacular than watching the ruthlessly efficient. Some of the shenanigans thus far: Initially I only thought as far as making the start location random, but lo and behold it's not really RNG. The Milton crash site gets picked very often. I started a third of the first episode there and decided in the second to make it a random non-safe region (which I rolled on my own before the game), which turned out to be Broken Railroad....and there seems to be only one custom start location there near the transition point. Normally I would just go right into Forlorn Muskeg, but I sort made the semi-contrived choice to force myself deep into Broken Railroad first. My third and fourth video both saved corrupted and this was the source of much consternation. I ditched my previous method and now have a solid OBS method I'm using - saving to a different file type initially. I lost the bulk of the return travels escaping the wolf chute of Broken Rail-land, but we press forward. WolfTunnel Universe is now a memory. In #5 I found I left a very important item, probably partly due to all the other issues going on! I'm already getting hit unfairly hard by locations being re-rolled and losing them entirely. This is....not good. I'm entering the data for the location decay and plot elements in the in-game journal, and in this last video I discovered it was a bad idea to have my "pause recording" hotkey be the DEL key. Fortunately it was at the very end and only a couple of minutes prior to stoppage. ------------------- We are on to brighter days though! But who am I kidding - this is the Long Dark and you can't say that. I know now that the production issues are solved and things will go smoothly on that end if you want to now follow along, but there's a high chance it will just lead to a guarantee my thrilling death will not be missed. Well, that's probably wrong too. These deaths are not spectacular, really. You just die. Hungry, cold, and chow. Cheers and all the best to all - especially this challenging season we are in. Hope this finds you well. Murph
  22. The frustration was that I always knew where I would be waking up when I chose Broken Railroad from the custom game setting. 18/18 times (I didnt test further) I started at the rail tunnel just by the Muskeg exit. So that "never know" sentiment wasn't happening in this situation. I know there are a couple more starting spots say if you do a regular stalker start or something so I didn't know if it was a bug (or streamlining? if you don't like that term) for the custom. I may submit a ticket. Thanks for the suggestion. It got me thinking about having more choice as a possible game suggestion. I dont hate it as is in most cases now but if you did that you could always just choose random to get the same effect that you (and usually myself and many others) enjoy. Oh and in terms of specificity I was only thinking in terms of having a drop down or something for the starting points they already have in play (not anywhere on the map)(...though they could always add a few more if they went this direction :)) Thanks for responding.
  23. I think I would prefer some additional choice ability with choosing your start locations or maybe just some bugs need worked out at minimum. In Interloper I know you don't get a choice and there's only a certain set of regions you can spawn at, though a player can stop and restart until they get the one they are shooting for. But on this issue I feel less strongly - maybe even divided. But for other modes it would be nice to have maybe even start location settings within the region be available to select from, or a random one. That would allow for some additional customizing. Or maybe just in custom mode? The start location bugs in custom are a little tough to take. First you start at the Milton crash more often than not. And also for Broken Railroad it seems you can ONLY (I guess a bug) start at the BR-FM transition, which was the worst of the starts anyway. Not really that compelling a start location. Just got me thinking how nice it would be to have a bit more independence with that as a whole, in certain situations. EDIT: I had described start locations as "spawn" locations which isn't their typical phrasing of the community and creates confusion with item spawn talk. So, corrected. A bit tired today.
  24. Is it possible that when they update wolf behavior it's linked to bears? I mean they update "predator pathing" so maybe unintended some of the updates to the wolves also bleed into the bear behavior. I don't know. I know the bears didn't like fire in the story mode, but this seems way to easy. Killing wolves with the fire is the way now, but it's still a little tricky getting the hit in the split second you have when you raise up next to the fire before they take off. Bear just froze there and a much bigger target.