UpUpAway95

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Posts posted by UpUpAway95

  1. 56 minutes ago, Leeanda said:

    Agreed about the crampons being added to the boot section. Makes more sense to do that!

    It's not a major problem with leaving the crampons on though, now they can be repaired.  I've never even seen the crampons actually take any damage . 

     

    It's rather OP... to be able to just put them on and forget about them... getting their related buffs 100% of the time.  That's probably why they should require a mill to repair... meaning the player has to brave the T-wolves and take the necessary steps to unlock at least one of the workshops in order to repair them... which is not possible during a "one region" challenge in Ash Canyon... leading to a player wanting to preserve their condition.  Otherwise, why not just have them disappear into a constantly equipped state (like the Technical Backpack).

  2. 35 minutes ago, Leeanda said:

    It does seem to be a bit silly that you have to take ear wraps off just to put crampons on!

    It might seem silly, but it does save me from accidentally leaving the crampons on all the time. 

    Really, the ballistic vest should go in one of the sweater/shirt slot, under the jacket.  They could also have given it a warmth stat since it would provide some warmth, particularly if worn over a sweater/shirt and under a jacket. 

    The crampons should go in a separate shoe/boot accessory slot that only appears available when boots are worn since crampons cannot go onto running shoes or leather shoes.  It makes no sense that we seem to put crampons on our head (if one considers where the accessory slots are located on the page relative to the character model.

  3. I think you're asking for a third accessory slot, so that those three items can be all equipped at the same time.  I agree.  The fourth slot, I assume, you want to equip and ear wrap as well.  I don't think that's necessary since one really doesn't want to run around with crampons equipped at all time since it gets them wet and they deteriorate much quicker.  Unequipping an ear wrap to equip crampons when climbing at least makes the player have to think about what they're doing.

  4. 5 hours ago, Catlover said:

    Can the cache be found in survival mode or is it not a guaranteed thing? 

    The cache does not spawn in interloper mode (i.e. when baseline resources are set to Low).  There is a similar cache in Pleasant Valley  and now one in Blackrock that will spawn in one of several locations on all difficulties except when baseline resources are set to low (as in Loper).  This is in addition to the guaranteed cache in PV below the rope to Timberwolf Mountain (which spawns on all difficulties).

    To put it another way, if you are not playing with Baseline Resources set to Low or in the standard Interloper difficulty, you should be able to find a total of 4 prepper's caches (1 guaranteed in PV below the rope to TWM and 3 others (1 each in Mystery Lake, Pleasant Valley, and Blackrock).  They are usually tucked away from the well travelled loot routes in each region, so you'll have to go clamoring through some out of the way forested areas to find them.

  5. 4 minutes ago, SpanishMoss said:

    Depends on which regions you're missing stuff, but since you have most of the maps complete, I think it would be faster to complete it in your current run. 

    This, for sure.  You're so close.  Just pull out the list and figure out what you're missing.  If you concentrate on those places, I'm sure you'll find a way to get the breaks in the weather you need to complete it.  You're already geared up and leveled up, so that alone should make it easier to complete rather than starting over in a whole new run.  I wouldn't let it interfere with completing your 50 days in each region objective though... Do that first, and then tack the additional cartographer stuff onto the run afterwards.

    • Upvote 1
  6. 6 hours ago, Leeanda said:

     

    I could try a combo of the two? Auroras high,pilgrim,no fear passive , max bears, max moose, flare and bows only. Fast respawn, high loot ?  Might prove to be a short one,bow is not my strong point!😂

    How does that sound ?😀  In memory of all the Astrid's gone before!

    Sounds perfect.  Go get some payback!

    • Upvote 1
  7. Awe - so sorry to see Astrid go.  Never thought it would be a goat that finally got her goat.  She was one tough gal. 😀  Next challenge moosey flare gun revenge.  Loot settings all on their maximums to ensure ample flare shells and flare guns in the world.  Moose spawns also set at their max.  Animal respawns set to Low (which is the equivalent of fast (I believe).  Other settings your choice.  Moose may only be targeted with a flare gun.  Other animals can only be shot with a bow (can turn rifles and revolvers off if you don't want to find them since they will be useless for this challenge.  Per the recent All Your Bases Tournament, you may only craft a bow after you've found a bow in the world.

    How many moose can Astrid get before she fades into the long dark?

    • Upvote 1
  8. 4 hours ago, Catlover said:

     

    They would make interesting challenges, though if you want blizzards every day, just go to PV 😁

    Might try it with auroras every night. It would make things easier of course though so I'd need to make wolves as dangerous and common as possible. Could be fun

    By skewing those settings, I was doing it more for science (figuring out how the custom settings worked) than setting up a legit challenge.  I did come to the conclusion that the aurora wolves could afford to be made more deadly overall and I would really like it if their skins were unique from that of regular wolves... allowing us to make an aurora version of the wolf coat that glows. 😀

  9. 1 hour ago, Leeanda said:

    Yes it's starting to feel more like a loper run . Certainly unusual to have so many blizzards especially in Mystery lake!  I wonder if it's because I put the aurora on high?   

    Yeah I've done that a few times too! Walked halfway across the entire map with no boots on once!🙂

    Blizzard Frequency and Aurora Frequency are two separate sliders in the custom menu.  AFAIK, they work independently of one another.  That is, I have been able to set Blizzards to "None" and Auroras to "High" and had a completely blizzard-free run with auroras almost every night.  Also vice-versa... resulting in very frequent blizzards and no auroras (not recommended since you need auroras to get into a few different locations on the map now).

  10. 45 minutes ago, FreeSTONE said:

    After 6 months no reply, I am trying again:
    Could colorblind mode be added? Just simple reconfiguration of the color-changing schemas that are already there. I wonder why this was not massively extended already.

    Bonus points if the color-changing would be connected with gameplay - like, player finds tinted glasses - each of them can be equipped and give different effect.
    Could also add some protection from cold and damage.

    Maybe aven some achievement to "find all 6 types of glasses".

    How would people who are not colorblind be effected by such glasses?  Would it, instead, skew the colors that already exist in the game.

    I could see this as being something that modders might add so that people could add it in only if they wanted it or needed it.  If HL adds it, it should be an accessibility option only... not affecting the gameplay or the feat/achievement status of the file.

    • Upvote 1
  11. 49 minutes ago, FreeSTONE said:

    It would be perfect if the weather would actually have some effect on the ground - like, deeper snow.. sometimes it would kill some animals (freeze to death), that could later be found.

    Agree, it would be nice.  Again, though, I don't think the game's programming architecture allows for it without an almost complete restructuring.

  12. 36 minutes ago, Bearimpaler101 said:

    That s wrong hunters blinds the doors of them are about the size of the bears feet

    ... and their reach into the blind is significant.  That is, the bear doesn't have to actually enter the blind to get at you. 

    My statement, however, was about the pathing improvements HL has made.  It used to be the bear would run under the blind (in Broken Railroad at least) and get stuck.  Nowadays, he will often path for the stairs.  Same goes for the fallen trees.. wolves and bears will now path to the end that's on the ground and follow you a ways up the tree to reach you (as @piddy3825's pictures on the "fixer upper" thread show); whereas they used to reliably just run around under it, wimpering.  You can stop wolves from running up a tree by starting a fire on the ground just where the tree meets the ground.  Not sure whether it reliably works on bears now.  If you read up this thread, you'll see reports of bears not being afraid of fire.  I've also read reports here of bears being able to reach into the fishing huts to maul the player.

    In Broken Railroad, I have found a wedge area between two rocks near the bear's cave where the bear cannot path to me.  This is where I go to hunt that particular bear and he hasn't been able to maul me in a long time.  At Miner's Folly, I duck into the area behind the workbench and, so far, I haven't been mauled there.  Another good spot is to shoot the bear patrolling around the Riken from the deck of the Riken.  I've never been mauled doing that.  I have been mauled by that bear though by just "bumping" into him as I left the Riken.

    Otherwise, I rely on getting my archery or shooting skill up to Level 5 on deer and wolves so I have a better chance of just dropping the bear instantly with one shot.

  13. Agree.  I think there should be a toggle option for the player to decide whether or not they want to play permadeath.  I also think there should be an option to increase settings that affect game difficulty during a run rather than having to start a new run whenever the player feels confident enough to play on a higher difficulty or is getting bored with playing on a certain set of parameters and would just like to toughen things up a bit.

    I get that there is a certain tension that is created by the feeling that dying ends the run.  I do play games like Fallout 4 with a personal permadeath commitment (that is, I start a new run voluntarily when I die and and have forfeited many, many elaborate builds in that game in the process).  I get that it is not quite the same... but, I think a good compromise is to allow the player to decide before starting the run whether or not to lock that individual run into permadeath and a set difficulty.  That way, they can make a conscious choice about how lenient or chill or competitive they might want to play their own game.  We buy the game... we should be able to play it our own way.

  14. 9 hours ago, Bearimpaler101 said:

    What id do if I could survive for more than 2 days on interloper hunters blind or  somewhere like the trappers cabin go out shoot go back in etc.

    Shooting it in the back doesn't always work either.  I've had them pivot and run right towards me.  Best method is to be at a high enough level of archery or shooting skill (if applicable) where there is greater chance of getting a critical hit.  Any bear you can drop in its tracks with a single shot is a bear that can't maul you.  At low level, try to shoot it from a place where he can't get to you easily (rocky ledges if you can get on top of them) but note that climbing tree limbs no longer seems to work.  HL has greatly improved their ability to path to you in most places.  If in a hunting blind now, there is a pretty good chance it will path up the stairs and get you inside.

  15. 8 hours ago, RandomPlayer said:

    But you can!

    you just need a pc so you can use the correct mods!  

    I used to be a console user but gave up and switched over to pc when I saw everybody else modding their games and I got tired of being stuck in vanilla.
    If console is plain vanilla, 
    then pc is like Super fudge chunky rocky road peanut butter moose tracks with extra pralines plus sprinkles with whipped cream and a cherry on top!

    But I like vanilla... it's simple, goes with anything and is still very tasty.  It's also still the second favorite flavor of ice cream world wide behind another simple favorite, chocolate.  IIRC, chunky rocky road peanut butter moose tracks with extra pralines didn't even make the list. 😀

    I can still enjoy watching other people complicating their lives and have fun with mods though.  Good job @piddy3825!  Yes, go get revenge on that bear when you're done... and give him an extra boot for me (I owe him a mauling or two.)

    • Like 2
  16. 36 minutes ago, twyn1 said:

    Glad you're still alive. It is quite tempting to try and finish a project during an aurora event, but yeah, time does fly!

    I feel like I am having the opposite wildlife/carcass/corpse situation.

    Decided to head over to Mystery Lake from Coastal Highway -- and there were 2 deer carcasses in the Raven Falls transition area, both in decent shape, as well as 2 or 3 live deer and several groupings of rabbits. Once in Mystery Lake proper, there was a deer carcass in the Carter Dam yard, and 3 more on the railroad tracks leading to the Lake Camp Office.  

    Live Wolves, Rabbits and Deer are everywhere. Have also come across several corpses, both inside and outside (including Camp Office).  None have disappeared, yet.

    I actually came here to the forum to check if there had been a fix or patch for the missing carcasses/corpses!

    I spotted the Moose on the 3rd morning, over by the little cabin past Unnamed Pond (left him be for now). Have not yet seen any Bear, but have not been in all their areas yet.

    Also finding plenty of good gear, decent clothing and found food is mostly 50% or better. Happy if contradictory run for me :)

    It's a weird bug.  My previous run in Ash Canyon had a pretty normal amount of living animals spawning in the usual locations.  This run, with the same custom settings as before, has absolutely no rabbits or deer and only 1 wolf ( the one that patrols just above the falls between the level Angler's Den is on and the level that Bitter Marsh is on.  I saw the moose by the 3-rope climb when I went up to the gold mine on Day 1.  I know I also saw some deer in that area also on day 1, but the region has gone completely lifeless (except for th 1 wolf) since I went into the gold mine.

  17. 35 minutes ago, Leeanda said:

    As of this morning it was 11 maulings!  Funny cos it also said I'd killed 19.  I've only killed 2 that weren't in self defense so not entirely sure about the other 6!   The power of wishful thinking maybe!😁

    That's still a lot of maulings.  Good job!

    I think my most recent start has caught your "lack of wildlife" bug.  I've cleared about 3/4 of Ash Canyon, including the HIgh Meadows (which is usually teaming with rabbits) and not seen a single one.  I also haven't seen a single deer carcass.  The only carcass I have seen was the wolf in the cave with the waterfall in it.  I think I've even seen only 1 wolf on Day 1 and none since.   Needless to say, I've been living on cat tails and teas, supplemented with a few tins of canned food.

  18. 4 hours ago, Leeanda said:

    Well 1 out of  3 attempts succeeded!🙂  Back in the birch area  in TWM thought I'd try my luck! The first two attempts were unsuccessful, but I think I was too far to the side of it! However on the third try I thought it was going to run off so I was a little bit slower to react.  

    Took very little damage , surprisingly. No medicine again! But my clothes took a bit of a beating!  30% damage to the gloves and moose satchel! 20% to the scarf and expo coat ,35% to boots and  50% to the snow pants.  Had to shoot some rabbits for the hides and I needed some bow practice anyway!  Then I noticed the bow was going to break soon so went up to the transition cave area to look for maple saplings as I'd seen them there on other runs!  When I got back to the hut I found the wolf from yesterday practically lying outside the door. Lucky as food supplies were running low!  Now I'm just passing time waiting for things to cure and the weather to clear! There's a moose I need to kill  too!  Purely for the food and hide of course!😁

    What does your log say for this run - how many haulings have you survived so far now?

  19. I won't say that British Columbia never gets thundersnow (i.e. thunder and lightning during a snowstorm), but I think it's extremely rare.  It's a little more common here on the Prairies and farther east around the Great Lakes, but still fairly rare.  I also think the ambient air temperatures outdoors are generally too cold for either sleet or rain.

    OP - I could see everything except wildfires being a possibility.  The Ash Canyon fire occurred before the in-game timeline.  Any active fire would just change the topography mid-game too much; and I believe Raph once said that it would require a major redo of the game's programming architecture to accommodate.  The "background" game world was designed to be relatively static (i.e. no cutting down of trees, no dismantling or erecting entire buildings, etc.)

  20. 20 minutes ago, Leeanda said:

    I'm also kind of thinking that this experiment has just about reached its end! There doesn't seem much left to try!  I'll make the wolf coat and maybe try the moose cloak . After that  there's nothing more to do! 

    I'll keep you posted but less often than I do now!

    Job well done!!!  Intereesting thread to read as well.

    • Like 1
  21. On 2/4/2022 at 3:03 PM, Leeanda said:

    My dreams are normally short and have spiders in them. The worst one was when it crawled into my mouth. 

    Ew... that must have been terrifying.  More often than not, I start to dream just as I'm waking up... incorporating various sounds that are happening in the house into my subconscious before I become fully conscious.  Your dream reminded me of one I had while camping.  I remember dreaming about a mouse scurrying around my bed.  The real terrifying moment came when I actually woke up and saw a mouse running about the camper.  We broke camp and hustled into the nearest town and bought mousetraps... and he was caught before the next night.

    Hopefully, your dream about spiders in your mouth was less real than mine turned out to be.

    • Upvote 1
  22. 1 minute ago, Seahawk said:

    Right u are correct but what about the thermos that would be to good use

    The issue with a thermos, as I see it, is telling the thermos what variety of tea is inside it.  If the player wishes to carry more than one type of tea, they would have to carry more than one thermos and be able to designate/determine which thermos is carrying which type of tea.  It probably can be done, but it might be more of an annoyance if we then couldn't carry the individual cups of tea around until we find or craft a thermos.

  23. 1) i don't see a need to add being able to cut down the trees.  There is enough wood available from chopping up the tree limbs lying around, supplementing by picking up sticks and breaking down shrubs and branches.  I also would not want to be able to decimate the lovely scenery in this game through "deforestation" by the player.

    2) There is a haystack in Blackrock that they have enabled as a bed; that is, we can sleep in it.  In places like Pleasant Valley, the player can already walk behind them and use them to block the wind. IRL, hay bales are generally too compacted to crawl into.

    3)  A summer season in BC is really fully of life.  Having such a lush season would defeat the "survival" nature of the game.

    4)  Agree that TLD is a game that doesn't really need a construction mechanic (e.g. like Fallout 4).  It would be nice to be able to clean up some of the buildings in the game more (i.e. like being able to pick up all the papers on the floor and dismantle all the furniture remnants, like bed frames inside) if we wish.

    5) Don't care either way whether they skins more varieties of food in the game.  What matters are total calories and hydration... it all tastes like pixels anyways. 😀

    • Upvote 2