UpUpAway95

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Everything posted by UpUpAway95

  1. At least in the "old architecture" of the game - It is worth noting that a wounded, bleeding bear will leave a constant blood trail even if it takes hours and hours to die, as will every other animal (except the moose who don't ever leave a blood trail). However, a bear that has had a glancing blow will stop leaving a blood trail. If that happens, the bear will not eventually bleed out and it appears to have healed. I've seen the same thing happen once with a wolf where I followed it around for awhile as it continued to limp and then suddenly the blood trail ended and I could see in the distance that the wolf I had been following suddenly stopped limping. So, I think that the player who pummels the moose with consecutive non-critical hits is depleting an unseen health bar (perhaps just by making the critical hit chance go up with each hit), but then, I think, the wounded moose heals very quickly once the pummelilng stops (or the crit chance returns to its original value).
  2. I still don't think that a feature that can be so easily turned off should be such a big problem. In addition to that it is a illness that people are being giving ample opportunity to manage the risk consciously. It's not something that just randomly hits the player out of the blue. The risk climbs over hours and hours. If you manage your game such that you're spending sufficient times outside when there is no blizzard, you can ride out the blizzards without ever getting cabin fever. In addition, outerloper players spend entire games completely outdoors without entering a single building, so going outside in a blizzard is not necessarily a death sentence. You don't "have to wait for it to end to go out." It shouldn't make a difference whether HL removes it (so all interloper games are "forced" to become easier) or the player decides to undertake the option to remove it by toggling it off in custom and making their version of interloper easier than the standard... except that in the later case, the player can also change other toggles to ultimately make their version of the game harder again in other ways. Insomnia now is a bigger annoyance in the Far Territory because you have no idea when a glimmer fog may hit, there is no way to toggle it off in a custom game, and there is only one location where you can hide to avoid getting it.
  3. Well, I'm on an Xbox Series X, so I could take it in for downloads. It's a thought. At any rate... waiting for the reinstall hasn't been a total loss... I did some reading, got some housework done and saw one heck of a great movie on regular, old fashioned TV.
  4. Well, 9 hours or so after starting the reinstall... It's been worth it... found a memento key under the visor of the first vehicle I checked. Thank you, Leeanda, for your immense help in determining the problem was with my initial download.
  5. In case you're unaware, you have the option of turning cabin fever off in the custom menu while leaving all the other settings the same as whatever difficulty you are currently playing. You won't be able to progress your feats in a custom game (but that may not be an issue if you already have acquired your feats).
  6. Rural internet sucks. There really aren't any other providers available. There's a couple in the area and we''ve switched between them; but in the end they actually use the same equipment (cell towers) and our neighbor's big trees intermittently block the line of sight... so, until the city grows towards us (something I don't want), we're stuck with crappy internet. It is what it is... beats not having any internet at all though (looking on the positivity side).
  7. That doesn't change the fact that you were willing to play those challenges in difficulties other than Loper regardless of your exact reasons for being willing. It doesn't matter that you didn't do it just for the badge... you still did it. So, IF the player wants the badge, not being able to get it in custom shouldn't be the ONLY THING (which is what that player stating) stopping them from playing the DLC. I get that you're angry. I get that you and others are disappointed. I don't think that alone is necessarily going to convince HL to change their minds on the matter though. They thought about. They have reasons (regardless of whether they've told us those reason or sidestepped with an "excuse.") It's just the way it is... don't be mad at me just because I'm advocating for Custom instead of joining you in expressing an ire over interloper that I dont' share simply because I don't play interloper. I play custom... and I'm not even angry at HL for things like not allowing feat progression in custom... but I'd still love to produce a logical argument that will convince them to change their minds about it.
  8. Not sure where my previous response to this went... This is interesting and probably means that I probably need to uninstall and reinstall the game. With my crappy internet, that's going to take at least 8 hours to complete... and maybe as long as 3 days, depending on how large the actually game file is compared with the update one (which took 8 hours). I'm doing it, now... reluctantly. Hopefully, it will clear up some of the bugs I'm seeing. Getting my book out and shutting down everything else that's online. We'll talk to you again when it's complete. Thanks.
  9. On average, I think there is a little less loot concentrated in most areas on most (if not all) difficulties. For the first time in eons, I actually found absolutely no clothing in the Camp Office in Mystery Lake and only came up with a set of driving gloves between the fishing cabins and the fishing huts. On that run, I've found no guns and very little ammo in all of Mystery Lake... and baseline resources are set to high. I don't mind it, but it is going to mean that my one-zone runs are going to be more difficult overall.
  10. In multiple starts in various regions and on various custom and standard difficulties, I've only found 1 rifle and no Vaughns. I have found a couple of revolvers. I have also confirmed that, for me at least, the memento keys are not spawning in custom modes. I've found them only in my standard starts (even when using guides to them that are popping up on Youtube. (I have sent in a ticket on this, but would mind it if other players on Xbox might confirm this as well). I have found one heavy hammer in one of the red toolboxes in Broken Railroad Maintenance Shed (so there is still a chance one will spawn there, but on interloper it may be blocked from spawning there if the player themselves spawns within that region (don't know yet). I've encountered a few other bugs, but nothing major (other than my startup issues - which HL have looked into and are unable to replicate). That they went to work on it so quickly is absolutely commendable... all in all I have no real complaints. For now, I'm continuing to run short "tests" in various regions and on various difficulties and probably won't start seriously playing the DLC Tales for awhile yet.
  11. I said "much the same" not "exactly the same." Challenge badges are meaningless... they don't offer any in-game benefits to the player... so, do one run in stalker to earn the badge. I presume you were willing to do "Hopeless Rescue" not as an Interloper to earn that badge, right... so, the fact that you cannot get it in standard interloper now shouldn't stop you if the badge is what you're after. As for being able to play the Tale in Interloper - I've said it before... you're welcome to try to change HL's mind. I'm about Custom, so my concerns rest around Custom... so, here I am, trying to change their mind about not allowing feat progression in Custom and encouraging them to add a way to enable Tales separate from baseline resources in Custom. I really don't see why people are so against me on that. It has no bearing on their trying to change HL's mind about allowing the Tales to be played also in standard interloper. Essentially... we're on the same side... just different POV's. The fact remains - HL made their decision consciously and intentionally... they thought about it... and in either argument (yours and mine), it's quite possible they may not change their minds... and we don't know what their ultimate vision for Tales is when its complete. It is quite possible that they are planning an "Interloper" Tale... one that won't be able to be played in Pilgrim. We just don't know at this point.
  12. I think you're confusing Feats with Challenge Badges. The challenges (e.g. Hopeless Rescue, The Hunted, Nomad, Archivist, As the Dead Sleep, etc.) each have their own set difficulty that cannot be changed by the player (that is, you are not asked to choose a difficulty before the challenge starts and cannot change it from within the challenge either). Conversely, feats are earned in any of the survival standard difficulties, including Pilgrim; but are not available in custom survival runs. You can also progress feats within Challenge runs. Feat progression can also take place over multiple saves of different difficulties (just not custom). The one challenge that also provides a feat is "Escape the Darkwalker" which gives the player the "Darkwalker" feat and the "Escape the Darkwalker" and "Escape the Darkwalker - Deadly Dreamer Badge. The new Tales: Signal Void badge is listed in the Challenge badges section; not the feats. There are also special events badges, like 4DON... those can be played in any standard difficulty, as far as I know; but not custom (I haven't actually participated in any of those events, so someone else will have to confirm or correct me on this). Since Tales: Signal Void is a challenge badge, I really don't see it as being much different than the other Challenges, like Hopeless Rescue, that have their own specific set difficulty that is not Interloper.
  13. That doesn't preclude the fact that the feat can be earned on Pilgrim, Voyageur, and Stlaker, in addition to standard Loper. You don't need to forego the expedition parkas, etc. now to earn the feat... so why not open it to Custom as well where it's possible the player desires to earn the feat at a setting even more difficult than Loper?... instead of assuming everyone who plays custom is trying to play and earn feats at a setting easier than Pilgrim. If they want to lock the settings in Custom in such a way that the easiest achievable setting is equal to Pilgrim in order to open up feat progression to Custom games, I'm all for that... It would be hard to do because if you set everything equivalent to Pilgrim and then, say, turn off sprains, you have a game that is technically easier than Pilgrim... just the same as you get a game that is harder than Loper by starting with Loper settings and then turning off condition recovery (i.e. deadman).
  14. Just stumbled across my first random plane crash in Mystery Lake (near the fire lookout). It wasn't easy to get to and the loot was pretty lack luster, but it was cool searching around it, perched on the side of that mountain as it was... it felt more grim... more emotional somehow picking through the wreckage than just searching old buildings. Great job, HL.
  15. Since the update on the Xbox Series X, I have had instances where the game refused to launch an existing save file and a couple of instances where it would not let me get past the "name sandbox" screen when creating a new file. Not sure if this is in any way the same as the problem you've experienced. In my case, the workaround was to exit the game, quit it entirely while on the Xbox homepage, and the restart the game. I figure it is some sort of compatibility issue with the Xbox Series X's "quick resume" feature since quitting the game completely using the "manage game" menu from the homepage cancels the quick resume. Just a guess though... I sent HL a report yesterday.
  16. It's a 3-hour DLC that you would have to play through only once on Stalker to earn the badge... after that, the fact that you couldn't earn that badge on a "custom" run becomes irrelevant, doesn't it? ETA: After all, you probably earned all the challenge badges at whatever difficulty HL set for them (i.e. not baseline resources low or Loper)... I don't see this as very much different really.
  17. Even though Pilgrim is not the "easiest" difficulty any more than Loper is the "hardest" one, I agree. I have always felt that custom games should be able to earn feats. They can earn achievements, so why not feats as well?
  18. Yes - an action button would be nice as well.
  19. Heating canned food does not alter its condition; that is, the percentage shown in the inventory before and after cooking is exactly the same. Cooking meat, however, does significantly change its condition. Food poisoning chance is based on the condition of the food, so, I really believe the answer is definitely no... heating food does not lessen the chance of getting food poisoning from it. OP - I think you just got really lucky.
  20. I had no problem getting a torch to light from a stove today.
  21. I'd try any red toolboxes in the zone first. As others have said, spawns are random; but it wouldn't surprise me if, somehow, containers that somewhat match the intent of the item have a higher probability still (e.g. I look for clothes in dressers and lockers; tools in toolboxes, food in kitchen cabinets, etc.).
  22. Again - nothing prevents players from taking days and days to read books to artificially level up. You're making the points available and when you do that, someone will find a way to exploit it - be it a Pilgrim or an Interloper. The logistics are just a little more difficult on Loper (in that you have to provide a big source of food and water near where the books are foun and avoid cabin fever); but it can be done... and some players would likely do it rather than play the game... as is they do in a million other games out there (e.g. building shelves in Survival Mode in Fallout 4 to leave Sanctuary at Level 20). Some players would shoot a moose near a significant source of books and "camp" and read for as long as they could... and then walk over to the next heavy book site. Shoot some food, rinse and repeat. No moving of the main base would be required. It's my opinion... I've given it. 'nough said.
  23. How are you going to allow the game to determine when the player has completely read that "random" book (that is coded the same as many other such random books in the game? You are now suggesting that each one has to be coded separately (like a skill book already is) so that the game can keep track of how many hours in each book have been read. Why not, then, just convert some of those random books to actual skill books (and keep some control over how many skill points are available in the game overall)? Also, I said I just shot a moose - which gives me lots of food for days and I need to wait for the hide to cure anyways. In a place like Carter, which I said can be done, even on Loper.
  24. On Xbox at least, the various steps to process acorns are found only on the first main tab of the crafting UI; whereas, other items are also shown under more specific tabs (e.g. Prepared Reshis are shown on the first main tab and also under the "medical" tab. Since acorns are probably the first food item that is not also a medical item that we have to craft, can a food tab be added to the UI (in anticipation that, someday, we'll be preparing foods other than acorns) or, alternatively, could acorns be added to the medicinal tab and perhaps the icon be changed to accommodate both medicinal and food items?
  25. Why does that matter that Pilgrim players have it easy anyways? An exploit is an exploit... it discourages the player from going out and actually playing the game - easy or no. Take let's put an interloper player in my example - I just shot the moose outside Carter, there's ample wood inside the dam, I can set up my fire in the dam yard so as to avoid cabin fever and read my little heart out for days gaining skills. Note: skill books also require at least 5 hours (correction 4 hours) of reading before you get ANY points at all (5 to 10 points). Your proposal offers 2 points for just a 1-hour quick read of a book that is probably found right beside your fire almost everywhere in the world anyways... IMO, too easy, even on Loper. Oh, and how many books do you think might be in Milton? or in the PV Farmhouse or at Thomson's Crossing?