RaukGorth

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Everything posted by RaukGorth

  1. Completed my forge run and I was about to get back home when this happened: 1000×563 png 514.7 kB
  2. This is what I wanted to add to the discussion. Type one is not a death sentence. It also depends on how much your insulin production is compromised. In the situation of the plane crash survivor in the quiet apocalypse we would need to restore his insulin sensitivity and switch to protein/fat based diet. Which would come naturally in a world with never-ending winter. So in terms of the moral problem raised here it much much less severe - you are not prolonging his death sentence. He needed the insulin here and now. After he survives the few initial days and all processed carbohydrates are eaten, he would be able to survive.
  3. A bug. Reloading the game fixes it.
  4. I must have been super lucky, because I happened to fish it under 1h game time. I found that a little bit disappointing tho.
  5. Also I will not be playing survival mode this path, due to annihilation of mods.
  6. Hey Team, Thanks for the release, I really enjoyed playing it. This is my feedback
  7. I did the exact same thing! I have taken off 23th, and I am working from home on 22th. So when the time comes I will simply disconnect my remote work desktop and jump into episode three! Also got some nice freshly dried wild rose hips for the tea 🙂
  8. Any plans for HDR support? It is even possible with your engine?
  9. Hey Raphael, Any plans for DLC? Also what do you think about Stellaris DLC model?
  10. THANK YOU! I will use it when I get an episode when I need move a lot of stuff from one region to the other, so problably when I retrun from Timberwolf Mountain 🙂 The series is in Polish, but I will give a shoutout in english at the begging and I will link it here.
  11. I love that you are doing these Dispatches. Keep it up!
  12. This so awesome! Can I use it on one my thumbnails on youtube?
  13. Ok, I take that back. I did not play the game that often that I have seen old bugs come back.
  14. You have never obviously shipped anything. The guys at Hinterland are fixing bugs, I get regularly mails from them in my inbox about bugs that I have submitted. As they are currently working hard on releasing next episode, I guarantee you, that these bugs are already fixed in that version of the game, and there is little point to fixing the live version, as the next big update is on the way. Take a chill pill, and enjoy your signs that next episode is coming soon. Yes, a hold on fixing "small" bugs (ones that do not prevent you from playing the game) is a sign that next big update is around the corner.
  15. Hey Ralph, I can totally see how my previous post (about player fat) could be seen as a Wishlist Item, so let me shine a different light on the topic. In a previous Dispatch (#2) there was a question about being well fed over long periods of time resulting in a buff to strength and hitpoints. While the design of the buff is the best I have seen in games in many years (see this post) : 1. Mechanically perfectly clear, it did not change (nerf) the previous game mechanics 2. Gives a small advantage, not a game changer. The 5kg does not impact the game that much 3. It is still challenging to maintain being fed constantly for 72h, However for Interloper players this buff changed the game. Previously the "cookie cutter strat" was starving to death during the day and eating before sleep to regenerate health. Now the strategy it is just hunting and eating 3 kgs of meat per day, while enjoying +5 kg carrying capacity and hitpoints buff, with no drawbacks. Introduction of fat to the game would change that. There would not be a very easy choice of "just eat everytime you can", as the fat would reduce the carrying capacity, or even add more red area to spriting/climbing meter. To make this even more interesting, humans usually do not heal a lot while pumped with insulin (hormone which is produced when you eat). So eating before sleep would prevent healing. So do you think that the Well Fed buff achieved its goals for Interloper players, or is there still some area for improvement?
  16. Cheers, thanks for fixing these bugs. Let's hope I will now lose less arrows.
  17. Actually, I thought that they added the birch bark tea with Deadman in mind. This would add some means for deadman runs to continue after the weather gets stupidly cold and you just die off. Alos there isn't that much birch bark in the world. Best option would be to add another difficulty level - Deadman as standard mode.
  18. Hey Ralph, Great job with the rifle mechanics and sprain system, much better now. 1. I know this was asked previously but is there now a chance for better anti aliasing? 2. Body fat and calories. This has been really bothering me for a long time. While I know, that games are games, and not a reflection of nature, and TLD is not a simulation, please hear me out. In nature humans have fat stores that they tap into when they are out of food. No more glycogen in liver and glucose in blood stream - we start burning fat into ketone bodies and use them for fuel. However ketone bodies suck for high intensity activities, for this we need glucose. But for long walks, low intensity exercises, heating our bodies - they are great. So how about a rehaul of the hunger system in TLD. Add a second meter - body fat. It fills up when you are eating - about 20% of calories are going to the fat. When you are out of normal hunger, you start burning fat. While using your fat as fuel, you cannot do high energy exercises - like running with 30kg backpack (stamina meter reduced by 90%), climbing ropes, chopping hardwood, forging tools or fighting wolves/bears. Also this could teach a lot of people that you can easily start to burn off body fat if you have not eaten for a few hours and you are out of glucose and glycogen.