hozz1235

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Posts posted by hozz1235

  1. 7 hours ago, ajb1978 said:

    But adding a new kind of sealed shipping container to beachcombing which requires extra time to open, but can contain things like flour which would be quickly rendered useless when exposed to the elements. Perhaps require lugging around Tools or Quality Tools and an hour or so sitting out there in the open, to dismantle and open what is a very well-sealed box. In return, the box can contain any kind of loot, from mundane to extremely rare, and it's always at 100%.

    Something like we see on TWM?

  2. @PilgrimReaper, @Leeanda,

    On Passive wildlife, it's all about position and crouching (since they scare so easily).  I'll use the rifle until lvl 5 Archery then almost exclusively the bow due to the bleed-out (except Moose, on which I will always use rifle).  If you look around enough and spot a good, safe sniping spot in the prey's path, it's actually quite easy to safely get a shot in, then wait for the bleed-out.

  3. On 3/14/2024 at 7:09 PM, I_eat_only_wolf_meat said:

    A washed up shipping container that you could enter would be neat.  Almost anything could be in there.

    Or, more boats with stuff.  A Conex box would unbalance the game a bit, IMO.  Typically would contain TONS of stuff and act as a shelter.  I would like to see some other boat types - perhaps sail boats with a cabin where you could shelter/sleep containing some gear.  Same for medium-sized fishing boats.

    • Upvote 2
  4. 11 hours ago, dahemac said:

    Yep. Can easily use up all the flour in the world pretty quickly. Want to use those recipes, that game mechanic, but making enough frypan-foods to traverse the island and back once uses up quite a lot. Whereas, if I just ignore recipes, I can get 35kg+ of bear meat every few days, and just eat that. The recipes are not much use without ingredients.

    Oh, I agree, there should be a way to get more FC ingredients!  I'm hoping the trader may fill that role.

    • Upvote 4
  5. On 3/3/2024 at 7:31 PM, Blizzard Walker said:

    Although not my favorite base, my character returned to TWM's Mountaineer's Hut preparatory to an excursion into Ash Canyon. 

    I realized how stress free the Mountaineer's Hut can be. 

    The wolf stays on his side of Crystal Lake unless I chase a deer its way.  The bear conveniently walks by the fishing hut twice a day for a shoot-from-safety bow shot.  Rabbits wander within sight of the Mountaineer's Hut - simplifying clothing repair. Sticks, branches and limbs are readily available.  The work bench avoids having to trek back to the PV Farmhouse for crafting.

    Provided you import sufficient cloth and metal this location affords easy, stress free living.  The fishing hut provides a surplus of lamp oil and the fish themselves provide abundant food and vitamin C.

    Mt.'s Hut is probably my favorite place, for many of the reasons you mentioned, but mostly just the beauty (mountains, lake, etc.).  If it was larger and more centrally located, it would definitely be my "home base".  Maybe once Safehouse Customization comes along, that will allow better organization for more storage, but...still kind of out of the way...

  6. On 3/4/2024 at 12:51 PM, dahemac said:

    It is absurd that in the game it has ever been possible to accidentally eat half a kilogram of raw meat. This would necessarily be a game mechanic flaw. Same as if you were trying to skin a carcass and “accidentally” ate it. Pretending that this is reasonable and that a safeguard against it happening is “handholding” is just nasty.

    I'm not sure if you're against or for "handholding"/warning?