Deseoso

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Everything posted by Deseoso

  1. Spoilers . . . So I am now right at the end of Chapter 4 and I've found one issue that is a real let down to a game that, up until now had fairly good realism. The issue is that I stashed weapons, warm clothing, food and ammo in the container next to the Workbench in the prison yard next to the prison bus. I then went back to the prison with the detonators. At this point Jace blows the detonators starting the chaos allowing you to escape, grab the case and get out into the yard. From there I managed to slip past the prisoners on the tower and get back to my stash and collect my weapons, ammo and gear. So now, armed for a fight I took a few shots at the prisoners on one of the towers only to find that, not only do they not react to you firing the rifle but they are invincible and cannot be shot. Talk about massive immersion killer!! If you don't want the players to fight the prisoners, then you should have done something to make the player lose his weapons before this scene starts. When you were tied up in the chair with Mathis, the developers could have made it so that he comments that they found your stash and at this point you would lose stuff stashed outside the main prison building. I would have been annoyed at losing all my stuff but at least it would be believable. Letting you keep your stuff but then making the prisoners who are wearing only prison jumpsuits invincible totally destroyed the immersion at the end of the game. Especially when it gets to the final scene. A bunch of prisoners and Mathis walk into the power station armed with only one axe between all of them. I have a hunting rifle, a revolver and enough ammo to take them all on and yet there is no option to use it. By this point in the story you have survived the bear in chapter two and god knows how many wolves. By comparison a few unarmed humans should be a piece of cake. If the developers wanted the chapter to end this way then they should have somehow made it so that it is simply not possible to get to this point of the story with a gun. As far as the story goes, I like it. I think the developers did a great job. Being able to get hold of your weapons after the explosion in the prison is the one major let down. You should either be able to get your weapons and be able to fight the prisoners or have no possibility of retrieving your weapons and then it doesn't matter if the prisoners cannot be fought as you have no weapons anyway.
  2. Thanks for that, I'll go try that climb out again.
  3. So I am trying Escape the Darkwalker for the second time and I cannot find a way through to Mountain Town and Hushed River Valley. The route I took so far started at Desolation point, then Crumbling Highway, Coastal Highway, Ravine, Mystery Lake, then back through Ravine to Bleak Inlet. I left Bleak Inlet to Forlorn Muskeg and tried to go to Mountain Town but after you go through the cave system at the northern part of Forlorn Muskeg, you come out and have a climbable rock to a path on your right but for some reason the game will not let me climb the rocks so I cannot go that way. I then headed back through Mystery Lake and then Pleasant valley and now I am here realizing that you cannot get to Mountain Town from here. I don't know what to do. The only two ways that I know to Mountain Town are impassable. From Mystery Lake you cannot get there because there is no rope from the Ranger station in Mountain Town and the game won't let me climb the rocks at Forlorn Muskeg. Does anyone else know another way into Mountain Town or do I have to start this whole challenge again starting from somewhere else?
  4. So in my survival game I have visited every single location listed in the journal and I was not given the achievement. WTF?? That was a really long slog trying to get around every single place on the map. I have not just visited those locations but I literally cleared the map for each region and most of this was before they brought in the new feature to allow you to unveil larger portions of the map by using charcoal from higher places.
  5. Right now the game looks like there are areas with really deep snow but actually you just walk over the surface of all snow leaving just footprints. I would like to see the addition of a mechanic where some areas could have deep snow that you would sink in. I'm thinking thigh deep. When walking through it you should be slowed down greatly and there should be ruts in the snow behind you rather than footprints. There could also be a new craftable item, snow shoes. Wearing these should enable you to not sink in the deep snow. Deep snow could also give new strategies as wolves should struggle to walk through deep snow and will have to find a way around it.
  6. While it is true that falling over and catching yourself with an outstretched hand can cause you to sprain a wrist, all the slopes in this game are covered in a heavy snowfall. The snow makes it extremely unlikely that you would sprain a wrist falling over. Plus this game simply doesn't have a falling over mechanic. Sprained ankles is definitely a risk, even more so because you are walking in snow.
  7. @ManicManiac If you are going to quote someone then quote their entire sentence rather than just taking a piece of it out of context so that it fits the reply you want to give. You quoted me earlier as having written, " I think that killing rabbits should be very easy" and then went on to give a lengthy explanation of why you disagree. What I actually wrote was, " I think that killing rabbits should be very easy when playing Pilgrim and increase in difficulty with each higher difficulty setting." If you are going to twist what people say to fit your own agenda then maybe you should go into politics.
  8. When I cook up meat I eat one piece at a time and then move on to the next one. Or at least that is what I would like to do. What I find with this game is that I see a bunch of cooked meat in my inventory. Each piece is 1.00kg except for one piece that I already started eating earlier. So I double click on that piece so as to finish that first only the game likes to swap that piece with one of the 1kg pieces just as I hit the second mouse click. What does it really matter? Technically it doesn't really matter. The reason I find it annoying is that for every piece of meat I finish there is one thing less in my inventory cluttering it up making it faster to find anything else I need. I find it annoying when my inventory is cluttered by lots of partially eaten pieces of meat.
  9. It is only a small thing but it really niggles me. I worked in a ski resort before. I have spent many hours walking up and down ski slopes. I luckily never sprained an ankle while doing so but I came pretty close a few times. I can tell you from experience that I never, not once, even came close to spraining a wrist. Spraining a wrist while walking on a steep slope is not even a risk. There is zero possibility of it happening unless you actually fall down the slope which never happens in this game. I fully agree with ankle sprains being a strong possibility on steep slopes. Wrist sprains? No chance. Spraining a wrist from walking on a slope is about as likely breaking a leg by putting your hat on.
  10. I completely agree with UpUpAway95. This game is a single player game. I can fully understand when developers are rigid in their design of a multiplayer game because everyone should have to play the same to keep it fair. This being a single player game there should be far more customization with regards to difficulty. I fully respect a person's right to enjoy a really tough survival game. What those people have to realize though is that different people have different motivations for playing. I consider myself a casual player. I am quite happy to play the game on Voyager difficulty which is reasonably easy. I find it annoying though that many of the die hard survivalists out there love to jump down the throat of anyone who requests changes that make things easier. I think that killing rabbits should be very easy when playing Pilgrim and increase in difficulty with each higher difficulty setting. I would also love to see a new difficulty setting called CUSTOM. With the difficulty setting of CUSTOM you should be able to change many of the game's aspects to decide what you want to be a challenge or not.
  11. What I mean by this is simple. I'm in a survival game and I have almost fully mapped Mystery Lake. If I die and then start a new game, do I lose the map I have already uncovered? I ask because I think that from a realism point of view you would need to lose the mapping you already did but this is a game at the end of the day and I think it would be much better if any mapping you do in one game should carry over to the next, at least on the lower two difficulty levels. Especially as the mapping, though necessary, feels like a real chore to do.
  12. Deseoso

    Seeds

    Most edible plants die off if they get hit by a brief frost. What could you realistically grow in this game's climate. I doubt the devs will add this and I would personally agree with them if they didn't. There are enough games out there where you can become completely self sufficient. I think a big part of the appeal of this one is the need to keep moving to scavenge and hunt for food rather than simply becoming self sufficient.
  13. Deseoso

    Map Markers

    I've seen a few requests for the ability to make notes on your maps. I want to suggest an alternative. I would like to be able to click somewhere on my map and have the game place a small spot at the point where the mouse cursor was. The spot should have a small number next to it starting at 1 and increasing with each extra spot. Then I could just write the number in the game's notes page and keep detailed notes about different points on the map.
  14. @ajb1978 & @FluffyComeHome thanks for the detailed info. This will help my survival mode game.
  15. Oh that is fine. I actually didn't like that aspect of Wintermute. It is like you're lost in the Canadian wilderness and somehow you have gotten hold of Harry Potter's Marauder's Map.
  16. Okay, that is the "What", now I need the "How". How do you map an area? I haven't figured that part out.
  17. So in survival you can take charcoal out of fires but the description isn't very specific on how to use it. Great so it is useful for sketching. Sketching what and how? I am hoping someone is going to say maps because I don't like that there is no map in survival mode. I would love it if you could use charcoal to create your own maps for each region. Is that what charcoal is for or is there another use for it?
  18. I was struggling to survive the night of the wolves and then in a short span of time I found not one, but two rifles and a weapon cleaning kit. I managed this by getting lucky. I found both caches in Coastal Highway and then crossed over to Mystery Lake and found one of the caches there in the first few minutes.
  19. Actually, I am quite glad that the badges don't give any buffs or benefits. I started the first day of 4DON today and I have to say I am not enjoying it. I really enjoy survival mode, searching each place and slowly becoming more self sufficient by collecting better gear and then moving on to a new area is fun for me. I have searched most of the Coastal Highway in 4DON now and I've found a few chocolate bars, water, a ridiculous amount of coffee and tea as well as a few pieces of clothing and 1 sewing kit and that is about it. For those who really have to have those badges, enjoy!! Personally I'll stick to my current survival mode.
  20. Deseoso

    Mollys Cabin

    There are a few lanterns around so I wouldn't worry too much. A lot of the stuff around Molly's place seems to be storyline garnish that cannot be interacted with. You cannot get meat from or skin the wolf she killed, you cannot pick up that lantern. You'll find a lantern soon enough. I have found about 5 of them around the map.
  21. I finally caught the giant fish after 3 days of trying. Can I suggest though that the developers change it so that you pass the mission for catching the fish but then can release it if you choose to. In a way the mission of catching this fish is kind of representative of the background story of The Long Dark. There have been hints in this game that the apocalypse has been brought on by the way in which mankind has treated the world and this mission is a perfect example of that. There is a lake famous for its monster fish, so some dumb human comes along and catches it. Now it is just a lake. This mission represents why humans don't really deserve to survive an apocalypse.
  22. Fair enough. I will try to do that in future.
  23. You are right and I am sorry for the ranting. I have actually begun to enjoy the game a lot more now. Someone pointed out to me that you can sleep in vehicles which I was not aware of as it was not a feature of the game when I last played it. My comment above is more aimed at the fact that every time I make a suggestion, the same person jumps straight on it to basically say it has already discussed and turned down. I am guessing you read some of my other posts as this suggestion had nothing to do with something I am struggling with in the game. I just noticed that when you sprint during very cold weather your temperature drops the same and I was thinking of how when I go to work by train in winter I need a coat to walk to the train station due to the cold but if I ride my bike then I don't because the action of riding my bike warms me up. The downside is that I get to work and have to change as I am soaked from sweat.
  24. I'm starting to see a pattern here. I think I'll just let the developers do whatever they want and not bother with suggestions anymore. It seems like everything that can be suggested, "has already been discussed at length and the developers said no".
  25. Correction, there WAS a bedroll against the wall until the game deleted it for being in the place where the game put the NPC's bed. Fine, so I can go to one of the houses to sleep but it is going to be pretty difficult to go out from now on as I no longer have a bedroll to take with me.