thekillergreece

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Everything posted by thekillergreece

  1. I dont think rabbit ever stood up, no. But wolves would watch their sides before redux. Bears always slept, pretty sure. Idk.
  2. I am still skeptical on claims regarding new animations particularly the "coffee steaming" and wolf checking its sides. 1. The coffee already does steam if its hot and there is a fire underneath it, boiling it. 2. The wolf turning its heads to check its sides is already in-game. Unless if I am wrong? Pretty saw wolves do that time to time. That's all. However, I do think the team might have changed the animations completely now that they got proper mocap technology unlike before.
  3. That's Scraffy. Fluffy is in, most likely, Hushed River as there is a wolf in some of the caves. Hell, Raphael even said that they moved Fluffy to elsewhere so there can't be a doubt the fact that the Fluffy is in that cave.
  4. I use mostly custom mode. Surviving 78 days now. What I did is: Make it like Pilgrim but with wildlife attacks. In other words, high quantity of loot and any other good stuff that we would get as normally in Pilgrim mode but with wildlife hunting you down as normally as voyageur. It's more fun that way. Thank God for Hinterland implementing custom mode.
  5. Agreed, the pursuit animation seems to be better. However, the first clip where it moves its head around is already seen in-game... no?
  6. It is possible that wolf is Fluffy from Dam..
  7. People say the fact that the wolf has new animation which I sort of doubt as they often stop and look their directions. Only time will tell! Can't wait to use revolver.
  8. I deleted a previous question of mine because I needed to rewrite it correctly. 1. I was wondering if NPCs will ever happen in survival mode? 2. I remember that you expressed your interest to make all-seasons The Long Dark at some point but that would be a totally new game and won't be free which is totally fine. I was wondering if you are still considering that idea to happen or is it now on shelves? I understand it will be very very time consuming but just a concern. 3. Since you are adding the revolver, I assume you will not implemented more firearms anymore? Shotgun does seem to fit well, especially for Hunting but like what you said, it would turn the game into action-shooter. 4. Finally, I was wondering if gunpowder making is still planned? Thanks in advance! Sorry for the number of questions.
  9. 1. Any plans for Wildlifes NPC vs NPC fights? It would be really cool to see a pack of wolves attacking a bear. 2. Any plans for survivor NPCs for us to encounter, partner with or even fight against? 3. Any plans for dogs as companions? 4. When will we know if savefiles will be confirmed NOT to be affected by the upcoming survival update?
  10. 1. Will the new survival update affect the current save files? 2. Will we find the revolver on existing save files? Perhaps only at areas we havent gone/searched yet?
  11. Obviously Survival mode. It is the primary reason The Long Dark is still alive.
  12. Hey Raph! I have a few questions. 1. Estimated time of release on next sandbox update? Or are you focused on delivering Episode 3 first? 2. Will NPCs ever make an introduction in Sandbox mode? If so, how would they behave? Hostile? Friendly? Neutral? Like... Would we see human patrols who would shoot you on sight and perhaps predators attacking them. Open-area shootout would attract deadly predators but I dont think this sounds good idea for this type game. 3. Will there ever be wildlife fights? Like.. a pack of wolves attacking a bear or even the moose. I remember this was in the roadmap but I was just wondering if this is still being considered. 4. Have you ever thought implementing a region inspired from... The Thing? - Or even a region based in something more city-like. Obviously this sounds quite a lot resource and time consuming. 5. Will the vehicles ever be more.. useful during Aurora? I have seen in some trailers as well as wallpapers that: - There was a bridge area where it was filled with more than 20 vehicles something which apparently will not happen or it was for future region. - All vehicles would flash their car lights and sort of stuff but none of these happen in-game. I would really love Aurora be something useful. Make fridges usable, ovens usable, radiators usable and so on. That's all, thanks!
  13. I also forgot that there was a Wildlife Interaction as roadmap. Wildlife Interaction as in.. wolf packs, wolves vs bear, etc. But Raphael didnt talk that much about it aside of "planning to improve the wildlife A.I".
  14. Oh. I assume what you said is Improved first-person presence (low-hanging fruit) while the complex one havent been implemented (yet?). indeed, they did a phenomenal work. I dont understand the meaning about wellbeing lockets but I will state as implemented to some extend. I will place the improved sprains/infections as implemented as well. NOTE: I cant seem to edit the thread anymore.
  15. Remember back May 2017 when fans began accusing Hinterland for hidding stuff and for not implementing most of the stuff from the roadmap? Many of them stated "they will not implement most of roadmap stuff". Of course, what they missed is: Most of them wont be implemented in time and would be implement at later time. I decided to scavenge a bit and found the old roadmap. Whatever was left of it. I am gonna tick whichever got implemented, confirmed not to be implemented and which are still yet to be implemented or confirmed not to be implemented. Moose - IMPLEMENTED as of Dec 2017. Cougar - MOST LIKELY IN THE WORKS. Has been talked several times and hinted by Raphael on twitter right before and after Moose release. Might be wrong. Improved Cooking; more of the cooking action happens in-game (vs. in menus); cooking happens in game-time (i.e. not accelerated time), so you can multi-task. - IMPLEMENTED as of June 2018. Frostbite affliction - IMPLEMENTED as of Dec 2016. Axe (tool) - UKNOWN. Wellbeing system (i.e. mental/emotional cost of survival; “willpower locket” fits in here) - CONFIRMED NOT TO BE IMPLEMENTED Aurora gameplay effects & hazards - IMPLEMENTED as of Aug 2017. Widespread narrative collectibles - IMPLEMENTED as of Aug 2017. Backer naming and writing rewards integrated into game world - IMPLEMENTED as of Aug 2017. Primitive firemaking skill (ex. bow-drill) - UNKNOWN BUT A SKILL OF BOW HAS BEEN IMPLEMENTED. Improved first-person presence (low-hanging fruit) - UNKNOWN Improved Sprains - APPARENTLY IMPLEMENTED OR UNKNOWN Improved Infections - APPARENTLY IMPLEMENTED OR UNKNOWN New Clothing system & all new Clothing assets - IMPLEMENTED as of Dec 2016. NPCs in the Sandbox - MOST LIKELY IN THE WORKS. Has been talked several times on Raphael's twitter and there was a hint to raidings by raids. Most likely a gameplay option prior starting a new save file. Parley system - UNKNOWN. Improved firemaking (blowing mechanic; first-person presence) - UNKNOWN. Revolver - LIKELY DENIED OR IN THE WORKS. Raphael had stated once that new weapons would be added but it is unknown if revolver will be one of them aside of a bear spear. Non-map based Navigation system - IMPLEMENTED as of June 2017. Knowledge system - IMPLEMENTED as of Aug 2017 ONLY for STORY MODE. UNKNOWN if it will go to SURVIVAL MODE. Improved first-person presence (more complex interactions) - UNKNOWN. Snowshoes or Nordic skis? - UNKNOWN, presumably DENIED. Steam Trading Cards - IMPLEMENTED as of Aug 2017. Mod support - MOST LIKELY IN THE WORKS. Has been talked several times by Raphael. Spring Sandbox - WONT HAPPEN. This is due to the fact it will need a complete game overhaul which is more like creating a SEQUEL (TLD 2) rather than an update. Moving water - PRESUMABLY DENIED. Full-season survival Sandbox (transitioning from season to season) - SAME FOR SPRING SANDBOX. New travel options: Canoe, Horse - UNKNOWN. Seamless world streaming - UNKNOWN Long-distance travel - UNKNOWN Now, let's see. Where is the "most of the roadmap stuff wont be implemented"? Of 30 roadmap stuff, 10 have been implemented, 2 are probably implemented (the improved sprains and infections), 4 are in works, 10 havent been talked about anymore and 4 are denied (namely the season sandboxes). 10 have been implemented and 4 are, to our best speculation, in works. But remember, it was always aspirational. Not all features would be implemented in time and not all would be implemented at all. Yet, at least to my and many other surprises, they implemented 10 major features (from roadmap) into the game, something that we never expected it, particularly the new cooking system. I want to thank Hinterlands for continuing updating the sandbox mode and I truly hope they will not stop for a very long time. I imagine TLD having more than 12 regions already with loads of stuff implemented (hopefulyl new animals, dog companions, new weapons, NPCs, horses to travel, etc). If someone could answer, is the seasonal sandbox still being considered or not anymore?
  16. Enjoying the game so far. However, there are many scripted points but they do not break the immersion of the game thankfully!
  17. Good news, Xbox fans are finally getting their patches! Now, let's hope we the Europeans will get our patches as well. PS4 Version of European sometimes gets freezes, especially after leaving interiors. Not sure if this has been checked out.
  18. I will just wait. But please, do not discrimate PS4 consoles over PS4 Pro, that's not fair at all. PS4 Pro is more stable? Try your best to make PS4 more stable as well please! Europe particularly.