Ability to jump and better endurance over time.


Helmsley

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Hey

I often experience that a small tree, fence ect, force one to walk around. Obstacles that one easily would vault over in real life. I would love to see the ability to jump/vault over for better mobility.  Would be nice to get stronger over time too, run longer, tire slower ect.

Sidenote: Why is meat bags from quatering so heavy compared to not? Makes zero sense to me.

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5 hours ago, Helmsley said:

Sidenote: Why is meat bags from quatering so heavy compared to not? Makes zero sense to me.

Because when you quarter a deer you aren't surgically removing meat.  You skin and gut it, then literally cut it into quarters for easier transportation.  Each quarter contains not only the meat, but stuff you would otherwise discard, like bones.

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:D I would love to see a video of folks "trying" to jump over obstacles in full layered winter gear with a 30+ kg pack on their back, while in deep snow - I think that would turn out to be something hilarious :D

Seriously though:

On 10/8/2019 at 12:17 AM, ManicManiac said:

Here's how I see it... the particular rules so far seem very consistent.  Like I was saying earlier, it's all just a part of the reality your character exists in.  All of the other creatures in The Long Dark can't jump/step up either (no I'm not counting attack animations, because it's just an animation and not an actual method of locomotion around the environment).  Everything in the world appears to be on equal footing, so it's fair (I acknowledge I can't see the code so I can't know for sure).  Even with the system set up the way it is, a player can still scale up many surfaces and inclines in ways that the animals can't (because they are not capable of being creative, they just have pathfinding algorithms).  In that regard the player always has the distinct advantage of being able to think creatively and use the mechanics to the utmost that the world allows.

For another example, just because you're conditioned to have a jumping mechanic from other games does not mean it's "immersion breaking" just because you don't have a mechanic that you expected in another game.  It's just a design choice.  We can either accept the "reality" we are playing in, or we can choose to let small perceived inconveniences ruin our experience; and that's a personal choice.

The point is... we can't just look to the sky and fly off in the air, and we accept this because that's just part of the reality we live in.  Likewise, in the world of The Long Dark we can't jump/step up, that's also just part of that reality we're playing in.  We may certainly not like it, that's our right.  If we really don't like it we can play something that we like better.

:coffee::fire:

Edited by ManicManiac
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On 2/17/2020 at 12:08 AM, ManicManiac said:

:D I would love to see a video of folks "trying" to jump over obstacles in full layered winter gear with a 30+ kg pack on their back, while in deep snow - I think that would turn out to be something hilarious :D

 

Say u weight 80 kg + 30kg its 110, add some more for the snow.

This guy weights 180 kg and has no problems jumping around. Besides there is not snow everywhere
 

 

Edited by exeexe
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