Shadox

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Everything posted by Shadox

  1. Its fine. They usually take some preparation, other Mats and theyre finite. Once they are used, its gone. Im glad that this time we lopers have not been left out, unlike when the transmitters were released. So what if theres more food then before? Since Acorns are available, theres also more food and coffee around then before and you dont complain about that either. If i'd make a new sandbox, the new recipes are something i would only use in the mid or lategame. Early on you find more than enough cattails to sustain yourself until you get archery, and using 500 ml water to make a 400 calorie oatmeal isnt something i would do unless i got huge supplies. Seriously, i dont get threads like this. If you dont want to experience new things added through the totft patches, just play the time capsule. Im glad that we get more stuff as the game evolves, not being able to find any of the variants and many clothes is enough of a restriction.
  2. Its there, im loper as well. Click the hatchet symbol on craft menu, it should be the one furthermost down, at least on german localization. If its alphabetically sorted, it might be somewhere in the middle in english. Freaking love that thing, extra safety just like the bearroll but still very light Only downside is that repair cost 5 down feathers as well, so not as easy to repair as the normal one, which is the reason im not gonna craft the accessory unless i find another flock of ptarmigans. Haha yep, exactly. Im especially paranoid in HRV and Blackrock.
  3. Hmm, searched 3 Regions entirely (well except for milton plane crash, i left that out), no salt but surprisingly much of the rest, at least for interloper standards, given how often you can use oatmeal and flour, i do really like that. PV is next tomorrow, which is your mainbase region if i recall correctly, maybe i get a few piece of salt there to make that broth I would LOVE if hinterland gives us a way to extract salt from the ocean, so that broth and soups are renewable.
  4. Salt seems to be very rare on Great Bear Island. Found several Packs of Flour, Oatmeal, Oil and some vegetables but still no Salt Where did you people find your Salt outside of containers? 615 Day Interloper here so no container left unlooted except for maybe the new red ones
  5. I can confirm Ptarmigans are there, found several Packs already. But i read in another Thread that they dont spawn on custom saves yet, which is probably a bug and could explain the lack of those experienced by you. I found them pretty easy to hunt, shot all 4 of the pack with fire hardened arrows and the rest of the pack didnt even run away after it got shot one by one.
  6. Hehe, on PC i also got no fish from the huts. But i used to fire to stay warm and fish outside. Fishing huts seem to be broken on any version right now. Yeah, Fish seems a bit rarer, at least without Baits. With the Lures just made of scrap metal, i seem to get a little more then half of the amount of Fish compared to before. I think it didnt take longer then 2-3 Hours before i got a fish, but i got fishing 5. Still, i think thats a good trade off because now one can even fish in areas like Monolith Lake in HRV, which is amazing. Even if i get less fish then before without using non-renewable materials, i take the new flexibility from that change any time over the old mechanic. Wont use anything else for fishing though, as long acorns are not renewable. Using a cable is also a waste, they are not exactly abundant on interloper and who knows how many more of these transmitter towers are coming.
  7. Hmm, you could get small amounts if you beachcomb a little, theres usually some fish here and there around the shores. Wont be much compared to fishing, but might help you get through a cave or two. Lets hope it doesnt take too long until its fixed.
  8. On my ~610 Days Interloper Sandbox, the flour and oil was also ruined, but i found some carrots and potatos (and there are even specialized bags for them now, one has been in the milton farm) in 100% Condition. But they seem to decay very fast, i lost about 40% condition of them in 1 Day. I dont store them, and i will probably only use them on my Gunloper alts. For now, the new ingredients serve only as decoration for the Trappers Cabin Table
  9. Yep absolutely. Every time i finished sheltering in a cave, i check on the radial menu if i have my bedroll and pots with me before i keep going again. When i first started with the game like 5 years ago, i died at some point because i forgot the bedroll. Since then, thats a habit and not seeing it is a bit strange
  10. First, thanks for that amazing addition. Twice as much warmth for only 0.10 kg weight more is an amazing trade, i really like the new crafts and cooking system so far But the Bedroll wont show up in radial menu (also the new pan wont), and placing it from inventory is a little.. annoying
  11. I was just about to make a Post about this. Yeah, seems clearly bugged. Ive got fishing 5, and used the regular lure which only costs 1 scrap Metal, no Fish in 6-Hour-Increments. That definitely seems broken, at least in the Ice fishing huts. I used the one closest to camp office. I hope you guys have alot of Lantern Oil stockpiled until this is fixed Edit: Yep, the fishing huts seem broken. I created a hole just outside the fishing hut, so i can still use the warmth of the stove, and got the first fish after ~1 hour.
  12. Also found one in the Barn in the MT Farmhouse. Since Mainbase is Trappers, Milton was the first pick to search for new cooking material, because of all the kitchens. Found the Pan, Potatos, flour and oatmeal there on Interloper. Pretty good find for a 608 Day Sandbox
  13. I didnt repair that "optional" transmitters yet, will do after completing the tale. And im pretty sure i have batteries in BR left. But it was a pain to carry a Battery from a truck right before the FA entrance all the way to milton. I luckily had a battery spawn right next to the FM Transmitter. If you looted the containers before that Patch, theres no battery. Which is a real problem in milton, because climbing while carry a 15 kg battery isnt fun either. I think they could solve this by loosely placing batterys in fitting structures in every area that has a signal
  14. Its very random. Sometimes you get a Day with just Carcasses, Sticks, Fish and maybe a bit Cloth. And on other Days there are Marine Flares, Boots/Leather, there can be a Ship with Flaregun and/or Flare Shells, Toolboxes and depending on Difficulty, lots of Hatchets. Sometimes i had even 3 Saplings in one round, which is amazing for Bow users, while on other Days, theres nothing useful. Also i had the impression that after one or more rounds with great loot, there will be low quality spawns for the next Days. After the first round when i tested it right after the Patch, Loot became worse after like 5 or a bit more Days. Then i spent alot of Time in ML and recently starting the Tale on my Loper, after going to PV Signal, i did a few Rounds on Beachcombing again, and again there was some high quality loot. Im very sure that theres a internal cooldown on it.
  15. Mind to tell where you found the Batterys for the Signals? Im struggling to find them on my old save, where i looted about every container. No loose placed battery aside from the one in FA has been there so far
  16. First, thanks HL for letting us lopers play the tales. More Stuff to do is always good Has any Loper completed the Tale already? Re-visiting Maintenance yard before going to FA gave me enough fuses and wires for probably 2 Stations, there have been some more in FA, and thankfully a Car Battery somewhere near the Tower. All loosely placed, containers have been still empty as one can expect. So repairing the FA Station was fast and i was happy to loot the cache, despite it dropped only 1 Piece of Cloth and nothing else. Then i re-visited Milton, and there was no Battery. Not in the Container next to the Station, and none in the cars as well. I also did check all important lootspots except the Plane crash, also without Battery. Anyone else experienced this? If so, whats the Solution, since carrying 15 kg of a Battery around the world is not really an option? Luckily, i did note all the Car Batterys i found previously, because i found the revolver in a momento and just in Case i need some lead, i know where to search. I do have one in the Truck in a PV Barn (thats why i do the PV Station next, that one is a granted because of that) And some around Blackrock and 1 in a Car in Transfer Pass. Which is way too far from Milton. Any Suggestion on how to solve this, or if i missed something?
  17. This. Those who want to restrict themselves can do it, just like those who pick 1 Region Challenges or whatever. But others like me who enjoy wandering and surviving with an existing character for as long as possible, Beachcombing helps alot for the long term survival. My Gunloper even found Matches, thats not possible for Interloper (i think) but with a flare from time to time, emergency fire is renewable. I do enjoy the early game, looting and all the struggle one has until you get stuff like double bearcoat, cooking 5 etc. Thats where the survival pressure hits the most. But the real fun starts when i can slowly explore and re-visit all maps again, taking as much time as i want, without a hurry to hit all the best Lootspots as early as possible. Getting things like saplings, leather, metal etc help with that. Without this new Beachcombing, i would not wear that nice new aviator hat, for example. Without the regular new saplings, i'd probably not shoot all the wolves that start stalking me, and conserve arrows for animals that give twice as much meat, which would be more risky overall. Beachcombing just makes late game more comfortable, while not being game breaking for overpowered at any part of the Game. Its perfectly fine as it is. And even if you get some easy fishes, carcasses and shoes there in the early game, you cant just take them by hand in that cold, you wont find any tools, and if you beachcomb for too many days without doing the routine you should do during the first 50 Interloper days, you'll either die or things turn alot more diffcult, compared to how difficult it would be if one uses time in the early game more productively. That means, finding hacksaw and hammer, forge knife and arrowheads, craft bow, loot TWM peak, get backpack, loot other areas. This will get you stuff you wont find by sitting 50 Days in Jackrabbit's. Below Interloper? Well, if you loot 50 Knifes and Hatchets in all the regions with probably 100 whetstones, and all that cloth/clothing available, having more loot from beachcombing is completely irrelevant. Theres nothing wrong with this new system.
  18. I dont really get how People can complain about the amount of leather or whatever you get via beachcombing. In my opinion its nice to have sort of a respawn of crucial materials here in this game. Also the amount of shoes you find there makes wearing the aviators hat a little more viable, which has a tiny bit more windproof by a little less weight compared to the rabbit hat. Everything else is very balanced. Sometimes you find a few flares or a blue tool, but then none of them for many days, with just fishes and carcasses and sometimes a sapling (that has been there before anyways) On Interloper, beachcombing is NOT gamebreaking because you dont find tools, let alone 5 hatches on every run, compared to lower difficultys. Below Interloper, you get swarmed with such an insane amount of loot anyways, that getting more of this via beachcombing dont matter
  19. Could there be sort of a diminishing return for Beachcombing? I've been in CH for about 10 Days now, and it does feel like the spawns are getting worse, the longer one stays there. While the first few rounds have been extremely good, the last round had only empty corpses, empty lockers, pallets and planks, and 2 wolf carcasses. Maybe just rng though. Anyone else experienced this?
  20. No problem for older sandbox. I found mine loose on the ice, around the most western part of CH beach.
  21. First round on my Interloper main, so far so good. Birch Sapling, Canoe, just with Fish. Ship with fish and cloth. Painkillers that are ruined, but probably still useable, will test it on next sprain. Planks and a pallet... do i need to remove them in order to spawn new items with the next blizzard? I'd rather not use hatchet durability for it. Some ruined mittens, leather and boots, a blue flare (i love you Hinterland! <3) Also glad about that leather, because even in this 528 Days old Sandbox, i had a aviator hat in FA! Will do many more rounds and see what they bring. I do have the cooked meat of 2 bears and 1 moose at quonset, im set for a while I do really appreciate that Flares can be washed up now. It not only makes a rare fire renewable, but it also makes the sawmill trips to BI safer, once all whetstones are used up. Its nice that they can spawn on CH as well, not only BI, and probably the most important item apart from saplings that can make infinite survival possible. Edit: Round 2 started with 2 Angler Skillbooks. What the heck 🤣 im Skill 5 there since quite some time, but its decoration i guess. Edit 2: Some of the usual cloth/clothing stuff, but a birch sapling, maple sapling and ketchup chips
  22. Maybe, but why should i choose the new holder over say, earwrap? At least on a gunloper where every bit of warmth counts, this might be different on stalker and below. Either i go looting, that means revolver and/or bow is sufficient, and the rifle is still to heavy and not necessary. Or i go hunting, and therefor dont need the extra weight. Warmth is still better, because it buys more time to find a good position to safely kill a bear, without taking too much condition damage. And Satchel is also better, because.. well... 5 kilos capacity vs 2. At least for Gunloper, i dont see a single situation where i rather wear the rifle holder, despite it negating the rifles biggest downside somewhat. And that just because it takes the space of something generally more useful.
  23. There are so many acessorys added, and while one would never un-equip the moose satchel once aquired, its hard to beat the Wool Earwrap as well. I feel like this could be solved better if we have: Head Acessory: Wool Earwrap Weight Acessory: Satchel Torso Acessory: Ballistic Vest or New Acessory Feet Acessory: Crampons Or maybe a merged Torso/Weight slot, if that would be better balance wise. Crampons have their use on climbing or beachcombing, but is unquipped right after that despite providing Proctection against Wolfs/Sprains, the Vest is useless, and the new Accessory might be a good idea, but its kinda bad compared to the Satchel/Wrap Combo. With the amount of accessorys added to the game, it would be really cool if it gets a little rebalanced. What do you think about it?