PiterZ

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Everything posted by PiterZ

  1. Hi Survivor. I see that you are interested in this topic ๐Ÿ˜€ Yes. I reported the topic on December 11 in a thread titled "New options in cars after pointing with the mouse". Hinterland Studio took up the topic, closing this thread ๐Ÿ‘
  2. Hey survivor ๐Ÿ‘ Don't worry my friend. It will be okay. The studio cares very much about everything. Hinterland loves us very much and as soon as he has time he will remove all the bugs from his great game. Trust me โค
  3. Just got back from my evening walk ๐Ÿ˜Š A thought comes to mind ๐Ÿค” This door is the gateway to the new loading location. (picture 1). So is what I see behind the gate on the right now true or fiction? (picture 2). I walk into the prison grounds and do a quick test. I light a campfire near the concrete posts (picture 3). After lighting the campfire, I go outside again. Now I understand everything ๐Ÿ˜€ I just want to say that I am very grateful for the ingenuity and hard work of the developers โค I really love this game and the whole team that it makes ๐ŸŒก๐Ÿ‘โค
  4. I found a tin of coffee today. It was completely ruined. Even so, I managed to make a cup of coffee out of it which was 50% quality ๐Ÿ˜€ I noticed that this mechanic works according to the following formula: Coffee_Cup_Condition = Coffee_Tin_Condition + 50 wherein: If Coffee_Cup_Condition > 100 then Coffee_Cup_Condition = 100 The same goes for cooking old raw meat. The same applies to making herbal tea. What is not done for the sake of science ๐Ÿ˜Š
  5. Every time I leave this room - I mean the one marked with the arrow (picture 1), I can see such a situation (picture 2) - the walls of the building next to it are not fully loading in. However, once I have completely left the room, everything is OK (picture 4). However, admit that it looks a bit funny (picture 3) I love this game anyway โค
  6. You have said it beautifully. I feel very much like you. And I fully join these words. The Long Dark is also a masterpiece among computer games for me. I love all the dilemmas it presents to me every day. Hope it never changes. I also hope that the resulting mods will not destroy this balance in the game. Personally, I have never used any mods and probably never will. I love this game as it is and I really respect the work of its makers. I warmly greet you ๐Ÿ‘๐ŸŒก
  7. I'm sitting in Blackrock ๐Ÿ˜Š I'm in no rush. I have a lot of time to think. I'm doing a test with a hot cup of herbal tea. I wonder how long the herbal tea in my backpack will remain hot. Hot is an attribute that is granted to some foods immediately upon finishing cooking over a fire. Hot status is short-lived. For hot herbal tea, wearing off after 8.2 game minutes indoors or 4.1 game minutes outdoors. I do a few tries. It comes out the same every time. I get the same result with a cup of coffee, Reishi Tea and Rose Hip Tea. I wonder if they are constant values or if they change in some way ๐Ÿค”
  8. This is not that important mistake at the moment. Let the Studio rest. I will hand over the topic in January ๐Ÿ˜‰
  9. When I put on or take off the ballistic vest using the WEAR / TAKE OFF button, everything is OK The problem arises when I put on a ballistic vest and then make the change by wearing a wool ear wrap (for example) (picture 1). Then, despite the fact that the ballistic vest is take off from the accessories slot (picture 2), the Status still shows the ARMOURED benefit resulting from wearing a ballistic vest (picture 3). It's such a minor thing as I noticed - nothing with high priority
  10. Hey Survivor, I play at the Interloper level. Currently, I'm visiting Blackrock. When I was at Keeper's Pass South, I had rabbits in front of the trailer. I also hunted wolves. The food came to my door by itself ๐Ÿ˜€ I was there for a few days, I thought it was a nice location. It is true that the weather is a bit tiring there. But after so many days of playing at the Interloper level, I got used to such weather. Forgive me if my statement misled you. I'm very sorry ๐Ÿ˜ข
  11. Ha ha - nice - for the future we have to ask Studio Hinterland for less controversial names ๐Ÿ˜‚ I greet you all warmly ๐Ÿ‘โค
  12. Have fun, dear Survivor ๐Ÿ‘
  13. You're right. I fully agree with you ๐Ÿ‘ and there are rabbits nearby too ๐Ÿ˜€
  14. Hi Survivor In my opinion, Keeper's Pass South transition is a very nice place to stay - even playing at the Interloper late game level. You have a crafting table in the trailer. There is a fisherman's hut on the river (reduced cabin fever ๐Ÿ˜€). There are also animals (wolves and rabbits). There aren't many birch samplings, but you can live your life until you run out of cloth to repair your clothes (and of course the matches - but you probably have a magnifying lens so you can feel safe ). That is my humble opinion. I greet you warmly ๐Ÿ‘
  15. Also cool - thanks a lot for your reply ๐Ÿ‘๐Ÿ˜€
  16. That would also be a nice idea ๐Ÿ‘๐Ÿ˜Š
  17. By the way, note that crampons no longer give 10% as before, Now this has been changed for the balance of the game - now crampons give + 3% protection (you can even see it in the screenshot). But the question is interesting - it's worth testing ๐Ÿ‘
  18. Good idea my friend If the elevator starts during the aurora, why shouldn't these other things be able to? Such an elevator also needs a lot of power - I think so I greet you warmly, Survivor ๐Ÿ‘
  19. I really liked this thread. I am impressed with all your ideas. They are really very inspiring. I've been going to play Interloper level for a while without even creating a bow. Only eat what I find. Don't hunt for anything - not even poor rabbits :). To live in peace with nature - without killing. I would only kill time :) Or play as a total vegetarian - not eating meat at all - even canned fish :) And then see how long I will live on the Interloper level :) I have to play that sometime. Or maybe some of you have already tried to play like that?
  20. Hello Dear Studio Hinterland. Thank you for your interest in this topic and sorry for posting these things on the forum. I just noticed a texture change in some cars and that made me curious. I noticed this in the transit area: Keeper's Pass South -> Mirthless Fork (near trailerkeeper). In this purple car (picture below). But also in any other car near this place - I don't remember which one it was yet. I have not noticed any other cases at the moment. If I see something like that again, I will let you know - I promise. These two transition zones, by the way: the North Goalkeeper Pass and the South Goalkeeper Pass that lead us to Blackrock are actually big extra maps that you can live on. You've put a lot of work into them - I love you for that. Best regards to Raphael and all Developers ๐ŸŒกโค
  21. Good job ZAK ๐Ÿ‘ All for the sake of science Could you please test something like this during the aurora borealis, if it works: In some cars (I noticed such, for example, in transition zones - Keeper's Pass South) there are options after pointing with the mouse? These are: GAMEPLAY_HeatedSeats GAMEPLAY_Lights I wonder if they work during the aurora? Maybe you will be able to be in such a car during the aurora Especially HeatedSeats I am very curious - all for the sake of science ๐Ÿ˜Š Take care of yourself my friend ๐ŸŒกโค
  22. It's amazing, And these transitions - something beautiful - thank you guys
  23. Has any of you already noticed that in some cars there are options after pointing with the mouse? These are: GAMEPLAY_HeatedSeats GAMEPLAY_Lights I wonder if they work during the aurora?
  24. On the Interloper level also works. Torch or flare (red and blue). The problem with the torch is in BI Region - because it is very windy there - You know what I mean - but what Veteran Survivor would care about such things ๐Ÿ‘ I greet you, Survivor ๐ŸŒก