Salty Crackers

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About Salty Crackers

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  1. I just want to throw my support behind bringing back the old mechanic. The fact that the items were found midway through the search process rather than just at the end added a layer of suspense to the search process. As it stands, the search bar is just an timer ticking down until you can see what you find.
  2. How do you address the fact that adding new regions makes the game easier? Early on in the game's development, it was much harder to survive a prolonged period of time due to a fundamental lack of items available in the game world. These days, you can simply strip all of the regions of their loot and relocate it to a central base, enabling you to survive years (if you don't make a stupid mistake). When you factor in beachcombing supplying an infinite amount of previously non-renewable resources, it seems that you will never have to struggle to make your resources last another 3 days, simply because you have 150 day's worth of supplies back at base. I live for the moments where I don't have enough resources to survive, but still somehow claw my way through another 5 or 10 days before finally fading into the long dark. Could you add an 'ultra low' loot setting to fix this? Or do you have another way to remedy this?
  3. The list was in no particular order. In most of my Stalker games, I settle at the Fishing Camp. My long-term strategy (i.e not Interloper) revolves around fishing and beachcombing, so I settle on CH. I just find the Fishing Camp the best base on CH. However, playing on Interloper is making me consider the Riken more seriously. Having a lot of fuel is very powerful, and the mines of DP provide tons of coal so I can afford to be outside to prevent cabin fever. My only fear is that not being able to fish will make it a lot harder to get food. On my current run, I'm not starving myself on the principle of it, so getting calories is much more important. I'm pretty terrible with both the bow and stones, so I fear that I would run out of food. I could find a place to trap rabbits, but the Riken is surrounded by ice, so there aren't really any nearby rabbit runs. Essentially, I'm in a tossup between the Riken and the Fishing Camp, but would still like to know if there are any other bases I could live in.
  4. I started out in FM and made the (slightly stupid) choice to go loot BR first. I looted the Maintenance Shed and the Hunting Lodge, and made my way back to FM to loot the Spence Homestead, the High Blind and the Poacher's Camp. I am currently in the Camp Office. My current strategy is pretty much what you have stated. For the first couple of weeks, I will move around a lot, but I want to know what the best place to settle after I loot everything important is.
  5. I recently started an Interloper game that I hope will be a long-term one and have been thinking about where to settle down. I've narrowed it own to a few places: Farmhouse -Central location on a centrally-located map -The wood stove is great for cooking -The porch is a fantastic utility -Fire barrel for cabin fever- but watch out for the bear! -Blizzards constantly- my god -Not too close to fishing -Not a lot of firewood Fishing Camp -Outdoor workbench- goodbye cabin fever! -Very close to fishing -Beachcombing accessibility -Good weather -No indoor fireplace -Not much storage space The Riken -Constant access to forge -Wheelhouse great for outdoor cooking -Good weather -Fuel everywhere -Beachcombing accessibility -Tilt is kind of annoying -Very dark -No fishing Camp Office -Centrally located- easy to get to every other region -Fishing nearby -Counters are great for organizing -Fair weather -Good fuel supply -Great hunting nearby -A few wolves nearby Mountaineer's Hut -Everything very close- fuel, fishing, rabbits, deer -Hatch counts as outdoor storage for meat -Beautiful views -Very cold -Painful trek to the forge -High wolf activity on the lake Where do you think I should settle? Do you have any other locations in mind?
  6. Copied from the Test Branch forum, but contains no spoilers. I loved the new Custom mode when it came out, and still do. I thought Stalker was too easy, and Interloper was no fun due to its elimination of tools and the Rifle. When Custom Mode was released, I could finally fulfill my fantasy of having Interloper scarcity and clothing type, but still have the knife, hatchet and rifle available to be found in the world. I fear that the new update will partially eliminate this. Could you make it so that tool spawns are a separate setting like the Rifle?
  7. The problem with me is that I want the Interloper loot scarcity, but with the ability to find knives and hatchets.
  8. When moose detect you, they threaten you, giving you some time to run away. If you fail to leave, they will charge you. Watch out!
  9. If I set "baseline loot availability" to low, does that disable the knife and hatchet? What exactly does it do? I set it to low on my most recent game to try and minimalize overall loot, but I still want to be able to find the knife and hatchet.
  10. My problem is that I always waste matches accidentally lighting a torch.
  11. Salty Crackers


    Wish granted! The moose-hide cloak was added during Rugged Sentinel.
  12. Even then, DP should stay a no fishing zone.