Lycrist

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Everything posted by Lycrist

  1. increased chance with crampons. In serious not: no. Don't get caught by a bear. Full stop.
  2. I believe(d) I saved him in my first playthrough and so consequently I killed him in my last. Also because he made me angry. However I wondererd if saving him would have rewarded me with a hunting knife.
  3. I like Matt. If he's there. I always has a prybar for me. Thank you, Matt. PS: Max sucks. He never has loot for me 😛
  4. I actually suggested to have a headache which lasts for 2 hours which would prevent a player from reading research books. Yeah. That's only minor. So is pain. But you don't see anyone arguing to remove pain because it has no meaningful impact. Headache would just add some cheap flavour to the gameplay. Nothing more than some unquality of life. Also keep in mind that a headache is on of the first signs of serious dehydration iRL. I also said, that there could be a dehydration debuff (with a risk building up over time if the player stay dehydrated) which has more severe consequences but that would be more than just a flavour update.
  5. I read you post. But compare the 2% condition loss of dehydration to the 20% condition loss when freezing and tell me again that there are negative consequences. There's a negative effect for not sleeping (carry weight reduction) and for not staying fed (good by well fed progress) but not for thirst/dehydration. I find it very interesting that you come to a complete different conclusion with the very same information I got. Yes. Absolutly the game requires the player to plan ahead. Except when it comes to water/thirst because the consequences are neglectable.
  6. Yeah. I fully agree that there should be no more micromanagement on certain "thrist levels" like the OP suggested. Headache risk should only start when the bar is empty. I don't know and actually don't think if there should be some kind of dehydration affliction. If, it should probably work like the food poison affliction: quickly depletion of condition and fatigue till healed. Well. No problem since it would "add" an affliction but rather use one that's already in the game. Fun fact about the headache by the way: You can not get a headache in interloper. Mh. I don't see why staying hydrated should reward you with a buff. There's not buff for stay warm for longer than the bar can fill up. There's no buff for sleeping longer (actually that's not even possible, or is it?). Also keep in mind that sleeping for 10 hours will result in an empty thirst bar on interloper. But are there? The condition loss is pretty neglectable and considering the fact that water is in fact very easy to acquire, being dehydrated should cause some actual issues. Also keep in mind that staying hydrated either requires planing ahead or using a match - which is something you might wanna avoid because matches are limited.
  7. @UpUpAway95 yeah. Don't get me wrong. I do not agree with the OP that negative effects of thirst should start at x% above 0%. All I was saying is that carry weight-drop is dynamic (below 50%). However I disagree with the rest of your argument: Yes, you do lose HP for having your thrist bar depleted. But you also lose HP for having an empty warmth bar - but hypotherima is still a thing Hypothermia. Having it empty for too long will have even more severe consequences. I don't see why there has to be a difference compared to thirst. The bar is empty. Dehydration risk boils up. When it reaches 100% you get a headache.
  8. My current Interloper. Started in Ash Canyon. Forced my way to the gold mine. Left for Timberwolf Mountain. Got attacked by a wolf (although I had a torch). Fled to Bear Cave. Couldn't stay because of fatigue. Barely made it to Mountaineering Hut (2% Condition left) during a blizzard. Left Timberwolf Mountain for Pleasant Valley. Looted Mystic River cave. Returned to Timberwolf Mountain because i forgot to pick up the magnifying lense (lol. I actually had it in my hands but tab to the loot table to confirm a storm lantern in Ash Canyon). Went back to Pleasant Valley. Looted the plane. Went to the Farmhouse. Look at all the "loot".
  9. That's actually a thing, you know? Carry weight drops by x with every y% under 50%. Anyways: I agree that effects should only start once the bar is competly empty.
  10. I created an account just to upvote this. Yes. Being dehydrated should definitly have some negative effects - a headache seems plausible because that's what you would get iRL as well. However I suggest using a risk affliction that boils up once the thrist bar hits 0 - pretty much similar to hypothermia. Why? Simply - because when you sleep for 10 hours in interloper, you will be dehydrated when you wake up. This should not result in negative effects by default. Headache resulting from dehydration should last for like 2ish (4*) hours and be curable which painkillers and rose hip tea. Obviously if dehydration is not treated the headache risk would build up again. I also open for some kind of dehydration and dehydration risk affection that would build up over 24 (12*) hours and have some severe consequences if untreated. *values for interloper PS: Sorry for the somewhat necro-posting. But i didn't want to start a new topic for obvious reasons PPS: I am not wolfbait. I has torch.