Sherri

Members
  • Posts

    395
  • Joined

  • Last visited

Everything posted by Sherri

  1. I'm assuming you could quarter a big catch then haul it with the travois which would be so handy.
  2. Let's liven up the forum a bit! I was re-reading the DLC roadmap for the first time since it was released & rediscovered some coming updates that I didn't really register before. https://www.thelongdark.com/expansion/ What's everyone interested in? These ones stick out for me: SAFEHOUSE CUSTOMIZATION At first I was just hoping that we can now clean up the litter & debris & bodies in the interiors... but then I saw this line: "...through a series of features and items..." Items!?! Oh boy I hope we get hooks or something like it so we can hang tools/guns/hides on the walls! CAMERA & DARK ROOM No clue how this will play out but it would be really cool if it combined with the safehouse customization to allow us to maybe 'use' the Dark Room Chemicals on any sink to develop photos we can then mount on walls. Also fun if this is something we can/should do in the darkness. Adding a time-passing activity for when there's no light, besides harvesting unwanted clothing! MOUNTAIN PASS (Signal Void Minor Spoiler Ahead!) The description here mentions a "remote installation". Really curious if this continues the hints dropped in the Signal Void tale. FIRST-PERSON HARVESTING ANIMATIONS I really appreciate touches like this. The sound effects in the game are fantastic and do paint a mental picture, but I wish less action was hidden behind that circular "doing something" animated icon. Any of these animations will be nice.
  3. 100s of hours in-game including dozens since the new DLC (on PC - Linux) - finished the Signal Void tale & never had a game-breaking bug. Still... I back up my save files from time to time.
  4. That's a fantastic story! When they clip through the walls it's terrifying.
  5. Oh wow that's brutal. It's those desperate stories that make this game so fun (and tough!) My first moose attack was outside Trapper's cabin in ML so I had a nice place to camp out the recovery!
  6. After getting settled at the foot of Timber Wolf Mountain, I decided to go for the Technical Backpack in Ash Canyon before climbing the summit. Carry more loot? Yes please! The backpack is something I've only ever gotten once, and Ash Canyon is probably my least familiar map. But, what heck I thought... the weather is lovely, off we go! Travelled around the lower bottom left of the Ash Canyon map, sticking to the lowest elevation route. Smooth sailing all the way to the Stone Shelf Cave (see attached image). I rested in the cave and gamely set out for the rope climb. Why yes... the map clearly indicates - moose in this area. But, just 2 days ago I killed the moose in TWM and thought (wrongly) that only ONE moose can spawn anywhere in the game at a time. So if the half-harvested moose carcass is still in TWM, and knowing you get a couple days between carcass despawn and the animal reappearing... I thought I'd be ok. Oh no... oh nonono.... Half way to the rope climb I hear the terrifying grunts of something much larger than a deer... I try to sprint up a nearby rock, but the damn nimble Goliath followed me up and stomped me into the snow!! AAAaaa! As I stumbled groggily to my feet, vision blurred and moaning in pain, I saw the beast turn and gather itself for another charge. Luckily my hands weren't broken and I emptied half my rifle into the monster! Well... as you can imagine... I'm now effectively stuck in this burnt glade with just the Stone Shelf Cave to live in. 120 hours of rest to heal my very broken ribs. Nothing to do, but plenty of moose to eat. I've never had to spend this much time without a building to shelter in. Can't move forward and can't really go back. Might head to Angler's Den if I tire of the cave. But I'm really not comfortable with this region yet. Might have to do it just to pass the interminable amount of time these broken ribs will take. Anyway, just thought I'd share the story for fun. Any suggestions - or commiseration are welcome! I do hope and pray that this moose doesn't respawn back in this same place, before I get the chance to continue up to the Gold Mine.
  7. I agree. That's a really good theory. That the experiment here was just a small scale practice run makes a lot of sense. I was also wondering if the natural solar flare event somehow interfered with the experiment in an unintended way. Lots of possibilities to link these things together. I'm so excited for the next chapter.
  8. Hmm.... I never considered more bunkers being added with the rest of the map. I'd be surprised, considering I received the Badge for finishing the Tale. But... more would still be cool.
  9. I found this video which summarizes the story in Signal Void very well & helped me understand it a bit more. It also adds some theories about it. One thing that I didn't consider is the possibility that this science experiment & these sick people, are totally unrelated to the global disaster in the TLD world & the sick folks in Perseverance Mills. If so... introducing a 2nd sci-fi storyline to the game would be an odd choice. I'm of the assumption that they are related. But can't be sure. 🤔
  10. Note: Light spoilers ahead! So, I'm very pleased to say that I've finished the Signal Void tale (Voyager difficulty). I've repaired the transmitters and found + explored all 4 bunkers. Wanted to share my feedback and review. Hoping to hear from anyone else who also finished! What I Liked (Loved): My favourite part of this Tale, was the sense of purpose that has been reinvigorated in me to play Survival mode, return to the game after almost a year away, and discover the new features releasing in the DLC. It was so so wonderful to come back to the game for many dozens of hours of new gameplay, to cross the map (a few times), visit most regions, and see new sights. The new features that came with the DLC were a nice addition- the game feels new again and fresh. I think adding these small 'quests' to Survival mode, optional of course, was a fantastic addition to me. I'm a Wintermute fan myself and adding purpose/story to Survival was definitely my jam. Repairing the transmitters was challenging but doable. Gathering the supplies was fun. Only a couple times did I have to lug a battery a very short distance. The towers were so spread out and sometimes tricky to get to, that it was a significant challenge. Having them unlock the handheld radio and the small supply caches you can find, really brought me out at night during the aurora - something I never ever do. Scary and really fun! Finding the bunkers was really fun and satisfying. Several heart-pounding trips following the beep of the transmitter and trusting it to guide me through a windy cold night. Expecting an aurora wolf around every corner. A few times losing the aurora before finding the bunker and having to seek shelter ASAP often when in the middle of nowhere. Whew! A nail-biter sometimes and really rewarding. Felt really great to find those bunkers. The bunkers themselves are awesome. Interesting interior locations. New furniture items and different layouts / objects inside. New food types and often really high-quality loot inside them. Very excited to find the rifle holster and technical balaclava. A nice reward for all our efforts. Voice-overs for the field notes you find inside was a nice surprise. Much better than just reading text. Each bunker I found, I spent a few days at, just scouring it top to bottom, repairing my gear and eating canned ham. Constructive Criticism: (More spoiler-y): My only disappointment was that the story players piece together with these field notes in the bunkers, is somewhat vague and unsatisfying. I understand that they cannot steal the thunder of Wintermute chapter 5. Don't want to tell us the details of this Event that happened and the fallout from it, because I assume (hope) that chapter 5 will do so. But my goodness... this told me nothing new. A scientist conducted experiments that went awry? Already guessed that based on the weird weather/geomagnetic problems happening in the game. It made a lot of people sick? We know there is a mysterious illness thanks to Wintermute. Are these the same/related illness? Remains to be seen. But I was really hoping for a more concrete story morsel that wasn't just allusions and slightly confusing hints. I'll be checking the wiki to see if there's something I just didn't piece together. But ultimately, I came out of this tale not really knowing anything new about the TLD world that I couldn't infer already, nor any answers to the many, many loose ends the game + Wintermute have dangling in front of us. I sincerely hope that chapter 5 gives us some meaty story answers. To be clear, even if there were zero field notes to find in the bunkers, it would still be a fun adventure to have. So even vague story pieces are a good addition. Conclusion: All in all, a fun, challenging, and satisfying Tale. Brought me back to the game, challenged me out of my comfort zone, and got me back into TLD once again. A worthwhile purchase (on top of all the other DLC additions). Really loved this, and I hope more Tales are in our future. Great, great job Hinterland. The team should be proud of this addition to the game!
  11. My experience with the recipes so far have been that they are really cool.... but super hard to actually use because having all the ingredients is very very rare. Too heavy to carry the flour and stuff with you all the time, so finding everything you need is basically a stroke of luck. I generally have one 'base' in every map and have been accumulating everything in a region there. And even still... I rarely have enough to make much of the recipes. Maybe one or two things. This is on Voyager too. So it's kind of a novelty and not a core part of meeting your food needs in the game. At least that's my take. Maybe if I get the technical backpack I'll start carrying flour and oats.
  12. **Spoilers ahead!** So, I'm happily on my way to the final bunker in Forsaken Airfield. I saw the note on the wiki that it only pickups up the signal near the entrance to the region, so I trekked back to the Far Range, and camped out for a few days then re-entered the region during an aurora. Right at the entrance I picked up the signal for the final bunker. But after a short time walking farther into the region, the signal vanished again, although the aurora was still strong (and the radio was still lit up). Is this still part of the glitch, or does the signal disappear if you're too far from the target location? I hadn't even made it to the first car along the road from the entrance. I know the general area that the bunker will be in. Do I need to go all the way along the round, around the bottom mountain range, then back into the lower elevation part of the region to then pick up the signal again? Or, should the radio pick up a signal no matter where I am in the region and point me in the correct direction? (I had luck with the other regions and was never more than half a map away from them when first pulling out the radio, so never had a radio fail to give a direction.) TL;DR - does the final bunker only ping the radio if you are close enough to it, once you've picked up the signal at least once? Ie does walking too far "left/west" on the online maps make you loose the signal? Thanks!
  13. It's also certainly valid to think of the cumulative electricity spent - the environmental impact. There are options that would keep the important messages present but avoid the time & energy wasted.
  14. Agreed. I wish all the opening notices & disclaimers had a timeout so I could at least boot the game, go grab a drink & be at the main menu when I come back. An instant "press any key to skip" would be fantastic. With the hundreds of hours I have in TLD... I am sufficiently warned about photosensitivity & that TLD is NOT real survival advice. Lol There is a lot of "stuff" in this game's bootup & the one that used to make me smile - about the trees donation - was removed. 😭
  15. Ooo good theory! Maybe a tie-in with the experiments we learn of in the Tales DLC!
  16. Heading alllll the way back to the Forsaken Airfield as I attempt to wrap up the TFTFT story, and I had my most lucky weather I've ever had in this game. Made it all the way from the Camp Office in Mystery Lake to the Vacant Depot in Transfer Pass in a single day of slightly foggy travel (~12 in game hours). Drank 2 coffees and scared a couple wolves away, but wow I've never before made it so far & had such friendly weather across so many regions! Thought I'd share the joy! I know the new regions are quite a hike - but follow the rail tracks & it's not too bad.
  17. So I've never really paid attention to my fishing skill before, but decided to give it some attention. I brought supplies to a hut in ML, set a tipup next to it & fished for 2 days straight. Caught dozens of fish. With a line and with the tipups. Used lures half the time. Got a big haul of fish. But when I checked, my Ice Fishing skill had only gone up about 5% (I'm currently level 3). Is this normal? Am I messing up the skill gain by cancelling after catching a fish (so I can swap it for the cooked one on the stove)? Is it supposed to be this hard to level up this skill? Thanks!
  18. Awesome. I'm on Mastodon so I can follow & reply from that account. The fediverse is so neat!
  19. I agree about the sorting issue. And also being able to see how many servings are in a can of coffee or box of tea, because that one that only has 1 serving left is the one I want to cook & get it outta there. Lol
  20. Eh. I've played buggier games from AAA studios. LOL. But I fully admit I may be biased toward high tolerance being a software dev myself. 😆
  21. These releases might be digging up bugs that are not necessarily caused by TFTFT changes. My bug was with snow shelters & AFAIK nothing was changed with them. So, I think by the end of this year, the codebase will be more robust than ever. And I guess that splitting up Wiintermute & Survival has brought it's own challenges (and didn't Unity get a big update recently?). I think this DLC is a great opportunity to fluff the cushions, air out the (code) closets & improve things overall. Adding new parts to a software project (ie a new map or a new Episode) is always less bug prone than modifying existing parts. This is possibly very challenging to do & I bet will improve longterm stability.