UpUpAway95

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Posts posted by UpUpAway95

  1. Time... in TLD, you're more likely freeze to death smashing rocks together or manipulating a fire drill than you are to start a fire.  I admit the mag lens is also a stretch in this regard (one would probably freeze before getting a fire; but as was said, it was put in the game to give an infinite ability to light fires with the trade off being the requirement for a clear day).

    You also forgot a lit torch in your list of starting methods.  This is the primitive means of carrying a lit fire from one location to another.  Of course, the blizzard winds raise havoc with this method, but it is a very viable one on a calm day.

  2. 1 hour ago, piddy3825 said:

    Being a resident of the PNW myself I can appreciate a good hotspring.  I certainly find it plausible but I cant quite fathom how that could explain all of the waterfalls across the entire island.  Sure, plausible that a few locations could be attributed to geothermal springs, but all of them?  But then again, maybe you're on to something?  Doesn't the lore refer to some seismic activity that affects the island?  That could explain a great deal, the island's part of a volcanic network which would explain an extensive geothermal network.  if that's the case, my wish list now includes a natural hot springs pool.  be cool to put in hushed river valley.  what better place, right?

    Yes!  Exactly  what I was thinking... wouldn't it be great to warm up in a nice hotspring at the end of a hard day of Loping about the island?

  3. 1 hour ago, piddy3825 said:

    nope... that would imply a hot springs and pools of hot water which there are none anywhere on the island.  not to mention the multiple locations of waterfalls.  Plausible maybe...

    Geothermal springs exist throughout the Pacific Northwest.  It is a subduction zone after all.  Not all of them are on the surface and some flow through cave systems and/or directly into rivers, warming the river slightly as the warm water mixes with the cold.  The temperature below the surface is consistently warmer than at the surface.  Our water well continues to produce water throughout the winter since it has been drilled to a depth where the ground water temperature is always above freezing.

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  4. 3 hours ago, Ghosty 1944 said:

    True, But when your reading and you don't want to waste any fuel just use a match and light the candle then you have some light for a few hours.

    Then it would turn into... if you don't want to waste a match and whatever it is you make the candles from...  The desire to scrimp and save in this game is endless by design.  If they are rare to find and not craftable, people will likely avoid using them as well.

    As it is now, I would rather read by a lantern and save the match knowing that I can fish an almost limitless amount because guts are limitless and scrap metal is extremely plentiful and for my fishing efforts, I get both food and fuel for that lantern.  Plus, if you don't allow the lantern to burn out on its own but instead always extinguish it before it runs out of fuel, it does not lose conditon with use.  In one of my playthroughs, I'm 90 days in and have used the lantern many many times.  I still have lots of fuel and my lantern has stayed at 100% since I found it and repaired it.

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  5. 35 minutes ago, ManicManiac said:

    @UpUpAway95

    Granted we don't have a visual representation... but the effect is the same.  If we have a bedroll in our inventory and we opt to sleep in a car then we use the bedroll for sleeping in the car.  If we don't have a bedroll in our inventory, then we can still sleep in the car but without said bedroll (because we aren't carrying it).

    If we note the "bonus temp" with and without a bedroll, we see that we do in fact use the bedroll in the car as long as it's in our inventory.  We can also note that it's being used by the additional wear on the bedroll when we are done sleeping or resting in the car. 

    What I'm talking about though is making that difference optional by providing a visual representation of placeing the bedroll.  What happens currently, if I have 2 bedrolls in my inventory?  Does that warmth bonus and related degradation apply to the warmest bedroll?  I suspect that's the case.  However, what if I want to use the bedroll that is more worn and provides a little less warmth.  I have this option in a cave where I can visually spread the bedroll by going to the inventory rather than the radial menu and actually selecting and placing the bedroll I want to use in that instance.   (I frequently do use the lower grade bedroll in caves where I find a spare one, just to save some wear on my primary bedroll.)  What if it's actually warm enough and I'm dressed warmly enough that I don't want to use a bedroll at all... again saving on its wear and tear for those instances when it's colder and I do need it?

    Sure, it's not a mandatory thing at all.  The game is fine without it.  I was just saying that it would be also fine if they did such a thing... and it wouldn't actually make the game easier.  They could also do something similar with bedrolls inside emergency shelters.

  6. 3 minutes ago, ManicManiac said:

    We can already do that in game though.

    Can you?  You can sleep in a car by selecting the bedroll option from the radial and you just go directly to the sleep interface, but can you actually go to inventory, select your bedrol and then opt to "use" it and place it within the car?

  7. 6 minutes ago, ManicManiac said:

    @Swope25,

    @UpUpAway95 is right, most of your wish list items are already in the game.  Especially item 4, that one basically describes the entire point of Story Mode :) 

    As to the vehicles, I think they are just fine as they are.  The fact that they offer wind protection and not much more is about all one might expect given the rest of the game world.  Even so just a little wind protection can be a life saver... let alone it's a place to hole up when being pursued by predators.  Having the cars become an easy place to warm up would make things far too easy in my opinion.   *However, if you prepare well and have enough of the right gear, you can easily camp out in a car over night (so it is possible, you just have to be careful about it, wear warm clothes and bedroll).  Point is I don't think the cars were really meant for sleeping in all warm and cozy... as I see it, they are really only useful as an emergency shelter; when we don't have any better option. 

    I think it would be fine to allow players to optionally use their bedroll inside a car to sleep; that is, allow a bedroll to be placed on a seat inside a vehile (this would require a modificatons to how the bedroll appears when it is placed on a seat).  Doing so could give an increase to the Feels Like temeprature inside the vehicle to the same degree as the bedroll gives a warmth bonus anywhere else.  If the player does not have a bedroll, they could still opt to sleep inside the vehicle without one the same as they current allowed.

  8. I think the "makeshift bed" you keep referring to is called a bedroll and it already can be found in the game or be crafted from bear hides.

    There are lots of light sources suitable for different occasions (lanterns, flares, torches and even just lighting a match or starting a fire)

    In Wintermute you are trying to save someone else - Astrid.

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  9. 1 hour ago, ManicManiac said:

    @solide

    As you mention sticks respawn, so do branches (which yield 3 sticks), so do limbs (fir/cedar - which yield varying amounts of material and tinder), so does coal (as mentioned above), also Birch bark (which is still tinder, but more valuable as tea).

    Also yes, whether you are up wind or down wind will impact your "scent" radius.  The "wind" distorts your "scent range" to sort of emulate the effects of wind carrying sent.  When your scent radius overlaps with the wolf's detection radius... then it's got your scent and will start to track your scent.  When you get within the wolf's detection radius, it will begin to stalk you.  When you get within striking distance the wolf will charge to attack... also of note, if you aim in on a stalking animal they will charge immediately. 

     

    Wait... fir and cedar limbs respawn?  I only take them if I really have to, but I'm very sure that any I've have taken have never come back... even at the 500-day mark.  I'm going to have to check this out more scientifically.

  10. Serenity has covered almost everything.  I just wanted to add some detail to item 2.  Sticks and branches respawn.  Cedar and fir do not.  Some coal will respawn in sme locations, that is, in caves.  Coal found loose on the ground outside of caves will not respawn, AFAIK (for example, the coal found alongside the railroad tracks in the Ravine has never respawned for me).

    Wolf detection ranges also change depending on difficulty setting.  That is, they will detect you when you are farther away if in Stalker than they will detect you in Voyageur.  If you want to get an idea of the different settings, begin to start a new survival game in Custom and the (using the LB and RB on an Xbox), you can scroll through the various templates for the different standard difficulty modes.  You don't actually have to start a new game since you can just back out of the menu before completing the command.

  11. I'm not a very successful interloper player... yet; so take this all with a grain of salt; but what has been most successful for me in Milton is to be sure to have a lit torch in hand and some in the inventory to "torch walk" (lighting the next torch from the previously by throwing the already lit one on the ground and touching the unlit torch to the lit one).  If the wolf is going to challenge me while holding the torch, I start lighting a fire right there in streets.  You don't even have to actually get the fire to light as they will usually run off the moment you start lighting it.  Of coursse, the wind can kill this method by blowing out your torches.

    Alternatively, it's bait and bow... but I'm really bad at this technique yet so I often get attacked either because I miss my shot  or I don't back away far enough from my bait.

  12. My luckiest was probably the bear I shot in PV.  I was following the blood trail when, as usual, a blizzard started up and started freezing to death pretty quickly.  I stumbled into a nearby cave, lit a fire and went to sleep.  My fire went out, but pursuant to the settings I had, the game woke me up...  to find the bear lying right beside me.  Luckily, he must have been very weak when he reached the cave and basically just collapse dead rather than having his way with my face while I was waking up.

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  13. 4 hours ago, Eylhardt said:

    While the kill was nothing special, the sight after the kill was quite weired:

    poor_wolf.thumb.jpg.0594502a1508bd4dd47464bf9f9adc30.jpg

    It's starting to look like a fairly common glitch.  Posted this once before on a  different thread.  It makes three of the same glitch on this thread.

    The Long Dark.png

  14. 28 minutes ago, Timmytwothumbs said:

    I guess it sounds like I'm saying a cinematic scene but really I just want to see rubble and flames from the plane crash at the start locations like the plane crash in Milton/Mountain town. Because the game says "your plane has crashed in the wilderness". But there's no crash it's just you alone in the wilderness. Like I said not super important but sometimes it's the little details that go a long way. 

    Because of the variety of starts available at random, including indoor starts depending on the settings used, I really don't see that happening.  My alternative of allowing the player to select a plane crash start, was meant to be a compromise.  I supposed they could also add in a TWM Summit plane crash start option that starts you near the pieces of that plane that are not on the summit itself.

  15. 6 hours ago, mayimbe said:

    but why die after surviving so many days in the game what you least want is to have to start again could make your days infinite just by adding infinite ways of hunting for example a method of making arrows that you know you can always do more or even fish to survive as long as you want

    I disagree with the part that suggests that "after surviving so many days in the game, what I least want is to have to start again."  I tend to deliberately end saves once they become just about hunting and fishing the days away while feeling warm and safe and secure.  Five hundred days is as long as I ever want to go in this game.  The funnest part is the beginning when you're always freezing and have no real means of defense or the ability to hunt efficiently and you're scrambling around the map just trying to find the basic things you need to survive.  Thankfully, I'm not very good at avoiding predators indefinitely... a lot of them have mercifully ended my save files before they became mundane.

  16. 15 minutes ago, ajb1978 said:

    Better than some, but if you look at the full wardrobe available in the game crafted clothing gets a rating of "good" in nearly every category, and you pay for that with extreme weight.  The clothing items with an "excellent" rating are almost entirely old-world items.  I'll take an Expedition Parka over a Moosehide Cloak any day.  Sure your wetness and defense aren't anything to write home about, but the warmth and windproofing it offers, for only 1.5kg?  You can double up on those and STILL be lighter than a single cloak.  Mukluks vs. deerhide boots?  Mukluks may be a little lighter on the defense, but provide the same warmth/windproofing for less weight.  The list goes on and on.

    They could even add a "comfort" rating that decreases the rate of fatigue if you have manufactured clothing that would reasonably feel smoother against the skin.  Something like crafted socks or underwear could also result in a further negative to movement speed.

  17. A wolfdog (wolf/husky cross)... I'm game if designed to spawn later in the game (after at least 100 or 150 days of survival).  I think it would add an interesting fresh element to an older save to alleviate the "boredom" zone and encourage late game exploration to find where it is the dog has spawned on your map.  He/she could be shy and avoid allowing the player to actually make contact with them until tracked across several maps by the player.  The player could be required to get close enough to feed it on multiple occasions before trust is established enough that the wolfdog would roam with the player... never truly your pet though... companionship would be on his terms and he might disappear from time to time for a few days as well.

    The benefit of his being with you could be the result of his marking a territory around your camp causing predators to keep their distance.  This benefit would disappear during the periods he wanders off to do his own thing.

  18. On 8/30/2019 at 1:55 AM, Eldeon said:

    I agree with Jimmy. We should be able to craft outer layers to prevent a frostbite, but crafting everything (eg. inner layers) would mean there is no incentive to explore, especially since the crafted clothing is better than their premade counterpart.

    Well, the wood needed to craft the spinning wheel could be uber special and only found in one remote location - perhaps at Perseverance Mills.

  19. I agree that it would be tough to implement with the random starts.  One way they could work it in is to insert an option for the player to select the Plane Crash Site in Mountain Town as a separate option to the various regional starts and then, if the player selects that specific start, play the initial scene from Wintermute rather than the regular loading screen.  It could be a start that you have a chance of getting as well when selecting "random" in one of the easier modes (pilgrim or voyageur) by tying it to the "allow indoor starts" option in the custom menu.

  20. I've seen this multiple times when crafting all sorts of different items and while using different tools.  I once reloaded and tried crafting a wolfskin coat twice, once with the sewing kit and once with a fish hook (which are the only two tools you can use) and I got wonky times remaining both times... and they were different even from each other.   I'm absolutely convinced it's a bug.

    ETA:  There was also no reason for the game to stop me from crafting for my requested time.  I was full on both calories and water, fully reseted, warm, and it was morning when I started.

  21. 3 hours ago, dragonslayer587 said:

    Hi guys!

    First topic I start. Since the introduction of the revolver in Steadfast Ranger and the new struggle option that comes with it (gun-whipping wolves and shooting them in the face), I have been wondering how effective it is in a struggle. I am not a fan of the revolver (I cant still get the hang of it, maybe that's why) since it isn't as deadly as the rifle (which I always use if I found one) but with the new option in struggle, it may be a good idea to carry the revolver on scout or harvesting missions cause it's really light. I haven't had any struggles with a revolver on my character so I cant tell the difference. I have been looking for data on this (how good is revolver vs wolves but it covers more the shooting aspect) but I didn't find detailed info regarding the struggle effectiveness.

    So that is what I am asking here.. has anyone used it? How well/bad did it go? Any thoughts/opinions on it? I am really looking for feedback here so I can make a better choice to see if I want to use revolver or not and what weapons I have to carry according to that choice.

    Thanks in advance

    I don't carry a rifle now unless I'm hunting for larger game (moose or bear).  It's just too heavy.  The pistol works well for scaring wolves away and I've taken down a few deer with it, but I change to the hatchet or knife if I get into a struggle.  That way, if I survive, I've killed the wolf.  The bow is still the most versatile though... effective against wolves and larger game.

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  22. 3 hours ago, Ice Hole said:

     

    I am not a log driver but play one in a video game and am going to say that is not accurate.

    Weren't there earthquakes though?  Perhaps the flume collapsed during one of them.