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Posts posted by ManicManiac
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With all due respect:
You seem to be countering what you perceive to be a subjective view point with another subjective view point. You are using terms like: quantifiably, comparatively, increased significantly, and in one case quantifiable numerical/statistical increase... but you are speaking from an equally speculative stand point.Now to be clear, I'm not saying you are wrong...
However, you are dismissing the observations of others because their experiences differ from yours... but you are not offering any data that is quantifiable, comparative, showing significant increase, or showing a quantified numerical/statistical increase.
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I will preface this post by saying: I am working on getting a ticket on the support page (but I'm at work right now, so it has to wait). I just want to ask the question to the general population here...
I did experience one other minor thing and I am wondering if anyone else out there experienced something similar.
I was hunkered down in the cave just above Milton Basin. I was biding my time a couple of days prior to the update release. The important bit is that I had a hand full of food items (couple of boxes of crackers, a few energy bars, and a couple of bits of cooked meat). When I loaded up my save after the update... I noticed those food items I set just outside the cave were gone.
Has anyone else had any items disappear on them?
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21 minutes ago, ajb1978 said:
I think the people complaining are subject to the Baader-Meinhof phenomenon... ...It's Vigilant Flame all over again where some people don't like it because it's different. Give it a couple weeks, the complaints will fade away.
Agreed! I think @ajb1978's observation is right on the money.
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Not to worry folks, whenever anything new gets implemented there are bound to be adjustments, tweaks to mechanics, rebalancing, etc...
Raph already tweeted that they were looking into it. Hang in there survivors, it's going to be okay.- 2
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Raph has spoken to this a couple of times before, here is how he sees it:
17 hours ago, Raphael van Lierop said:Because getting the clothing represented on the hands/sleeves is a huge undertaking relative to its value, and it's not the highest priority thing on our list currently.
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14 minutes ago, Raphael van Lierop said:
Not sure the "fix" is much less hated, yet...
Adjustment to new things always takes time
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I think my favorite moment at the start of this update video is hearing Raph very candidly say, "The first we've fixed in this update is the sprain system... A much hated feature in our game..."
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1 minute ago, ajb1978 said:
Yep. And now that it's usable for tea, I'm very hesitant to use it as tinder!
Yes definitely... I've just always thought that having more options is always more fun than having fewer.
Honestly it's been a long time since I even bothered to pick up birch bark... I'm usually too flush with Cattail heads to worry about tinderI just think it's cool that their medicinal function was an addition and not a trade off, you know what I mean?
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It's still going to be a few hours before I can try out the new update... but while Birch Bark is now useable for tea, it's still a viable tinder right? I mean, I feel like it can be both
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Yes, I do know how early access works... I participated. What are we getting for free? Well first of all I said basically for free... meaning that what ever you initially paid for the game is all you've ever had to pay.
Now getting back to the matter at hand... there have been several updates since the game came out of early access and officially released. Many other publishers / developers (I can name more than a few, but I'm not going to do that in a public forum) would have been nickel and diming their communities; charging for each update as a "Paid DLC" or "expansion packs."
What has Hinterland done? They've continued to enrich and expand their game... add more content, mechanics, and additional maps to explore; all at no additional charge to the players.
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I love the fact that I was musing about the possible gameplay applications for the revolver just a few days ago... only to find out my wish came true!
On 5/2/2019 at 11:37 PM, ManicManiac said:I hope the pistol will be an option for struggle mechanics... I can just imagine getting jumped by a wolf and being able to either strike it with the butt of the grip or to just point blank that sucker right then and there.
Thank you Hinterland!
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@Torqen - I wasn't denying the relevance... just responding to the hostility with a little levity
Besides:
29 minutes ago, Raphael van Lierop said:Because getting the clothing represented on the hands/sleeves is a huge undertaking relative to its value, and it's not the highest priority thing on our list currently.
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You can express your criticism... nothing wrong with that.
Just keep in mind the amount of content we have been basically getting for free. There has been no additional cost to us at all, this is a lot of value. Plus you don't seem to be aware of all the hard work that goes with making, testing, and implementing changes in a product that is already very layered and complex.- 9
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Just now, Celeblith said:
"On the way" like today or "on the way" like "we'll keep you posted?"
Well it was released by Hinterland so it's up to the various platforms to ensure delivery to the end user.
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8 minutes ago, Torqen said:
No, if your mittens/gloves does not show on your hands, then you are not wearing them
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1 minute ago, hoppyfrog324 said:
SO EXCITED BY THIS
Absolutely, I never even knew that improvised wraps were something I needed in my life so much...
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Just now, Torqen said:
I am yet to wonder why the hand animations are still showing bare hands.
Ultimately, as long as you get the warmth/protection bonuses properly for worn gear... I argue it doesn't really mater if the character model's hands reflect unique skins for what you currently have equipped (outer jacket and gloves specifically) - besides it would look kind of clunky if it showed you wearing thick rabbit skin mitts while trying to fire a rifle...
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4 minutes ago, slvrsrfr said:
Wow. So. Yummy. It looks like an amazing update, so chunky.
Packed full of delicious treats...
I agree this is a game changing update, so much to sink your teeth into.
I love it.- 1
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I take it you mean cloves that show on the character model?
Because there are already several kinds of gloves/mittens in the game.- 1
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Raph said that sometimes it takes these things a while to propagate... I'm sure it's coming.
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9 minutes ago, ChillPlayer said:
Sometimes you get something you never knew you always wanted - like the new sprain system
I was impressed by how much they fleshed it out. It will make sprains more costly, and I like that... I do hope that they can still slowly heal naturally over time... I'm really stingy with my cloth as it is
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Well done, I can't wait to give this a try is sounds fun.
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2 minutes ago, LilWolf said:
Making a great game even better
Agreed @LilWolf, I mean there is so much to love about this update... I really appreciate all the care that went into updating the sprain system, much more fleshed out. The improvised wraps and Birch Bark Tea... I mean just these things by themselves are great additions to the game play, and yet there is a mountain more packed into just one update. This as been well worth the wait!
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Yeah, it didn't seem likely that 'loper would incorporate the pistol. (I was hoping they would keep that pure, and they did )
The good news is, you can always set up a custom game what has Interloper-like difficulty and still have things like knives, hatchets, rifles, and pistols spawn like a Stalker run.
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The Long Dark Survival Mode Updated to V1.48 -- STEADFAST RANGER
in News Archives
Posted · Edited by ManicManiac
They were only expressing that they were not experiencing an increase... that is to say that their experiences differ from yours.
You say there is an increase compared to the norm... exactly what is your baseline for this statement? What is the norm... and what is the increase in proportion to it?