I'm hoping that as the episodes progress (3,4,5) we may see some new skills appear as the story progresses and so does the characters experience, skills and abilities to survive become more developed. In this way skills that are given to you through the course of the story mode could be earned or learned in survival mode. I do think its relevant to know that this is really not a crafting game and that is why we have an apparent lack of items to craft. It is also probably why they are slow to allow more crafting as it can totally alter the mechanics of the game and cause some items, play styles, or skills to be basically irrelevant.
That being said I feel like being able to create at least one more structure maybe an igloo. This would allow harsh areas that you normally only pass through could now be used on a more long term basis. This would give us the ability to really explore and experience an area without constantly questioning if its worth it or if its just a drain on resources to stay out in the bush for too long. Also it would be killer if you could make and igloo and use it as a fishing hut, I totally agree we should be able to make our own fishing hole. Even if we have to find weak ice, heavily damages tools or has very little fish due to the area, that would all be fine. I think in a nutshell people are starting to really want to have some affect on their ability to increase gathered resources when they are more established in an area. Even if its just a slight advantage. Right now the rabbit snare is really the only way we can do this.
A better use of cloth and hide for crafting I think is sorely needed as well. More options even if they have limited use would give us something to do on downtime and give everyone a slight edge. Not to mention, dear god use up the massive amounts of cloth and hide that I've been piling up. I mean I rip down piles and piles of curtains only so it can sit around as a pile of cloth. Let me do something with it. For instance let me make more sheets or something that would make a bed more comfortable. This could provide a modest buff of either being 110% rested much like the well fed buff or even just shave off the time it takes to get a good nights sleep.
Lastly the bear spear or any kind of weapon that could be proactively used to defend against predators I feel is sorely needed. Even if its just for defense and requires many resources to fend off a predator such as almost full stamina and skill. I mean this would be a great way to encourage not being overburdened by only allowing a normal carrying weight to be able to have the chance to successfully defend against predators. This way you would have even more debates with what items to carry. A spear for defense and a bow for hunting or just use the bow for both? I think it would improve the experience and deepen the play styles.
To me this would keep the balance and allow for hoarders and bush people to set up a semi-permanent area where they have some effect over their resources and environment such as building an igloo, creating a fishing hole and using extra resources for small but useful crafting. Or players can be light and quick, scavenge and explore and use the spear to better defend and most importantly allow them to explore areas faster and possibly reach more rewarding loot.
I know its a lot but I feel like it would be a good start and wouldn't create a whole list of problems of how the game currently plays. Let me know what you think and any ideas you have about items that could be crafted that would give a modest solution or slight advantage.