hozz1235

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Everything posted by hozz1235

  1. +1 but also consider the option for a Custom setting on this. I know some people complain of the 'Glass Ankles" so this would severely impact that...segue into...oh, what happens if you have multiple sprains?
  2. Hellish Fish First "un-frozen" frozen corpse I've found Liked the lighting...
  3. This made me mention something I've often thought about while playing - Perhaps your cooking skill should increase based upon what you're cooking. Could be this way already (haven't tested it). So, based upon Aagje's example, cooking a very small piece of meat would get you a very small increase in skill, while cooking a full-size moose haunch, would earn a higher increase.
  4. Well, HL has tried to make this as realistic as possible, so if they want to keep that goal, the dog would have to behave realistically as well. Even a large dog is no match for a wolf. I suppose if the dog was trained properly to not attack and hold back from combat, it might have a chance. The cold would also be an issue - Husky, no problem but other dogs would freeze to death (unless you have a doggy-sleeping bag!)
  5. True, but that would prohibit most of the benefits originally asked.
  6. Not a bad idea, but I'm afraid poor Fiddo wouldn't last long against the aggressive wildlife in the game.
  7. I can't recall just how much information is given on the game for those who are considering buying it. If it was not clearly spelled out what the state of the game is in, I can understand the frustration. Could have left out the name-calling...
  8. I'm in the game and playing...so far so good! Thanks @Patrick Carlson
  9. Looks like a PS4 user has a 3.5G download for 1.19. Wonder why so large for small Release Notes list?
  10. On Steam, I'm being prompted to Install? I just played last night. 3.2G download started...
  11. I was thinking that too - looks like he accidentally hit a deep spot and caused the wolf to let go. Looks like he got a pounding from the back leg too. Too bad his pack wasn't there.
  12. And even more so when you hit the 'single-rail balancing act'.
  13. They're already giving us custom difficulty - what difference does it make whether it is at the start or during the game? I see no problem with players being able to adjust the settings on the fly (most games work this way). I'm guessing they didn't do this due to the unforeseen impact it could have on other aspects of the game. Like I always say, it's a game, let the player get the maximum enjoyment from it.
  14. Good way I've discovered to hunt wolves (after they've 'barked' and are approaching me) - throw a decoy, prep your gun/bow and back off some ways to the side (so you get a side profile/larger shot area), wait for the wolf to approach the decoy and boom! Don't let the wolf get too close because it seems like they can actually grab the decoy from a ways off. <read this one somewhere else> If you injure an animal (esp. with a bow), immediately wait an hour or two (while the animal is visible). When you've waited, the animal should have died where it was when you started waiting. No more roaming around looking for the carcass. If you're working on improving fishing, do it at the Coastal Highway - you can catch BIG salmon there in addition to the normal fish. Heavy Hammer and Hacksaw are your best friends! HH is repaired with one fir (infinite uses) and Hacksaw is repairable with Scrap Metal (practically infinite). Use these tools to break items down whenever possible (if you're concerned with conserving other tools). When it's getting close to dark (maybe 2-3 hours out), start looking for a place to make a fire - don't wait until it's too late! Great thing about fire spots, is once you make one, it's there for the whole game so you know you can go back to it. Really sucks stumbling around in the dark waiting for your fire icon to turn green!
  15. Foraging. I actually have a "goal" to break down and forage every item in the game; although after spending a week in the dam and clearing out 2 rooms, I'm rethinking that!