kaynesyduin Posted August 3, 2015 Share Posted August 3, 2015 What about consolidating kerosene; looking at the Bottle of Lantern Fuel and the Jerry Can items... Maybe make it possible to transfer kerosene between the two containers, as well as, allow them to exist whenever empty... And, if you need to dispose of the empties, harvest them for scrap metal. Link to comment Share on other sites More sharing options...
writeright1 Posted August 4, 2015 Share Posted August 4, 2015 I would love to see this in game. I hate having to leave fuel behind because I can't spare the weight of a second jerry can. Link to comment Share on other sites More sharing options...
AmericanSteel Posted August 4, 2015 Share Posted August 4, 2015 +1 Link to comment Share on other sites More sharing options...
iSUGGESTthings Posted August 5, 2015 Share Posted August 5, 2015 This, please. I was flabbergasted that I had two jerry cans and could not simply pour the contents into one. Let us Combine the kerosene for carrying efficiency! Link to comment Share on other sites More sharing options...
iSUGGESTthings Posted August 11, 2015 Share Posted August 11, 2015 I apologize for bumping, but I don't want this wish to be overlooked. This is something that comes up every time I play and I would like combining jerry can contents to be something available to us in the future. Link to comment Share on other sites More sharing options...
LucidFugue Posted August 11, 2015 Share Posted August 11, 2015 +1It bugs me seeing 3 lantern fuel containers with different weights and conditions. Should be able to mix and aggregate the condition for a fluid. Jerry cans are in the same boat. Link to comment Share on other sites More sharing options...
Seshins Posted August 11, 2015 Share Posted August 11, 2015 so much yes. Link to comment Share on other sites More sharing options...
Maninpants Posted August 11, 2015 Share Posted August 11, 2015 +1 for this as wellWhilst on the topic of fuel I also want to be able to choose the amount of fuel that I can add to a starting fire from the Jerry Can and maybe from the smaller fire gasoline things (the name escapes me)0.10L - 70% chance of fire success0.20L - 85% chance of fire success etc...4L - 100% chance of melting the region (Pleny of potable water though! Link to comment Share on other sites More sharing options...
SkilsToPayBils Posted August 11, 2015 Share Posted August 11, 2015 Great, obvious idea. Is a need for the game really. Link to comment Share on other sites More sharing options...
iSUGGESTthings Posted September 21, 2015 Share Posted September 21, 2015 Next update, plox. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 22, 2015 Share Posted September 22, 2015 Very much want to see this -- both the ability to pour from one container to another, as well as to be left with empty containers (rather than vanishing when emptied entirely). Link to comment Share on other sites More sharing options...
Fuarian Posted September 22, 2015 Share Posted September 22, 2015 I like the fire starting with kerosene idea but what about small molotovs? Craft them with alcohol bottles and cloth. Work like torches where you light with a match. Use them to scare off wolves and bears. Link to comment Share on other sites More sharing options...
Gaboris Posted September 22, 2015 Share Posted September 22, 2015 +1Plus an unload option for lantern fuel just like with rifle ammo. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 22, 2015 Share Posted September 22, 2015 +1Plus an unload option for lantern fuel just like with rifle ammo. Absolutely. Link to comment Share on other sites More sharing options...
iSUGGESTthings Posted September 30, 2015 Share Posted September 30, 2015 How many days between posts before it no longer counts as bumping? This is a very important topic to me. Link to comment Share on other sites More sharing options...
Jebcool Posted September 30, 2015 Share Posted September 30, 2015 And stackable matches! +1 Link to comment Share on other sites More sharing options...
iSUGGESTthings Posted November 14, 2015 Share Posted November 14, 2015 Please for next update Link to comment Share on other sites More sharing options...
Racca Posted November 16, 2015 Share Posted November 16, 2015 I completely agree with this. Either make it so we can consolidate items like the Jerry cans and matches or have the game do it automatically. Link to comment Share on other sites More sharing options...
Lyramisu Posted November 16, 2015 Share Posted November 16, 2015 The game does consolidate matches (and possibly lantern fuel/jerry cans ... I don't have nearly as many of those to have noticed) when they have the same condition level. When their condition levels are different, they are in separate stacks, the same as with skins and guts that have cured to different amounts.If you were mixing stacks of matches/fuels that have different conditions, there would need to be some way of adjusting the conditions to reflect the fact that you mixed really degraded fuel with good fuel, for example. Link to comment Share on other sites More sharing options...
nicko Posted November 16, 2015 Share Posted November 16, 2015 i think HT have already allowed transfer of large fuel containers from one to the other. that way you only have to carry one big fuel can. love it. Means you still need to plan your movements and what you take with you on each trip. Link to comment Share on other sites More sharing options...
Eachna Posted November 16, 2015 Share Posted November 16, 2015 And stackable matches! +1Matches could very easily be stackable. Create a "wooden matches" entry and a "cardboard matches" entry and lists of each quality % of matches inside the item. +1 to all the suggestions to allow you to combine fuel and retain empty containers for reuse/harvesting.If you were mixing stacks of matches/fuels that have different conditions, there would need to be some way of adjusting the conditions to reflect the fact that you mixed really degraded fuel with good fuel, for example.See above re: matches.For fuel, the devs are already playing fast and loose with fuel quality. Some of this is a limitation of what they want to code into the game engine, other parts are to minimize the pressure on people to immediately clear out all the maps. As for your 'accounting for mixing' issue. Why? Why not just use whatever calculation happens when you harvest fuel from a lamp, or (if there is none from lamps) just calculate a simple average based on the volume and quality of the two containers being combined?This game is (on a fundamental level) all about inventory management. Yes, it's about exploring the (beautiful) maps, and battling the elements, and fighting off hostile wolves. But all of those things are accomplished through managing your inventory.Bottlenecks in managing inventory need to be evaluated just as thoroughly as balancing how fast wolves chew your face off, or exactly how many minutes you can survive in the cold before freezing. Link to comment Share on other sites More sharing options...
Lyramisu Posted November 17, 2015 Share Posted November 17, 2015 The game is already combining matches into stacks when they have the same condition. I just combined two boxes of wooden matches that were wall at 78% durability into one giant stack. Then I did the same thing with two boxes of matches that were both at 85%. Then I transferred a stack of cardboard matches that was at 76% into my inventory, where I had another stack of cardboard matches at 76% I now have one stack of 40 cardboard matches at 76% rather than two. The separate stacks of matches in my containers that will not combine all have different durability. Why would you want to combine more durable fuel with less durable fuel if the result was going to be an average? That would mean you were was degrading the less degraded fuel on purpose, rather than being able to use all the most degraded fuel first, leaving the fuel that's still at high durability for later. You'd have, say, a can of fuel at 25% and another at 75% that combined into a big one at 50%. That doesn't matter if you aren't surviving a long time, but I had a 300+ day game where I had cardboard matches that got to 0% durability and vanished. Mixing high-qualty fuel with low-quality fuel and ending up with average-quality fuel doesn't make sense if you're trying to survive for a long time. I'd rather take a slow, encumbered trip from one map to another than get one giant container of fuel that is going to get to 0% durability and disappear faster. Link to comment Share on other sites More sharing options...
Eachna Posted November 17, 2015 Share Posted November 17, 2015 The game is already combining matches into stacks when they have the same condition. I just combined two boxes of wooden matches that were wall at 78% durability into one giant stack. Then I did the same thing with two boxes of matches that were both at 85%. Then I transferred a stack of cardboard matches that was at 76% into my inventory, where I had another stack of cardboard matches at 76% I now have one stack of 40 cardboard matches at 76% rather than two. The separate stacks of matches in my containers that will not combine all have different durability. I have something like 15 stacks of matches on my 200+ day game. I would much rather have two stacks of matches that list the individual qualities within the stacks so I only see the qualities when I'm looking at my matches.IOW...I only care about the quality of my matches when I want to use matches. When I'm scrolling through my gear to find my hatchet or bedroll or rifle, I don't want to have to scroll past extra stacks of matches.It's a QoL/convenience issue. Why would you want to combine more durable fuel with less durable fuel if the result was going to be an average? That would mean you were was degrading the less degraded fuel on purpose, rather than being able to use all the most degraded fuel first, leaving the fuel that's still at high durability for later. You'd have, say, a can of fuel at 25% and another at 75% that combined into a big one at 50%. That doesn't matter if you aren't surviving a long time, but I had a 300+ day game where I had cardboard matches that got to 0% durability and vanished. Mixing high-qualty fuel with low-quality fuel and ending up with average-quality fuel doesn't make sense if you're trying to survive for a long time. In my games I don't get a big spread in jerry can fuel quality. Two cans of fuel, one at 72% and one at 67% are close enough for me that I would prefer to have one can of fuel. Then I can carry the whole !@#$-ing amount in one can from one map to another, instead of carrying two heavy jerry cans that each have a small amount of fuel in them. In most cases, I find the weight of the can is more than the weight of the fuel. There's a similar issue with the tiny bottles of lamp oil (which do tend to have a large variation in quality). Even so there are times when reducing weight is more useful than worrying about the quality of one bottle over the other. Especially when there's only a little bit in each bottle but there's not enough empty space in the lamp to empty them there.I do the same thing in my own real life. If I have two open bottles of something, I'll marry them into one bottle and throw out the extra container. You might be the sort of person who checks the expiration date and then keeps both around, using up first one and then the other. Neither of us is "right" or "wrong" it's just the way we approach managing stuff.I'd rather take a slow, encumbered trip from one map to another than get one giant container of fuel that is going to get to 0% durability and disappear faster.And that's the way you like to play the game. Other people don't. Some of us would like to weigh the decision of when to combine fuel and when not to. Link to comment Share on other sites More sharing options...
sir ice Posted November 18, 2015 Share Posted November 18, 2015 +1 Link to comment Share on other sites More sharing options...
jolynsbass Posted November 19, 2015 Share Posted November 19, 2015 +1 to the idea of being able to drain liquid from containers, and put in in another container. Such as transferring the kerosene from one storm lantern to another, so I don't have to simply take a second/heavy lantern that I don't need, just to carry the fuel. As to degradation - doesn't kerosene last years, even decades before losing potency, if even then? I wonder if it makes sense to not even have a "quality" for kerosene - it should always be good. I guess if you let water into it, that could be bad, and perhaps the degradation effect currently employed mimics the effect of condensation from heat/cold cycles introducing water into the fuel - but that would mean a completely full jerry can (no room for condensation) would never degrade, while the more empty it is, the faster it would degrade. Link to comment Share on other sites More sharing options...
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