stratvox Posted December 16, 2022 Share Posted December 16, 2022 I'm thinking about the fact that people that get lost travel in circles. In TLD, we walk in a straight line always. I think keeping the straight line is a good plan, but if one ankle is sprained it would be cool to have the path of travel curve in the direction of the side that is sprained. I was thinking this because I was walking through a blizzard in FA and had a LONG walk to make, and with a sprained ankle. Given how hard it is in some places there to see where you're going, having your path curve when ankles are sprained would make sprains much more serious when circumstances are exactly wrong.... 1 Link to comment Share on other sites More sharing options...
mfuegemann Posted December 16, 2022 Share Posted December 16, 2022 This would be an awesome difficulty increase. It is now already hard to keep a true line in fog or a blizzard. Running in circles just to save that one bandage would be great. Link to comment Share on other sites More sharing options...
hozz1235 Posted December 16, 2022 Share Posted December 16, 2022 (edited) I've managed to circle back in a blizzard without a sprained ankle! Maybe this would straighten me out.😄 Edited December 16, 2022 by hozz1235 1 Link to comment Share on other sites More sharing options...
JackTrysGames Posted December 18, 2022 Share Posted December 18, 2022 What would happen if you sprained both ankles? Because I have that happen a lot more regularly than just the one. Link to comment Share on other sites More sharing options...
xanna Posted December 18, 2022 Share Posted December 18, 2022 On 12/16/2022 at 8:08 PM, stratvox said: In TLD, we walk in a straight line always. I LOLed. In theory, yes, obviously you're right. But in a fog, it takes an effort of will to take my hand off the mouse and keep going straight. I'm much more likely to keep adjusting, adjusting, and then end up walking in circles even more lost! Link to comment Share on other sites More sharing options...
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