keylight Posted December 20, 2020 Share Posted December 20, 2020 Currently, when walking around, even through the coldest of weather, no matter how much you walk your body temperature is not effected. However, irl, even if it's really cold, you'll warm up after you've been walking for a bit. But if you walk too much, or too fast, with too much clothing, you'll get sweaty and then get colder after your activity stops. This would add a whole new dynamic to the game: body temp management. traveling too far too fast would be punished (inner layers of clothing would get wet first) but you could travel longer through worse weather if you pace yourself correctly with the right amount of clothing. Perhaps even removing your hat, or layers of clothing to prevent sweating. If you do get sweaty, you'd have to keep your activity level up until you can get to some shelter or build a fire and warm up/dry out. I hope you like my idea! Thanks! 4 Link to comment Share on other sites More sharing options...
Derek0311 Posted December 20, 2020 Share Posted December 20, 2020 I agree with you. I’d like to see a body heat mechanic rather then the current “feels like” mechanic. The current system is based on adding heat from clothing, where as, clothing only traps heat that a person is making. But you are right on I think, a “too hot” mechanic should be added. 1 Link to comment Share on other sites More sharing options...
s7mar7in Posted December 21, 2020 Share Posted December 21, 2020 (edited) 1 hour ago, Derek0311 said: The current system is based on adding heat from clothing, where as, clothing only traps heat that a person is making. This is an interesting concept to discuss and consider @keylight. clothes layering is a very good real-life mechanic that would add much to the game. excess heat causing inner layers to get wet is extremely interesting and motivation to carry dry clothes. pace of travel to maintain body heat is adding value to calories, (calories as a resource/not just for sleeping to restore condition). It would be good to start with a perk, providing a benefit first; for properly managing clothes layering, activity pace, calories and stamina. Then adding the freezing of perspiration on inner clothing as a new risk would be better received by players. Great concepts my friends. Edited December 21, 2020 by s7mar7in 1 Link to comment Share on other sites More sharing options...
odizzido Posted December 21, 2020 Share Posted December 21, 2020 If they did add getting too hot/sweaty to the game I really hope they would improve the UI to make it easier to deal with. The current UI is barely passable overall and I would hate having to deal with heat if I had to use it a lot. Link to comment Share on other sites More sharing options...
Old Hermit Posted January 1, 2021 Share Posted January 1, 2021 Yesterday i caught myself spamming Ctrl key to help preventing hypothermia after a fall through thin ice 😃 Some squats wouldn't be a bad idea after all ^^ 1 Link to comment Share on other sites More sharing options...
odizzido Posted January 4, 2021 Share Posted January 4, 2021 What does the control key do? Link to comment Share on other sites More sharing options...
s7mar7in Posted January 4, 2021 Share Posted January 4, 2021 12 hours ago, odizzido said: What does the control key do? FYI... 'Control Key' = "Crouch" Link to comment Share on other sites More sharing options...
odizzido Posted January 5, 2021 Share Posted January 5, 2021 Oh okay. I always use Q for that Link to comment Share on other sites More sharing options...
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