Timmytwothumbs Posted September 19, 2019 Share Posted September 19, 2019 All we have right now for accessories is the ear wrap and the moose satchel. I think it would be great to have a few more options. Some ideas I have and others I've seen mentioned before: Headlamp- a wearable flashlight on the head. available in coal mines maybe? Ski goggles- provides a windproofing bonus. Climbing harness- allows for stamina regeneration at any point during climb Holster- removes gun from bag and allows for extra carry capacity only for the gun. Maybe two different kinds one for a revolver and one for a rifle. Maybe this could be crafted. Arrow quiver- holds 20 arrows and allows for extra carry capacity but only for arrows. Can be crafted as well Lucky rabbits foot- can be crafted and makes you luckier at starting fires, catching fish, etc. Only while wearing it. Reading glasses- allows you to read 25% faster only while wearing. Snow Cleats/Spikes- removes any risk of sprain. Some of these might seem OP but remember we can only have 2 accessories at a time. Having options like these though could really enhance our gameplay and give us options in our play style. Let me know what you all think and if you have any suggestions feel free to add to the list. 5 Link to comment Share on other sites More sharing options...
stratvox Posted September 20, 2019 Share Posted September 20, 2019 Ski goggles and snow masks made out of birchbark, which protect against a new affliction "Snow Blindness". The affliction could be affected by a timer about how much time you're outdoors during clear conditions during the day time. It's a real thing, and ski goggles with their UV coating and crafted snow goggles (two birch bark and a cured gut, requires a knife or hatchet) can protect against it. Here's an example of a snow mask made from bone from Alaska: Snow masks have been known to be made from birch bark as well, which is already available in game. I think it could be a very cool addition to the game. 4 Link to comment Share on other sites More sharing options...
ManicManiac Posted September 20, 2019 Share Posted September 20, 2019 (edited) @Timmytwothumbs, I agree it might be nice to have some more options for the accessory slot... but as for what those would or should be, I'm not so sure. That part is a tricky question... I don't really have any gripes about how the game is now... so while I would accept any changes Hinterland makes (because it's their world and all); I'm not generally enthusiastic about suggesting anything that would make life dramatically easier for our survivors (with one notable exception that I've posted about before - but that's not relevant to the discussion of the accessory items/slots). That's just my preference... naturally if there was something added to the game that I didn't like, I just wouldn't use it. Edited September 20, 2019 by ManicManiac Link to comment Share on other sites More sharing options...
Eylhardt Posted September 20, 2019 Share Posted September 20, 2019 On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Lucky rabbits foot- can be crafted and makes you luckier at starting fires, catching fish, etc. Only while wearing it. That sounds fun - as an extreme rare find on rabbits + a really long cure time, perhaps only if killed by stone or crafted with an extreme low success rate + another rare ingredient. But I don't see it coming and I can understand that... Link to comment Share on other sites More sharing options...
Eylhardt Posted September 20, 2019 Share Posted September 20, 2019 6 hours ago, stratvox said: Ski goggles and snow masks made out of birchbark, which protect against a new affliction "Snow Blindness". I would like to see that, but I guess adding a new affliction is quite an effort. Although snow blindness is really an issue in such an environment. 1 Link to comment Share on other sites More sharing options...
winterstorm Posted September 20, 2019 Share Posted September 20, 2019 I do like some of these as craftables, because the harvesting of materials and time invested would make them feel more balanced. I also like the idea of trade-offs and new afflictions; snow blindness would be interesting to deal with. A trade-off for the snow cleats could be that while you run significantly less risk of sprains, you can't sprint while wearing them. A harness could require regular upkeep with scrap metal for the carabiners or risk failure mid-climb (causing an instant fall). A holster could be a very, very rare item, perhaps with a dedicated singular possible spawn point in game. (Somewhere near the Hunting Lodge, or out in Hushed River Valley?) And I like the idea of a lucky rabbit's foot being an extremely rare harvestable from one rabbit in a thousand. I feel like while these do have the potential to be OP, making them either extremely rare or extremely difficult to acquire would make them feel rewarding. Link to comment Share on other sites More sharing options...
ManicManiac Posted September 20, 2019 Share Posted September 20, 2019 (edited) 14 hours ago, Eylhardt said: as an extreme rare find on rabbits ...but each rabbit has four feet... You'll have to forgive me, this was the first thought I had when I read this comment... I know what you were driving at though, that one bit just struck me as funny. Edited September 20, 2019 by ManicManiac 1 Link to comment Share on other sites More sharing options...
Timmytwothumbs Posted September 23, 2019 Author Share Posted September 23, 2019 I was thinking for the lucky rabbits foot to craft it would simply require a cured rabbit pelt and a cured gut. No need to add rabbits feet as an item in the game or a random chance harvestable in my opinion. Link to comment Share on other sites More sharing options...
Eylhardt Posted September 23, 2019 Share Posted September 23, 2019 On 9/20/2019 at 11:04 PM, ManicManiac said: ...but each rabbit has four feet... But are they all lucky ones? 😉 Reminds me of those awful WoW quests like "Get me 20 boar ears." You go out, spot a boar and you can see it HAS ears. Two of them! But after the kill there is nothing to loot. Bummer... Link to comment Share on other sites More sharing options...
Guest jeffpeng Posted September 23, 2019 Share Posted September 23, 2019 Overall good suggestions at first glance, but I'll work through them one at a time - and offer why I think some are not 😉 On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Headlamp- a wearable flashlight on the head. available in coal mines maybe? That would free up our hands .... to do what exactly with them? The two instances where you need a light AND something to shoot with in the game are supposed to be tricky to handle (woof.) I say Nay. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Ski goggles- provides a windproofing bonus. Actually I like that. You would have to get rid of either the ear wraps or the satchel, probably both things you'd wanna have when you also want these. Yay on this one. But I like @stratvoxtake on this even better. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Climbing harness- allows for stamina regeneration at any point during climb This would marginalize the intended hardship of having to face a climb. As all other concerns are negligible when climbing there would be no real choice involved. Nay. Maaaaybe yay if it would weigh in as 5 kilos or something ridiculously heavy. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Holster- removes gun from bag and allows for extra carry capacity only for the gun. Maybe two different kinds one for a revolver and one for a rifle. Maybe this could be crafted. I like this from an RPG perspective, but are 1.5 kilograms really worth 1+1°C? With 4kg that's a different consideration. Let's say the holster is like 100 grams, but the one for the rifle weighs in at 2 kilograms .... yeah I can see that working without upsetting the balance. Very conditional yay. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Arrow quiver- holds 20 arrows and allows for extra carry capacity but only for arrows. Can be crafted as well Same as above. If it weighs in at a kilogram this should strike an acceptable balance. Conditional yay again. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Lucky rabbits foot- can be crafted and makes you luckier at starting fires, catching fish, etc. Only while wearing it. Nay. It's not only gross, it also introduces superstition into the game and is potentially overpowered. Just nay. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Reading glasses- allows you to read 25% faster only while wearing. To balance this you'd have to make reading slower in the first place. Now how's that going to help anyone? Plus since you usually don't read while requiring extra warmth or extra carry capacity there is no choice involved. Nay. On 9/19/2019 at 5:18 AM, Timmytwothumbs said: Snow Cleats/Spikes- removes any risk of sprain. If this said "lowers the risk of sprains by 10%" or something like it I'd be willing to say yay. But outright removing it? Too good, much too good. So while I sorta like the idea, I gotta go nay on the execution. Link to comment Share on other sites More sharing options...
ManicManiac Posted September 23, 2019 Share Posted September 23, 2019 11 hours ago, Eylhardt said: But are they all lucky ones? 😉 Considering they have to be separated from the rabbit, I don't think any of their feet are very lucky for the rabbits in those circumstances. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now