Timmytwothumbs

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Everything posted by Timmytwothumbs

  1. I know a huge part of survival mode is being completely alone but what if they took the characters from story mode and they randomly spawned at their locations but in survival mode. Maybe they could request things from you in exchange for other gear. or maybe you could trade with them for supplies. Maybe they would have a fire going that you can use. Anyways just an idea that I thought might add to the experience a bit in survival mode. But I'd love to hear what you guys think about it.
  2. I don't have photo evidence but it's happened a few times now that ill check a building early in the game and come back later and there's a new dead body and sometimes supplies that wasn't there before. Has anyone else experienced this? Is it a glitch or is it on purpose?
  3. Just had another experience on coastal highway. I exited the garage and a wolf started barking at me I couldn't see it at first so I looked around and found it stuck in the side of a hill and couldnt move I walked up to it and it acted like it was gonna charge me but it was stuck then I pointed a gun at it and it got scared off and darted away. A lot of glitches like this with the other wolves and bears too.
  4. Anyone else notice strange animal behavior since the last update? For starters I was attacked by a bear in a fishing hut on mystery lake. Didn't think much of it but then I noticed whenever I'm in a car the bear glitches through the car and growls. It doesn't attack me but I didn't experience this before the update. Also wolves seem to not be phased by fire or baits and I was even killed by Timberwolves while inside of a structure. It was my first run in with Timberwolves so I'm not sure if that's normal. In addition the bears and wolves don't seem to run walk away it's as if some barrier is keeping them within a certain distance of me. I often sit there waiting for them to leave just to see them pacing back and forth in my general area. I don't know if this is all part of the new update but the animal behavior is really strange now in my opinion. This is all while playing stalker I should add
  5. Just a thought, maybe we can find some way to give these Cairns some stories already. Many of them have no story and it's really unfortunate. Either the hinterland team could do it or they could leave it to the fans again but this time with a goal of making sure no cairns are left behind. Who's with me?
  6. I kinda like this idea. I've thought before that having an old foot pedal powered grinding stone would fit the theme well and it would be great to have one in Broken railroad or Desolation point or somewhere that you have to travel far to in order to make it a special trip. But if something like this were added they would have to make the whetstones we already have less common that way they would be very valuable because they are light and convenient. But a special (maybe random?) place you can travel to and sharpen up all of your pointy things would be really cool in my opinion.
  7. I was thinking for the lucky rabbits foot to craft it would simply require a cured rabbit pelt and a cured gut. No need to add rabbits feet as an item in the game or a random chance harvestable in my opinion.
  8. I saw a picture of a fish hook made out of the tab used to open cans of soda. I think we should be able to harvest fish hooks from used cans of soda in game. I know metal isn't hard to find but it's something that's very practical and something I could find myself doing in a situation like the long dark.
  9. A simple craftable sundial would be neat, weather permitting. But you could also just look at the position of the sun in the sky to tell time. Which honestly adds to the survival experience. And it's simple enough to open the menu and see the sun's position to tell time. It's apparently the equinox every day in the long dark and is equal parts day and night 12 hours for both . Kinda wish they would shorten the days and lower the sun on the horizon and make it really feel like we are up north in the winter but that's a topic for another day. And the way things are currently make time telling very simple and approachable.
  10. Flip open the mailbox and leave it open if you searched the house. It doesn't work for everywhere but it helps especially if you have multiple runs. Also for cars I just pop the hood open if I already searched the car. Maybe not tape but it would be cool to use the charcoal to mark an x on a spot if you wanted to remember it. Its easy to have too much charcoal laying around.
  11. I'm not sure this would work with deer spawns the way they are but how cool would it be to harvest the antlers and make our own deer call that way we could lure unsuspecting wildlife into our vicinity instead of always going out to them. Maybe a deer call could have a small chance of spawning a deer near your location. But for balancing purposes they can wear out and break after a few uses. Maybe it would have a chance to lure wolves and bears hunting the deer as well. Anyways, let me know what you guys think.
  12. All we have right now for accessories is the ear wrap and the moose satchel. I think it would be great to have a few more options. Some ideas I have and others I've seen mentioned before: Headlamp- a wearable flashlight on the head. available in coal mines maybe? Ski goggles- provides a windproofing bonus. Climbing harness- allows for stamina regeneration at any point during climb Holster- removes gun from bag and allows for extra carry capacity only for the gun. Maybe two different kinds one for a revolver and one for a rifle. Maybe this could be crafted. Arrow quiver- holds 20 arrows and allows for extra carry capacity but only for arrows. Can be crafted as well Lucky rabbits foot- can be crafted and makes you luckier at starting fires, catching fish, etc. Only while wearing it. Reading glasses- allows you to read 25% faster only while wearing. Snow Cleats/Spikes- removes any risk of sprain. Some of these might seem OP but remember we can only have 2 accessories at a time. Having options like these though could really enhance our gameplay and give us options in our play style. Let me know what you all think and if you have any suggestions feel free to add to the list.
  13. I definitely think the best option is an opposite to well fed bonus. If you starve the majority of a 72 hour period youre starving or malnourished until you remain well fed for a full 24 hours your carry capacity is lowered, you can't study, and you can't do any task that burns calories. Then your only option is find food! And quick. Maybe every day you are malnourished your condition drops exponentially. The exploit I'm referring to is eating 4-5 cattails a night or anything about 600 calories and recovering all effects from starvation. I don't care if it's realistic, but it removes any challenge and any fear from dying of starvation. I literally can't remember the last time I cared about my hunger dipping into the red. And I've completely zoned out to the audio cues of hunger because it's simply not the slightest bit worrisome. Whats the point in bagging a moose if I can just starve? What's the point in losing calories from chopping wood if I couldn't care less about calories? Because apparently 600 calories a night before bed is enough to keep me in perfect condition. Although it might not sound like it at this point I do really love this game. But I can feel the love fading with every passing day I don't die from starvation. When this game was truly addicting for me I was dying after just a couple in game weeks or hours, and I miss those days.
  14. I don't care how they do it, I just want to be punished for starving!!! This simple mechanic or lack thereof constantly reminds me it's just a game and it's a huge reason I don't play it more often. I hate feeling like I'm exploiting the mechanics in any game and it's ruined some of my favorite games because it's simply not fun when you know you can win a game as long as you do just one thing a particular way. Lately I try to keep well fed bonus the entire game just to combat this. And it's a bit more fun that way I guess.
  15. I like the idea. It makes sense. Would it be a bit more realistic, maybe. Would it add to the overall experience, maybe. Would it be cool to stave off cabin fever/pass time or gain a bit of warmth with a bottle, absolutley. I'm a fan of more content however the devs decide to do it. However... I don't think alcohol is essential for survival. I don't think it fits this game particularly. And I'm not sure if it were added if I would even want to use it. There are plenty of games that use alcohol and in my opinion it's just to be funny and entertaining. Example RDR2 using alcohol and tobacco to increase dead eye, as if getting wasted gives Arthur some kind of special ability hahaha. It's a fine idea that's been tossed around the forum a bit already but I'm not 100% sure it's for this game due to the serious nature of it all. And I'm not sure I would be a huge fan of this. As far as keeping it family friendly I'm pretty sure it's already rated Teen which includes mild violence, mild language, alcohol and tobacco use. So there might not be an issue with esrb rating if it were added in a smart way.
  16. Just found out you can harvest and boil dandelion roots to make a natural coffee in real life. Something like this might be cool to see in the long dark. They are edible too but I think it would be alright if it was just a coffee alternative in the game since coffee is a limited resource.
  17. I guess it sounds like I'm saying a cinematic scene but really I just want to see rubble and flames from the plane crash at the start locations like the plane crash in Milton/Mountain town. Because the game says "your plane has crashed in the wilderness". But there's no crash it's just you alone in the wilderness. Like I said not super important but sometimes it's the little details that go a long way.
  18. Its not super important for gameplay but I think it would be cool if there was a crashed plane scene, similar to story mode ,but in sandbox mode at your start location. The plane crash scene would look slightly different at every start location and there could be a couple things to loot from your crashed plane. Like I said not super important but it would add to the experience at least in the beginning. If I'm not mistaken I believe The Forest does this with the plane crash but in that game it's essentially the same exact scene just a different place in the map. Anyways let me know what you guys think.
  19. Don't ever walk around with a gun! I keep mine away until I hear growls. Theres also a higher chance of sprain when carrying something. I remember a famous saying "Shoot when you see the whites of their eyes" and I try to time my shot when the animal is closest. More accuracy and a higher critical hit chance. Can't afford to waste any bullets in the apocalypse haha. I've one shotted several bears just a heartbeat before I would've been mauled. However in practicing I've also been mauled by several bears a heartbeat before I could get a shot off.
  20. Viruses, such as rhinoviruses and influenza, cause colds and the flu, not the weather. However, exposure to cold weather can increase a person's risk of contracting a virus. Research suggests that these viruses may survive and reproduce more effectively at colder temperatures, making it easier for them to spread and infect more people. Cold weather may also reduce the immune response and make it harder for the body to fight off germs. @ManicManiac Never said cold weather makes you sick... I said cold weather reduces the effectivity of the immunes system and also results in higher populations of airborne pathogens. Increasing the likelyhood of getting sick.
  21. @ManicManiac @ajb1978 Not here to argue. First id like to say that yes there is a correlation between sickness and colder temperatures it may be hard to see today because we live most of our lives indoors during the winter but prolonged exposure to cold dry air absolutely has a negative impact on respitory health as well as the localized immune system there. Also hypothermia, frostbite, and freezing in fact suppressess the immune system in the entire body and in addition to that common viruses THRIVE in colder temperatures. Increasing the likelyhood of catching a "cold". Also the lack of sunlight absorbed by the skin because of the clothing we wear in the winter contribute to the demise of our immune system. It may be an old wives tale but there's truth to it. The temperature drops people are more likely to get sick especially when the body is under stress. The other thing to remember is viruses are able to live on surfaces especially uncleaned for varying amounts of time and we are constantly introduced to thousands of viruses everyday our immune system fortunately is able to fight off.. when we are HEALTHY. But starving yourself and freezing and the stress from the apocalypse all contribute to a weakening immune system. Just because there's no people doesn't mean there's no bacteria or viruses. Yes viruses need a host but something as simple as an insect, a bird, even a wolf can be a host. Not to mention viruses that mainly affect animals that humans can be affected by as well like rabies, which could easily result from a wolf attack. Not saying this particular health system has to be in the long dark but your statements against it are unfortunately not guided by any research and are consequently untrue.
  22. I start random map and I have a pretty good idea about where the best home base locations are on each map so I generally stick to those. But I approach each game differently usually depends on what I can loot in the first couple weeks. If there's something I'm missing, my priority for the game becomes finding or crafting those certain things so each game is a bit different. The variation in loot spawns helps keep things fresh for me.
  23. Sandbox/Survival mode by far. I don't even bother with challenges and I played about 2 hours of story mode at first but I didn't like the pace found it to be very linear. I like the lore and of story mode and it would be great to see more of that translated into survival mode but I find I definitely prefer the freedom that survival mode offers. Honestly this game would be great with just survival mode imo.
  24. Just asked a question about hygiene and the potential for bathing in TLD in the Milton mailbag. This was RVLs response : "Yeah I've thought a lot about hygiene and how to incorporate it into The Long Dark. I'm generally always impressed by RDR/RDR2 and a bit jealous at how effortlessly they incorporate basic survival-type mechanics into those games. For us, we get stuck on a lot of these things because the realization aspect becomes kind of tricky to pull off. But I'm sure there are good solutions that would work within our game as well. I do agree that this should be part of the overall Survival System." maybe it's something they want to do but have a hard time implementing right now. Im all for bathing and hygiene and would love to see this but based off of his response it may still be a long way out there. Cool to know it's being considered though!
  25. I like this idea I think this could work if it only affected time to heal. That way you could heal yourself from the beginning but recovery will be longer until your skill levels up. Maybe higher skill could allow you to heal yourself in different ways too. I could totally see a book like 25 hours long on treating wounds or something.