omoon66 Posted September 26, 2017 Share Posted September 26, 2017 I’m thinking yes since many people say you can get cabin fever inside the Mountaineer hut (can anyone confirm that btw? Thanks) so you should be able to cure guts, hide, etc. in the hut? Link to comment Share on other sites More sharing options...
Cattleman Posted September 26, 2017 Share Posted September 26, 2017 Yes you can cure hides in the hut. Link to comment Share on other sites More sharing options...
omoon66 Posted September 26, 2017 Author Share Posted September 26, 2017 28 minutes ago, Cattleman said: Yes you can cure hides in the hut. Alright, thanks! I just wanted to be sure Link to comment Share on other sites More sharing options...
Mroz4k Posted September 26, 2017 Share Posted September 26, 2017 Yup. Mountaineer´s count as an "indoor" area, even if its not its own zone. So you will be a lot warmer inside, the temperatures based on outside weather will change inside the hut only mildly, and you can contract cabin fever when inside. You can also cure the hides inside, and if you drop your canned food on the ground, it will not degrade very fast (canned goods degrade fast outside, but slow inside), additionally meat dropped inside the hut degrades fast. Closest "outside" shelter to Mountaineers is the fishing hut, if you would wish to have a place to go after contracting a cabin fever... Something most people don't know - certain "outdoor" caves are "warm enough" so you can actually cure leather and guts in them as well (or saplings). For example, the outdoor cave in the "Ravine", close to the entry to Mystery Lake by the Dam. Link to comment Share on other sites More sharing options...
Prestermatt Posted September 26, 2017 Share Posted September 26, 2017 I discovered that the Stone Church in DP also counts as inside for curing purposes. That surprised me. Link to comment Share on other sites More sharing options...
omoon66 Posted September 26, 2017 Author Share Posted September 26, 2017 7 minutes ago, Prestermatt said: I discovered that the Stone Church in DP also counts as inside for curing purposes. That surprised me. Interesting, so one could live there. That would make an interesting base Link to comment Share on other sites More sharing options...
Prestermatt Posted September 26, 2017 Share Posted September 26, 2017 16 minutes ago, omoon66 said: Interesting, so one could live there. That would make an interesting base It's not bad. I tried out a new game there just for kicks, and it went fairly well. I considered doing a Survival Stories write-up called "Living on a Prayer". You need fuel because it is cold, but DP is small enough you can move around easily, there are rabbits, two mines for coal, and plenty of firewood. At least on Voyageur, the wolves don't come up near the church. Storage is a pain, but there are a couple of boxes. I stopped playing and returned to my previous game just at the point where I had looted the map, made some arrowheads, and was preparing to hunker down and find a good hunting routine. But I should play more of that game at some point. Link to comment Share on other sites More sharing options...
Mroz4k Posted September 26, 2017 Share Posted September 26, 2017 I tried to survive a night there on Interloper, in the stone church, it gets cold, really, really cold... at least there is a fire barrel inside so you have a wind resistant fireplace. It's not terribly bad, but you can do a lot better on DP in Rikken. But at least you don't have any predators in the vicinity of the church, and the Coalmine 18 has entrance just down the slope of it. Link to comment Share on other sites More sharing options...
omoon66 Posted September 26, 2017 Author Share Posted September 26, 2017 47 minutes ago, Prestermatt said: It's not bad. I tried out a new game there just for kicks, and it went fairly well. I considered doing a Survival Stories write-up called "Living on a Prayer". You need fuel because it is cold, but DP is small enough you can move around easily, there are rabbits, two mines for coal, and plenty of firewood. At least on Voyageur, the wolves don't come up near the church. Storage is a pain, but there are a couple of boxes. I stopped playing and returned to my previous game just at the point where I had looted the map, made some arrowheads, and was preparing to hunker down and find a good hunting routine. But I should play more of that game at some point. Nice. If you do continue it, I would like to hear a write-up, that would be kinda cool Link to comment Share on other sites More sharing options...
Fuarian Posted September 27, 2017 Share Posted September 27, 2017 7 hours ago, Mroz4k said: Yup. Mountaineer´s count as an "indoor" area, even if its not its own zone. So you will be a lot warmer inside, the temperatures based on outside weather will change inside the hut only mildly, and you can contract cabin fever when inside. You can also cure the hides inside, and if you drop your canned food on the ground, it will not degrade very fast (canned goods degrade fast outside, but slow inside), additionally meat dropped inside the hut degrades fast. Closest "outside" shelter to Mountaineers is the fishing hut, if you would wish to have a place to go after contracting a cabin fever... Something most people don't know - certain "outdoor" caves are "warm enough" so you can actually cure leather and guts in them as well (or saplings). For example, the outdoor cave in the "Ravine", close to the entry to Mystery Lake by the Dam. Most caves can be warm but only past a certain area can guts and hides cure. The area within the cave. Link to comment Share on other sites More sharing options...
Fuarian Posted September 27, 2017 Share Posted September 27, 2017 5 hours ago, Prestermatt said: I discovered that the Stone Church in DP also counts as inside for curing purposes. That surprised me. It really shouldn't... Link to comment Share on other sites More sharing options...
Prestermatt Posted September 27, 2017 Share Posted September 27, 2017 1 hour ago, Fuarian said: It really shouldn't... You're right, it shouldn't, which is why I started out curing stuff in the #5 mine. But then I put a rabbit pelt down one day and realized later that it was curing. Maybe it was... a miracle? Link to comment Share on other sites More sharing options...
Mroz4k Posted September 27, 2017 Share Posted September 27, 2017 9 hours ago, Fuarian said: Most caves can be warm but only past a certain area can guts and hides cure. The area within the cave. Good point I should have mentioned in the first place. +1. I believe that everything that counts technically as "indoors" can be used to cure stuff. But I am unsure whether spending too much time in the warm back of the cave can cause cabin fever risk. I wonder... something to test once I can. Link to comment Share on other sites More sharing options...
Simone Else Posted September 29, 2017 Share Posted September 29, 2017 I think if u want to see if a place is indoor or outdoor, try to light a campfire. if it let's you, it's an outdoor area and should be safe from cabin fever risk. I know fishing huts are outdoor but I've never tried to light a campfire inside since they have stoves. Link to comment Share on other sites More sharing options...
Ape88 Posted September 30, 2017 Share Posted September 30, 2017 On 9/26/2017 at 10:10 AM, Mroz4k said: Yup. Mountaineer´s count as an "indoor" area, even if its not its own zone. So you will be a lot warmer inside, the temperatures based on outside weather will change inside the hut only mildly, and you can contract cabin fever when inside. You can also cure the hides inside, and if you drop your canned food on the ground, it will not degrade very fast (canned goods degrade fast outside, but slow inside), additionally meat dropped inside the hut degrades fast. Closest "outside" shelter to Mountaineers is the fishing hut, if you would wish to have a place to go after contracting a cabin fever... Something most people don't know - certain "outdoor" caves are "warm enough" so you can actually cure leather and guts in them as well (or saplings). For example, the outdoor cave in the "Ravine", close to the entry to Mystery Lake by the Dam. In my experience that goes for most caves that don't have a loading screen. I had no idea that Mountaineer's hut could lead to cabin fever... Link to comment Share on other sites More sharing options...
Mroz4k Posted September 30, 2017 Share Posted September 30, 2017 26 minutes ago, Ape88 said: In my experience that goes for most caves that don't have a loading screen. I had no idea that Mountaineer's hut could lead to cabin fever... Yes, from a certain temperature in the back of the cave, things can be cured - but I am starting to doubt whether the cave there can increase cabin fever - I believe it doesn't. But yes, mountaineers and even the lookouts all count as "indoor" areas and can cause cabin fever. But not all the caves are deep enough to be that way, at least I think. I am not sure about this, but I think that for example the cave already mentioned here before, the one on the middle of the winding river, does not go deep into the rock to have temp so high to allow for curing. But I don't have that tested. Link to comment Share on other sites More sharing options...
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