chillgamesh

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  1. @RegentRelic no, that's the 2.01 access code. The one for 1.94 (Fury Then Silence) is still listed as N/A.
  2. Still waiting on this, the webpage shows "N/A" for both the branch name and password... idk why they don't just show all available versions in the beta select anyway.
  3. It's a minor detail but it can make a big difference when you're in a crunch and it's about to burn out. And in general having a better default selection like highest probability, or going to the last used fuel after you failed the first try... Making everything A-Z is probably the least useful way to organize the fire menu. And since afaik it doesn't affect anything except for cluttering the menu, tracking condition for matches just seems unnecessary.
  4. @Grignard_TN u might even say it's a toxic gas..... 🤢
  5. That's surprising since I read somewhere here that predators don't spawn for the first day or so. Is that not actually true? Or do we not count moose as predators
  6. speaking of maple syrup... started my last run in Broken Railroad and I managed to find TWO of them right away. But then I got myself hypothermia like an absolute noob and barely survived 30 minutes. 😰
  7. Yeah I've also lost my map marker just from reopening a saved game after quitting. I haven't experienced the whole game freezing.
  8. Nope, that's normal for survival mode. You have to pay attention to how long your food is on the fire. Training your cooking skill will give you shorter cook times and longer keep warm times.
  9. wish it was more clearly indicated what things are counted in real time vs game time. Glyphs and green fires still seem to expire based on game hours, but it took until my third run to figure that out
  10. So based on all this it seems like the ideal strat for caves/transition zones is to place a lure glyph right as you come in and then book it to the other end. Still don't like the fact that it totally ignores interior walls and elevation. It makes more sense to me that it would follow your path (along corridors etc) even if it can pass through doors and has a set climb speed or say, is able to float straight up a cliff face at a comparable speed to its walking. I get that those things are probably more difficult with the existing game physics. As it is, though....
  11. According to the steam announcement you can neither see nor damage it, but don't let that stop you from trying