Boneviolin

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Everything posted by Boneviolin

  1. You can right click dropped items on the ground to move them around. However You need a mod to stack them like op has done here.
  2. JEEZ, and here I thought I was stuck in timberwolf with my ridicilous amount of food. I would relly love to leave as soon as I can as I planned, but I don't hink I'm going to come back here if I do.
  3. I thought about if adding a canteen to the game would be possible. Kind of no, because of how there aren't really any containers for water. But what I thought about could definetly work, adn even be balanced and fitting to TLD! It would work kind of like the new rifle bag, so the weight of the water, or some of it will be reduced. I'm thinking like it can carry 1 liter of water, thats weight will be reduced, lets say by 50-25%, kind of like how the weight of clothes are reduces when worn. Ofcourse it can only be equipped on the accessory slot, just like the rifle bag. And also you could be abled to equip two at a time to carry 2 liters, but it won't be too worth it as you can't eqiup anything else in that case, like the ear wraps or a moose-hide satchel. It will be convinient if you often find yourself frustrated from carrying a lot of water. It will allow you to carry more water without a drawback (except 1 accessory slot, which can be a big choice). And also it will weight you down more, when not carrying any water, than if you didn't have the canteen. It would probably be a military styled canteen, so it's kind of rare and can likely only spawn in specific locations. And there could also be a more common, cheaper early-game variant, like a plastic water jug. It would have a bigger carry capacity (1,5 or 2 liters), but the wight reduction is drasticly lower. Being like 10-15% or so. Whatever the numbers would be, the military canteen would definetly be a better one. And you can only eqip one jug at a time. The water jug will will be an early game item like I said and the canteen more suitable for long travels and such.
  4. I have a very similiar mug, but it has a moose on it. Not quite a hinterland logo, but it will do as long as the merch store is closed
  5. I agree, but as the warmth of headwear doesn't actually go above 2.0 C in any of the headwear, it wouldn't have much of an upside, enough to be added to the game in my mind anyways. But it would be a pretty balanced change if the rabbit fur hat and a new fur hat would have a whopping 2.5 C. They both are worn in the outer layer anyways. But I think the devs have talked about variant clothing for the TFTFT -dlc, so I think theres's already a somewhat big chance of getting a fur hat in the game in the near future.
  6. uh oh... I just realized that this is kind of like what timberwolves are already like. Well... I think atleast some sense could be taken from my ideas. Maybe like if the standard wolf behavior would be slightly easier while the timberwolves are a more fierce variant that are in greater numbers. I mean at least the flare use could be pretty cool. I dunno It could be implemented either way, not automatically in the game, but as an option enabled in the custom sandbox.
  7. I have been pretty tired or maybe dissapointed of the wolf ai lately. My ecperience shows that there are many flaws and glitches, and it doesn't quite feel balanced to me. Now I'm a rather experienced player and know the games mechanics very well. With a gun of any kind I can deal with a wolf easily. A flare, which there are plenty of, will render them harmless, and the flare can also be thrown at the wolf na dscare it. I don't think that would be my instinct exactly during a wolf attack. And if there are neither of those, you can literally just walk away from them. With that said it really draws all the challenge and danger from a wolf encounter. I'm sure this has been discussed many times before, but here's my take on it anyways. So what I thought of is a pretty simple system. If a wolf is around a player with a flare (Or torch!!!) it will stop like it does currently in the game, however at some point it will charge at you. maybe give it a warning by making the wolf bark for a moment before attacking. I'm not sure but I think there was a mechanic at the early-access stages of the game when you could swing the flare in the air to scare a wolf. I think it is a great mechanic and could be reimplemented in some way. If the player swings with the flare during the wolves charge it will retreat, but not get scared away. However after a few times it eventually will. A wolf would also not just follow you directly if you are walking or running away, but would try to get in front of you to stop your escape and attack from your sides, frocing you to defend yourself. It could also work with multiple wolves at a time, surrounding you. This could make the scene in the intro where Astrid is surrounded by wolves an actual thing that could happend in the game. The wolves will one at a time do their attack, making you really pay attention to survive. This would be a rare occurrance however and would happend only in areas where there are multiple wolves around. To balance this, sometimes wolves would be alone, but can rarely wander in small groups of two or three, like in the intro! Wolf rich areas would still be a thing, but does make you think if you want to go through or around. Lastly, a gun is a gun, but could be hard to make it fit with the mechanics above. Maybe lone wolves follow a similiar behavior as they do now and groups will always follow a similiar behavior like with a flare. A whole group has a chance of getting scared away if a shot is fired or a wolf is killed. And if a wolf gets scared, it won't turn straight back around at you even if you smell. Let me know what your thoughts are and what would you change about my ideas or the games current wolf mechanics.
  8. I'm now at the Timberwolf summit. Decided to have a bit of fun with the box of lanters I found. But seriously tho, the sheer amount of loot here is totally ridicilous Atleast it's a beautiful shot from here
  9. Not exactly a screenshot, but i'm getting some heavy The long dark vibes from this.
  10. Got in to a bit of a fight... (Don't mistake the bearmeat sacks in the distance for the wolves)
  11. This is the tutorial I mostly used while learning this by the way. I however have one complaint to Hinterland. Why are the two other songs so hard! I wanna learn them so badly. Better get to it then
  12. My fingers were halfway to being frostbitten so don't mind the errors please. And my ankle had been sprained and I'm out of painkillers, so expect a blurry screen once in a while. Sorry for the bad video and sound quality and the obnoxious lantern flicker, but take what you can in the quiet apocalypse. I also decided to Make it a little cinematic. This is actually my first track I can fully play. So I am definetly no experienced pianist. I however learned The thing in only a few weeks and have been practicing and perfecting my skills from that point. Shame this wasn't my best performance. 687941408_VID_20221219_1618352.mp4
  13. I think this shot just capsulates The long dark's style very well for me. Just moments later looked like this
  14. Here's my coastal highway workshop. It's a shame I'll have to leave it all behind, as I'm departing right now.