past caring

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  1. I appreciate that whilst Hinterland might have relaxed its policy somewhat on modding, it still might not wish to actively promote them.

    Still, with the relaxation of the policy, I imagine it's OK to discuss (and even link to?) what is available and works? So a little surprised to see no specific topic on this.

    Anyway, some time back - and prior to the build that stopped the existing mods that were out there from working - I think there was a mod that allowed the player to do a certain amount of "tidying up" of an indoor location? Either fixing broken cupboard doors or removing debris from the floor etc? That's the one thing I would really appreciate being able to do with my base - it makes sense that your character would do that with any base they established as a centre of operations. But I never used that mod - I think I only became aware of it after the build that disabled the mods that existed at that point.

    Anyhow, is there such a mod? Is it working? If so, where can I find it?

    Is there a site elsewhere with a list of currently available mods?

  2. On 1/24/2022 at 10:52 PM, Admin said:

    Hi all -- this is indeed a known issue, but we would be grateful for any additional saves, repro steps, or information you could send us. 

    Please don't hesitate to file a ticket via our support portal so we can track this effectively: https://hinterlandgames.zendesk.com/hc/en-us 

     

    Thanks for your patience!

    I'll create a save and send it next time I'm in Mystery Lake - only because that's how I can be pretty sure of replicating. But these steps ought to work;

    - camp out in the cave at the south west corner of the lake
    - leave bearskin bedroll in the cave (preferably deployed/unrolled)
    - go and aggro a nearby wolf
    - retreat slowly towards the cave so the actual struggle takes place in the vicinity of the cave
    - bedroll will instantly deteriorate by some 30% +

  3. 16 minutes ago, turtle777 said:

    That "body" wasn't dead. He was just pretending. He thanks you for your loot. 😛

    -t

    "Emboweled? If thou embowel me today, I’ll give you leave to powder me and eat me too
    tomorrow. ’Sblood, ’twas time to counterfeit, or that hot termagant Scot had paid me scot and lot too.
    Counterfeit? I lie. I am no counterfeit. To die is to be a counterfeit, for he is but the counterfeit of a man who hath not the life of a man;
    but to counterfeit dying when a man thereby liveth is to be no counterfeit, but the true and perfect image of life indeed.
    The better part of valor is discretion, in the which better part I have saved my life.
    Zounds, I am afraid of this gunpowder Percy, though he be dead.
    How if he should counterfeit too, and rise? By my faith, I am afraid he would prove the better counterfeit.
    Therefore I’ll make him sure, yea, and I’ll swear I killed him. Why may not he rise as well as I?
    Nothing confutes me but eyes, and nobody sees me.
    Therefore, sirrah, stabbing him with a new wound in your thigh, come you along with me."

    😉

  4. 32 minutes ago, Artech said:

    As i know bodies can't disappear. It should have bug which i never heard or you missed the location of body. Would you take a screenshot of exact location of body where you remember so i can check to be sure :D

     

    Youtube Kanalım

    I'm a bit of a way away from it at the moment - and going to be away for a few days fishing - so probably no chance of a screenshot until next week. But the precise location is;
     - if you're on the side of the bridge looking towards the crashed bus, it's on the left hand side, leaning up against the bridge and close to the bus itself.

  5. First trip to Blackrock coming from PV - I come out from Keeper's Pass near the Blocked Bridge.....by this time I am massively overloaded so I dump some of my gear in the body on the bridge.

    Come back the next day and the body is gone - and my gear with it. Bug or WAD? I've never had a human body disappear previously.....

  6. @NickBeast17 - thanks, and interesting.

    There's a post on the 2nd page of that thread from @AdamvR;
     

    Quote

    Hi All,

    Thanks for all the comments!
    I've mentioned it to support, and received their response that they had heard of this before but could not replicate it on their end...
    I tested out today morning, and was able to identify the exact conditions for replication (I did manage to replicate it 3 times in a row in Forlorn Muskeg - backing up and reloading the same starting point) my bedroll went down from 69% to 10%, 41% and 31%, likely in line with the damage taken during or the duration of the struggle.
    To replicate:
    1) you need to place the bedroll in a cave
    2) spend time in it / sleep in it (this is important even after you reload a backed up save!, thus loading it back to the point after you wake up is not enough; if you are fully fresh, pass time in it after loading. When I did not pass time on my "reloaded" games, there was no damage to the bedroll)
    3) aggro a wolf nearby, and when you go back to the cave the bedroll will have lower condition. (I did test it near and further out of the cave, also with / without clothes on)

    if anyone could try and confirm that with these settings they could replicate it, that would be most reassuring.

    (I've sent screenshots and save files to support, hope to hear from them soon - will update you on it)"


    My emphasis in bold.

    This is exactly what has happened to me. Obviously, in my original post I didn't think to mention that I'd had a tangle with a wolf (in fact, I had two) - because I couldn't see the relevance. The bedroll was in the cave and nowhere near the wolf encounter. But that seems to be the common factor.

    I note there's nothing to indicate this got resolved - Hinterland did acknowledge it as an issue, in as much as it is not WAD.


     

    • Upvote 1
  7. Anyone else seeing this?

    I've just spent 3 nights sleeping in the cave at Mystery Lake (the one at the foot of the rope climb close to the lake itself*). Before sleeping I repaired it to 100%. I've just walked to Carter and I'm sorting my gear ready to make the journey to my main base at PV Farmhouse - the bearskin bedroll is now at 53%!! And for the avoidance of doubt, I've not had a wildlife attack whilst carrying the roll. Surely this can't be right?

    * - Not that the location is important. I had noticed over the past couple of weeks in other maps that the bearskin bedroll appeared to be deteriorating more quickly than appeared right. But nothing quite as dramatic as this.

     

    • Upvote 2
  8. I didn't connect the two events initially* but after using the ammo workbench for the first time, every other crafting option disappears from the menu - I can no longer do other crafting at the 'normal' workbench or craft items that should be craftable anywhere. I 'solved' the issue by saving, exiting the game entirely and reloading - but as soon as I use the ammo workbench again, the issue returns - (*which explains how I did come to link the two things).

    Anyone else? Bug report?

  9. Maybe I'm missing something with the last few posts (I'm currently in PV and was next off to BI to craft some ammo - but now thinking of going to Blackrock instead) - but if the ammo workshop is in the prison, why go to the mine at all? I've played Episode 4 of Story Mode so I'm assuming you can still walk in through the front gate?

  10. 22 hours ago, Semple Fi said:

    The mine contains the noise makers and the passcode to the ammo workshop in the prison.  

    There's an ammo workshop in the prison? I don't need to go to Bleak Inlet? Fantastic.....

  11. 4 hours ago, jeffpeng said:

    Nope that's working as intended. You even get a sound cue that this water is really cold.

    I don't think they are saying it is a 'bug' that their temperature drops whilst standing in freezing water - but that three arrows indicating their temperature is going up is a bug.

  12. 18 hours ago, piddy3825 said:

    hmmm, maybe for the entire map, but they were talking about the farmhouse.  Nothing really nearby the farmhouse that could count as abundant resources.  you have to walk a fair distance just to gather firewood which is dangerous in itself if you are playing voyager or stalker mode considering the constant wolf patrols.   I guess you could duck into the barn for safety, but other than that it's a pretty good distance between safe spaces and the farmhouse.

    Well, it depends , I suppose.....my answer was on the basis of "If I could build a house....." it would be for a home, a long term stay. And to me, that also requires that you've already gone some way to establishing yourself on Great Bear - you're not still scrabbling around to trap your first rabbit or craft your first deer skin pants.

    Maybe in my current run I am lucky, but;

    1. Wolves tend to patrol either of the orchards West or South of the farmhouse - they're easily avoidable. But I am at day 300 and something, so wolves themselves are a 'resource' for me now.
       
    2. The trees lining the frozen river leading East to the barn near Heartbreak Bridge regularly drop branches and twigs - as do the trees around the barn itself. Wolves don't patrol that route. And there's rabbits around the barn to be trapped.
       
    3. There's plenty of reclaimed wood to be harvested inside the farmhouse when you first arrive. Get yourself set up and then go gathering firewood.
       
    4. The route leading directly from the farmhouse East to the barn regularly has a couple of deer in the orchard - again, no wolves about, but I accept it's a bit of a pain if you only wing them and they run off over half the map and you end up getting caught, either in a storm or by a wolf. However, those deer are prime candidates to be scared into the vicinity of the wolves that are South of the farmhouse - let the wolf kill the deer and then you kill the wolf.