Serenity

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Posts posted by Serenity

  1. 23 hours ago, Sherri said:

     But as they've added maps (& timberwolves) the game gets harder (more to memorize).

    Learning maps is kind of a one time thing. In the long run it makes the game easier because you get a lot more resources from those maps. The game used to be only ML and surviving there for a few weeks or months was a serious challenge as you quickly ran out of certain things

    • Upvote 1
  2. Agreed about the number of uses. Sure, the TLD has an extremely high use rate for everything for balance reasons, but there is no reason for cans to be empty so fast. It's not the same kind of resource as other things. And it's bad for gameplay when one can is not enough for a trip

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  3. If you hurt them, the meter will go down. Eventually the pack will break. Just throwing rocks at them can be enough eventually, but shooting them will do more

    The bear cloak is very worth it on Interloper. On all other difficulties you're better off with man made clothing. The bear bedroll may be worth it if you like to sleep in very exposed locations. Otherwise the back of a cave is usually fine with a normal bedroll.

  4. 11 hours ago, Hockness_Monster said:

    My main concern with the combination of this map and the game mechanics was dying of exhaustion because I couldn't find a bedroll.

    There is one in one of ice caves

    Interloper is supposed to be punishing and it requires some meta knowledge. Lower difficulties don't nearly as much. If you want to explore new regions, but still have a survival experience play on Voyageur

  5. 2 hours ago, peteloud said:

    If some people want Feats to be easily achievable can they just not use a mod to give themself the Feat?

    Jeezus Christ. Enough with this simplistic, antagonistic nonsense. It's not about making things easy. You can also make things harder than the default difficulties. And if you take the Stalker or Interloper template and for example disable cabin fever you're still a lot harder than Pilgrim.

    If you don't want things too easy, then you need argue that each individual setting has the possibility to disable feats if it's changed below Pilgrim levels.

    • Upvote 4
  6. Yeah forest fires usually happen in the summer when everything is dry.

    I meant that the world is static in that sense that everything is pre-placed. Sure you can have a fire somewhere (like the plane crash in Wintermute), but it always burns. There aren't any sudden rock slides, new fallen trees, etc. Some of that may be nice, but the engine very likely isn't designed with that in mind.

    • Upvote 1
  7. 10 hours ago, Jimmy said:

    there's potentially three deer carcasses in Winding River, and another in the cave leading from Pleasant Valley. Usually I grab these hides on my way back from the Summit, drop them in the Winding River cave or the Dam, and grab the final few I might need from the Ravine.

    Yeah, there are some more there if you include the cave. I usually just dip back into there from the Mystery Lake side and just get the ones on top. The one at the window where you get back into the dam and maybe the one above the patrolling wolf.

    I feel no need to hurry that much. Even on Interloper there is plenty of time. Lake Overlook and the bottom of the Ravine for example I visit anyways for other loot. Getting one the carcasses in the Ravine is also a quick walk and can be combined with some stick collecting.

  8. Two thin wool sweaters and combat pants are great. Those can be hard to find.

    To get deer skins just hit the carcasses. There are tons of them around the hydro dam. 1 inside the court yard. 1 at the train unloading area. 1 between Alan's cave and the hunting blind. 2 in the upper area of the Ravine. One at the bottom (where you want to go anyways for the flare pistol). And two more in Winding River.

    I also like the one at Lake Overlook. But you just need 5 of them for the pants and boots. You can start with that very early before your forge run even

    • Upvote 1
  9. Mystery Lake is bad for matches. I don't think there are guaranteed spawns there. You might get lucky with a random spawn, but that's it. But two packs of matches is fine until you get the mag lens. In the early game you'll use a lot more matches then later, but even then you don't have to make fires all the time. With the lens watch out for clear weather and use the opportunity to make water for several days. If you don't have one yet try to combine activities like hunting with making water and rather go for one very long fire instead of several small ones.

    Between the Lookout Tower, the Camp Office (either upstairs or downstairs) and Trapper's ML always has a mag lens

    Once you're established a bit and move through the world you will find plenty more matches and several fire strikers. Which will sit in a locker somewhere. Here is a list of possible locations: https://steamcommunity.com/sharedfiles/filedetails/?id=1524158008You won't always get all of those. For example inside Hibernia in DP there are 3 possible locations, but you'll only get one of those

     

    The TWM start is great. I leave the summit for later, but if you immediately go to the three way cave you can find a pack there. Then go down to the cave between the engines to keep you warm and on to the hut. Where there is another pack. Plus a tool (either a hacksaw, heavy hammer or mag lens). And then a third pack in the farm basement.

  10. It depends on the difficulty and your goals. On lower difficulty you'll be perfectly fine with man made clothing. It has a far better warmth/weight ratio. Animal clothing has better protection, but that's usually not too important unless you deliberately get into fights. That changes on Interloper where the best clothing items simply don't spawn, so you need to craft from animal hides. It's the only difficulty where the bear coat makes any sense at all.

    Also consider how long you will play your current game. Cloth is a limited resources so animal clothing conserves it. However there is still a lot of it. Enough for hundreds of days of repairs.

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  11. On 1/27/2020 at 12:04 PM, Jimmy said:

    Interesting choice on the cattails, since I tend to see them as the reverse. They're a non-renewable calorie source with no special tools required to gather, giving tinder and food. To my eyes, that makes them ideal for early game use

    I certainly eat some cat tails early on, but there are hundreds of them in the game. You can transition to meat far before they are used up. The important point is that they don't spoil. That makes them really great for leaving a small stash in strategic locations. So when you move around you have a few days of food. That removes the pressure to immediately hunt for food

  12. On 1/12/2020 at 2:03 PM, Dan_ said:

    I've tested this at the ravine and got a ton of trapped bunnies even though there was only one rabbit doing the hippity hopping at the time I've set the snares.

    Because you aren't really trapping the existing bunnies. Instead a carcass teleports into the snare if the game wants to give you one