Serenity

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Posts posted by Serenity

  1. You can get attacked by wolves and bears anywhere. That's not the fault of the region.

    It's not that hard once you've learned the layout. And there are tons of caves to live in. Including indoor caves that are completely warm. Lots of natural resources. And HRV can be divided into several distinct sub-regions that you can handle one after another.

    Starting in an inhospital region is a lot harder of course. Even on Voyager. I did on TWM to learn it. Getting better clothing is the biggest issue. But you can find some stuff in HRV.

     

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  2. Fallen trees are your friend. In many locations there are trees you can walk where animals can't reach you

    It's cheap, but works extremely well. In real life bears are actually very good climbers

  3. 19 hours ago, odizzido said:

    Why is real rabbit meat 446% of the calories of the rabbit meat in this game? 

    That's a somewhat different issue than straight up weight and more about balancing the game and the food system. Yes, in real life rabbits have quite a lot of meat on them and the meat has more calories. Eating a whole rabbit as a single person isn't actually that easy (though I guess a wild one is probably smaller than a raised one).

    But rabbits are also very, very easy to get. And if they make rabbits too good there is less incentive to hunt deer

  4. I realize this is your first game and you don't know the maps, but it's really not that bad. FM isn't an easy map, even when you know it, but there is plenty of stuff there to survive. Take your tools and some food and you're fine for supplies. There are lots of plants there to harvest and you can make many teas from local resources.

    Teas can be a nice bit of calories, but their big benefit is that they warm you up so you can stay outside a bit longer without freezing. Though if things go truly bad a tea probably isn't going to save you.

  5. It's the same as within any other food item. You don't cook them by selecting the raw version, but by selecting a cooking surface or pot/can and then selecting what you want to cook

     

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     because i think in the next days they will be helpful.

    It's better to save coffee unless you really need it. Coffee lowers fatigue, which makes it super helpful for climbing ropes. Cooked drinks don't lose condition however, so cooking a low condition raw version is good. Though with 33% you have some time. Item decay is greatly exaggerated, but it's not that fast

    Herbal tea increases condition recovery. But that only matters on Interloper difficulty. On lower modes you can use it for warmth too

    Otherwise if you need a warmth boost for outside it's better to use one of the natural teas. Birch bark, rose hip or reshi.

  6. On 9/25/2020 at 5:33 AM, PrincessAutumn said:

    I don't see why when there are containers already placed in the game world that I can use to store my stuff

    Some places don't have many containers. Or they don't hold much. Especially when you live in caves. Marsh Ridge in FM or any kind of cave in HRV for example

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  7. It really depends on  how long you want to play. There are enough saplings for hundreds of arrows in the game. Personally I don't have the patience for super long games. So if I know that I only go for maybe 200 or 300 days maximum, why go to great lengths to conserve anything? Having to eat all the time is also a great incentive to go out and do something besides collecting wood.

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  8. 4 hours ago, PrincessAutumn said:

    For myself, I always choose the bearskin bedroll as the expedition parka(when I can find it) is much lighter and is less restrictive on movement. The warmth bonus of the bearskin coat is really nice but moving quickly and having more of a sprint bar is nicer :D 

    Up to and including Stalker there is not that much of an incentive to go with a lot of animal gear unless you play super long games. Even the protection isn't really necessary as wolves aren't that dangerous, although it helps. But man made gear will always be better for weight and stamina, while still useful protection. And eventually you will be almost always warm, so you don't need to sacrifice anything to get an extra degree here and there.

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  9. 22 minutes ago, pdxthehunted said:

    Warmed up in there before attempting to find the coal mine proper. Well—like I said in my OP—I am not terribly familiar with CH, and I never found the actual mine.

    Think about how the whole mine is laid out. If you played Wintermute. In story mode the two parts aren't connected, but the main mine is above it. So you have to go up the hill for the other part

     

    In general if you have issues with crafting and cabin fever (which isn't unusual once you get past bunny and dear gear) consider moving to Mystery Lake for it. Set up at the hydro dam. Craft in the dam and sleep in the Ravine cave. Or the trailer when CF isn't an issue. Camp Office + Lake Overlook works too

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  10. Birch bark tea works during sleep and stacks with herbal tea. But as said it's only a small increase, so it's easy to miss. It doesn't hurt to drink it before sleep, but generally it's more something for during the day. Keep in mind though that your needs need to be met for it to work. If you're starving or freezing you don't gain condition

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  11. 3 hours ago, manolitode said:

    Should you find yourself with a fever one day, just head up to the ravine and sleep it off in the warm cave.

    There is also a nice cave under the arch in Crumbling Highway. Not too far away from Qonset.

  12. You can also sleep in the truck behind the garage with a fire going next to it. It's not 100% protected, but it's pretty safe. You can sleep in shifts so you can go inside when it's blown out.

    Coal is plentiful in CH. Take a trip to Cinder Hills coal mine (connects to PV). There is more coal in there than you can carry

    As for crafting. Get the moose hide satchel and a wolf coat (or two). With the bear skins make a coat as well. Bear coat under wolf coat is pretty great and allows you to be at one arrow down late afternoon in the warm regions.

    I don't really find the bear skin bedroll all that useful. It has some niche uses when you sleep in exposed locations, but for caves the regular bedroll is good enough.

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  13. If you like PV, then TWM is even better. Two boxes of matches and a tool (mag lens, heavy hammer or hacksaw). I don't do the summit early on and enjoy returning later, but the start great for the stuff you will easily find. After that you get to PV, which has good loot too

    HRV is hard, but if you know what to do there is fantastic loot there.

  14. 11 minutes ago, ManicManiac said:

    I think most of that is in how you're choosing to read it

    No, it's not just him. You don't seem to realize how aggressively you react towards anyone who dares to criticize some aspect of the game or thinks that the developers aren't perfect.

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  15. It depends on your fatigue. If you're rested you can get from the exit of TWM to the lighthouse in one go. Even without using stims. So there is plenty of time to rest somewhere in CH to recover a little. If you have issues with the time use stims.

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  16. 9 hours ago, SirSharper said:

    ive spent entire days just collecting sticks and firewood ao i can have a full sleep fire outdoors. 

    Always picking up sticks is a good idea, but you rarely need to sleep outside with a fire all going on all the time. Even early on caves are warm enough for much of the night. It may get too cold when it gets morning, but before that you don't need a fire. So unless you really need the condition recovery you can sleep in 2 or 3 hour shifts to monitor the temperature drop. Some caves (Ravine and Lake Overlook again) are close to shelter, so you can just leave then instead of making a fire.

    An exception to that would be somewhere like CH where there aren't any warm  caves. In CH I've spent the night in fishing huts or the truck at Quonset. For that you need a fire. Or Spence's farm when you're forging

  17. On 8/20/2020 at 4:23 AM, PrincessAutumn said:

    is it possible to take a rope that's already been tied to a climbing spot?

     

    You're fully expected to do that in some locations. Timberwolf Mountain for example allows you faster routes if you rearrange some of the ropes