Serenity
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Posts posted by Serenity
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Yeah, I really like the options. You have a choice between quick ropes that will exhaust you. Warm ice caves that may drench you in cold water of contain a wolf. Or a longer walk that will leave you cold. Even TWM is far more linear with the available routes.
And you can live like a king in HRV. That's probably at least 70 cat tails. From the first area alone
It's one of the colder regions, but blizzards aren't there more blizzards there than elsewhere. With some of the best clothing available you can be warm or only arrow down. If you struggle with the cold you'll have more issues. In that case your best bet is using the ice caves. They cover a huge part of the map
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1 hour ago, Rexdawn said:
so we could just harvest, cook and eat all the meat in one go per action.
You can do that. Nothing forces you to cheese the system. I agree though that it's too easy to abuse.
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HRV has several distinct sub regions. It's not really too difficult to find your way around when you divide into smaller parts and tackle them one by one.
There are tons of natural resources there. You can survive for a long time on the cat tails alone. No caches or man made stuff needed. That's what separates it from TWM, which still has a hut and lots of goodies in the containers
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Yeah, underwear is rare. This is all I found. I got four thin wool sweaters though. I also just found combat pants and switched it out with the jeans. That's 1° more
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Some observations from my current game:
1.) The bear skin coat is so good. Very heavy, but it allows me to be completely warm outside on some days (with Cold Fusion). And that's on Day 90. Or only have one arrow down, which is huge. Well worth the weight. I used to think it's too heavy and the weather too cold to be worth it, but I changed my mind. I put it underneath my wolfskin coat to protect it.
2.) I have four thin wool sweaters I think at least two of them were completely random though
3.) There were combat pants inside a crate at the plane crash site in Milton. No idea if they are guaranteed. Switched out my inner jeans for them as they offer 1° more for only minimally more weight
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Well, objectively it's still pretty cold. But in TLD you aren't losing warmth, so by those standards it's warm
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This is around Day 90 in Milton. Completely warm outside in the afternoon
Also high end clothing obviously. I could get a second deer pants, but I'm wearing jeans for weight reasons. The bear skin coat made all the difference. Very heavy, but great for warmth
Granted, I also have Cold Fusion, which gives me +2°C. But if I had another bear coat it I'd be warm even without that. Or I'd be only one arrow down, which goes a long way in Interloper.
It seems like the conventional wisdom is that Cold Fusion isn't useful later on. And I've said the same before. But with a bear coat this isn't true. Even just having one less arrow down is a huge a boon. It's not always like this though. The screenshot was taken when the wind wasn't blowing.
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51 minutes ago, UpUpAway95 said:
Realism aside, the fire mechanic is not even reliable. It doesn't give an accurate time for the fire to last.
Doesn't that happen with outdoor fires only? Unlike indoor fires they get a bonus, but unfortunately that isn't shown in the length of the fire. If it happens to indoor fires too, it may be because of the length bonus from the fire starting skill, though with carcass harvesting and cooking those are included in the times shown.
And yeah, having a scorching sauna in your cave is always a bit weird
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In my current game I'm scaring wolves quite often. Not in absolute numbers, but compared to previous games. Yesterday I attracted three wolves in Milton while being smelly. Scared one, which allowed me to kill the other two.
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Balance reasons mostly. Resources are supposed to be limited. Decisions are supposed to be meaningful. There is the mag lens for infinite fire, but it requires a clear day. So there is planning and decision making involved about using it. It might clear up on a day you already had plans for, so you need to change things and cook instead.
There are no real decisions or trade offs about using a fire drill.
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The last dev diary hints at candles:
https://steamcommunity.com/games/305620/announcements/detail/1610515908968259860
They may just be story mode props though instead of being craftable
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On 8/21/2019 at 6:17 AM, Deadly Shadow said:
on the second flight of stairs in the DP lighthouse, behind some the boxes (only able to see by breaking them or going on the stairs and looking through) I found a jerry can, I was really surprised to find it there and always check there from now on
Just found it there on Interloper. 2.5L of fuel. You can easily see it when crouching and looking through the pallet. But so easy to miss. Never checked there before
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1.) You lose the materials And some of the time
2.) Branches respawn too. So does coal
3.) The map doesn't change. If you harvest a resource and redraw the map it's not updated. One more reason the map is useless
4.) Wolves have no places where they actually sleep. But they sometimes despawn and aren't around. They eat deer and bunnies, which is very useful to distract them or hunt. You can drive bunnies or deer into them, but they also hunt them on their own if they get close to each other. For example the wolf in Winding River can usually be found eating a bunny
5.) Wolves have fixed spawn and patrol regions. Numbers can vary slightly. Like 1-2 or 2-3
6.) Smell detection also depends on wind direction
7.) Wolves can appear at the map edges too. The WhiteBerry/StrayWolf maps have wolf regions marked, but not their extent. It's something you learn with time. It can be worthwhile to get rid of a certain wolf if you travel a lot through a certain area.
8.) Yes you can find arrows later on. It's pure luck though as you won't see them from a distance
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Spent some time there on my way to HRV, but I wouldn't say extensively. I lived for a bit in the large house, crafted at the farm, but I mainly spent my time at the trailer.
You've gotta be careful with wolves and not even the porch is safe, but I wouldn't call the entire map a death trap. But then I've also lived for over a month at Qonset Garage, which many consider a death trap too
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On 7/7/2019 at 1:41 PM, jeffpeng said:
Inner Torso: Thin Wool Sweaters if I have them (you usually get at least one on TWM)
The one in Echo Ravine seems to be fixed. Always found it so far unless it has rotted away maybe
Legs: Deerskin Pants and Jeans as the inner layer.I just realized that wearing two deer skin pants has a really bad weight/warmth ratio. You get just one degree more for a lot more weight. And I had already torn up my jeans. Thankfully I found a second pair on the summit.
Getting to the Satchel on HRV without a hatchet is only possible in half of the games, and can be considered pretty dangerous even if possible.And the satchel doesn't spawn on Interloper I think
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I killed it a couple times at the hydro dam because it's a great area to spend your first month in. Including my current game. The scratchings are certainly there. It's just random chance if it appears.
In FM it can be at Marsh Ridge or in the area with the snow shelter near Muskeg Overlook
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Lol. Looks nice. You put way too much work into that
Would be nice if there were recipes like that in the game though
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In ML the moose can also spawn at the hydro dam. No tree there. Best to use a fire. Scares the moose and keeps you warm
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I rarely get this lucky:
First day on Timberwolf Mountain
I didn't even know the bear came this close to the mountaineering hut. He was literally right in front of the door Not hard to shoot him a few times and wait for him to bleed out while ducking inside. When he ran too far away I lured him back. Unfortunately it was too windy to harvest him fully, but I got the hide I'm really interested in. The guts may be nice, but I will be gone before I can eat the meat
Also, the moose is hanging around the landing gear
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Always figured it was some sort of generator. Probably not steam, but maybe oil / diesel
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Usually it's the wolf skin coat that does this. It's just a chance and quite rare
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It seems in a recent update you increased the bunny hitbox a great deal. Now it's larger than the animal and you sometimes don't have to directly hit it. Bunnies now also sit still now and then. What was the idea behind making hunting bunnies that easy? Throwing stones at them wasn't the easiest task and you could fail a lot, but getting bunny skins was already considerably easier then when we had to use snares.
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They've recently increased the bunny hitbox drastically. No idea why. But they are ridiculously easy to stone now. Sometimes you don't even have to hit the directly. I preferred it when it was harder.
Strength Skill?
in Survival Mode
Posted
The 10kg from the satchel + well fed is already extremely good. More isn't really needed. Well fed at least costs you something as acquiring all the meat isn't trivial