Serenity

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Posts posted by Serenity

  1. 14 hours ago, Mistral said:

    Having said that, I find WE way too easy. The colder temperatures are immediately compensated by the excess amount of Voyager loot. Choosing Random, I spawned in the Grey Mother Milton house and immediately got both ludicrous amount of food as well as luxury clothing items. Within 24 Hours I already had enough superior clothes to compensate for any indoor

    It didn't even take any high end loot for me. Just some new pants, ski jacket, mackinaw, gauntlets. One or more two basic items and now I'm fine indoors. At first the cold indoors was great though. In my first failed game I spawned in BR and kept a fire going all night so I didn't freeze. In my current game I warmed up a house to loot it. And then again spent a night by a fire barrel I'd otherwise never use.

    It could be made more difficult by tying the indoor and outdoor temperature together. So if it's -20°C inside, the indoor temperature would be close to that

    All the matches you get are somewhat shocking though :)

  2. Interior temperatures are reduced by 10 degrees Celsius

    Oh this is cool. That would be a nice option in the standard game. With proper clothing it's basically always warm inside. At the beginning of an Interloper or Stalker game you might be a degree or two short but that's it. In reality all these places would be cold until you heat them up.

  3. 9 hours ago, darkscaryforest said:

    Wow so even one wolf struggle is doom in interloper? Or is it just like that until you can secure a weapon and have protective clothing?

    With some luck you can win a fight with the heavy hammer even early on. Just don't count on it:

     

    Without the heavy hammer he'd have been screwed though. The hammer doesn't do much damage, but it gets wolves off you very fast. Later on, the protection from animal clothing helps a lot and allows you to survive fights. Things like the wolf and bear coats. Still, Interloper wolves are super dangerous and can really mess you up

  4. 11 hours ago, darkscaryforest said:

     Would you say that I shouldn't be afraid to have more wolf exposure or is it better to continue to learn paths where no wolves are?  Are there even wolf free paths in other regions?

    The truly wolf free paths can be very out of the way in Stalker

    You shouldn't be too afraid of them. There are a lot of wolves, but individually they aren't that dangerous (that only becomes the case on Interloper). With decent clothing and in good health you can get into back to back wolf fights.

    If a particular wolf annoys you too much just kill it. It will respawn eventually, but you can have up to a week of peace that way

  5. 1 hour ago, UTC-10 said:

    For example, access to Skeeter's Ridge was previously restricted to the road from the east side or a two rope climb (which replaced a footpath up from vicinity of Draft Dodgers).  

    You could also go into the other direction and then instead of walking up the snow road head sharp right up the hill. At the top climb over some rocks and you'd end up near Burned Ridge cave. I always took that route as the rope climb is way too long. The new path makes that kind of official.

  6. I'd start with simple things: cleaning up a house and repairing existing cabinets. Take some wood and a hatchet and you could repair a cabinet in a few hours. That would be very useful in the Fishing Camp for example.

    As a next step you could build your own storage solutions. Especially on Interloper that would also be an incentive to go out and cut some firewood. Usually you'd just go with sticks and coal

  7. There are saplings in both DP and CH. In DP you can check along the road at Hibernia. The church. And the area around Katie's Secluded Corner. Little Island (near the Riken) generally has maple. But the map is small so it's not much.

    In CH most of the saplings are in the hills. Both above the townsite (Dave's Quiet clearing, the path with the bear cave, among others) and especially the Fishing Camp. The area there has multiple chances of both maple and birch. Misantrophe's Island and the car at the transition to Crumbling Highway can also have some birch.

    No need for beach combing. That's for very long term survival. There is all kinds of loot that can wash up so the chances for a sapling are very low

    One thing to keep in mind is that like with other loot there sapling spawns are possibilities. They are in fixed locations, but not every location will be active in every game.

  8. There are lots saplings in the game. Enough for hundreds of arrows.

    I like that they can be a bit are a bit hard to find. Gives you a reason to explore various locations and go to areas you wouldn't have a reason to visit otherwise. If you just need a few arrows there also plenty of easy to find to saplings

    • Upvote 1
  9. 24 minutes ago, MrWolf said:

    Before 1.78, a ruined item would stay in a rock cache.  Now, a ruined item disappears when it's put in a rock cache, same as any other container.

    Which means there is still no incentive to put meat into it given that you can cook ruined raw meat to be edible and even eat ruined cooked food at level 5.

    Though in general I'd prefer an entire rebalancing of the system. Nerf cooking level 5. Not being able to eat ruined food. And maybe make it so that wolves can steal food.

    • Upvote 1
  10. 9 hours ago, DerpyLemon115 said:

    Maybe have it so you can't pass time by playing solitaire over and over. Only way you could pass time would be to do something productive (Research books, repair things, etc)

    That has been my opinion for a long time. Cabin fever makes some sense if you just bum around inside without really doing anything. But when you're focused on a task you shouldn't get cabin fever. It's also questionable if sleeping should matter since you aren't conscious after all. To compensate for that maybe you could get it sooner than now.

  11. 9 hours ago, Rivukis said:

    A little later, I was told I can hit a rabbit with a stone, but really there's no way that's happening. I don't understand why it tells you that. I thought it was a hint on what to do next, However, aiming is difficult and this guy can only throw a rock 10 ft, so why bother trying?

    Crouch. You're basically invisible that way. Also goes for wolves and deer. Stoning rabbits is absolutely trivial these days. But you can throw rocks long distance. There is an achievement for killing one at 80 feet (search YouTube for "stone age sniper"). Just aim up. Projectile trajectories are a thing. The bow works the same way.

    To stop freezing make a fire. Then you can fiddle around with clothing. Clothing alone isn't always going to protect you. Freezing even under the best of circumstances is a thing depending on the difficulty level and your equipment.

    Not understanding the UI is your own fault though. It's really obvious and simple most of the time

    • Upvote 2
  12. I don't use them much, but they nice in some situations.

    Marsh Ridge in FM is also a good example. You can build a snow shelter in the shallow cave for extra warmth and build a fire that you can reach from inside. Then your fire doesn't need to be super hot all the time. For sleeping you can head into the indoor cave close by

  13. On 5/20/2020 at 10:36 PM, RegentRelic said:

    With bear stuff worth it both times.

    It's far too heavy when you don't need it for temperature. Stalker isn't really that cold most of the time when you are fully equipped. An expeditionary parka is just as good for warmth and weighs a lot less. And even on Stalker you can get into back to back wolf fights when you're at full condition. So you don't really need the extra protection.If you want to save cloth on a very long game then the wolf skin coat works just as well.

    Interloper however is very different. Those extra few degrees from the bear coat can just push you from three to two arrows down. Or from two to one.