Smellyfries

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Posts posted by Smellyfries

  1. Also here's a small idea: Why not have a feat associated with Tip Ups? They act pretty similar to snares for rabbits, though Tip Ups already have ways to increase the odds. How about:

    Frozen Angler:

    Catch 100 fish using Tip Ups

    Bonus: Breaking the ice in ice fishing holes is now 40% faster.

    Just a little idea, feel free to pitch ideas if you want something different.

    • Upvote 3
  2. Something I noticed is how quickly the Tip Ups can break, especially during a blizzard, which makes sense. Tip Ups look fairly crude, pretty much just three sticks tied together, which I like.

    Perhaps, as our character increases their fishing level, they begin to learn just how durable a Tip Up needs to be in order to hook a Bass or Salmon without loosing significant condition or breaking.

    My idea is simply to increase the base condition of Tip Ups with each level of fishing, maybe an additional 5% each level up for a total of 20% at max. It's not enough to make Tip Ups last for weeks, especially in harsh conditions, but it would reflect your character becoming more experienced with crafting them. Another idea I will credit to @Leeanda, is to attach more hooks to a Tip Up at higher levels, like 3 hooks at level 5.

    This bonus to condition should also only apply to Tip Ups made after you leveled up, Tip Ups that are already made/placed shouldn't suddenly have their condition increased.

    Maybe the model of the Tip Up could look more refined as you level up, but I'm also happy with the simplistic design we already have.

    • Upvote 5
    • Like 1
  3. Don't try to mountain goat in The Ravine, if there isn't a rope for the climb down into Bleak Inlet, find one or go the long way. I'm sure many of us have lost a lot of characters trying to mountain goat down only to hit a death barrier.

    • Upvote 2
  4. "Fried Catfish"

    An entire Smallmouth Bass stuffed with cattail stalks and cooked in a skillet. It's a wonder how the idea of stuffing a fish with cattails came to fruition, perhaps whoever wrote the recipe really liked cattails, or had a lot on hand. Perhaps it's better to just cook the Bass on its own.

    • Ingredients: 3kg of Smallmouth Bass, 6 cattail stalks, 0.01kg of salt. 
    • Cooking skill requirements: Level 2
    • Calories: 2000
    • Thirst decrease: Roughly 1/4 of the meter
    • Yield: 1
    • Prep time: 15 minutes
    • Cook time: 45 minutes
    • Weight: 3.3 kg

           -

    • Positive Effects:
    • +Max Stamina
    • +Carrying capacity

           -

    • Negative effects:
    • Increases rate of Cabin Fever (8 hours, if enabled)
    • Headache (1 hour)

          -

    • Recipe location: Ice fishing hut beneath the bridge in Keeper's Path South (Hopefully there isn't already a recipe there)

     

    Wanted to create an absurd recipe that I would honestly expect a survivor would quickly pass up for something better. I know the negatives are a bit much, but I picture this as a meal for those who are about to leave to cure cabin fever and want a hearty meal before leaving base, or for those who are outside already, and don't plan on going inside for a long while, hence the energy and inventory boosts. Why the headache then? Well, I'd probably get a headache from reading the name of the dish, and having to make such an absurd dish when you could probably just cook the bass and be fine. I could see your character loosing sanity cooking such an absurd dish instead of spending their time elsewhere, hence the cabin fever risk.

    Credits to Dan_ for the layout of the recipe.

    • Upvote 1
  5. Hmm, definitely going to test this one, since I enjoy making lots of teas, I want to make sure I don't burn too many and ruin a pot or can in the process.

    I know that teas don't take too long to cook, but even in a can, burn times for liquids usually take over 20 minutes at low levels. Could be a bug associated with passing time when cooking, but that's my best guess.

    What was your cooking level? I know that burn times are only really effected at rank five, but I'm definitely curious. Also, where were you when you were cooking these? I know there are a few strange spots in the world where cooking just bugs out, but they don't occur in the normal fire making locations.

    • Upvote 1
  6. Finding a rifle that has been exposed to harsh blizzards for over 2 months only to slap it with a cleaning kit and remain 100% confident that it isn't going to explode in your face the next time you shoot it. 

    Finding a broken rifle being used as a bird's nest and immediately wanting to take it to a milling machine for repairs. 

     

    • Upvote 2
  7. Thank you all for answering my questions and providing insight into modding. I'm especially interested in how the new Recipe menu is going to be used in the future! Definitely going to be looking more into stuff, especially when development of the game slows down. Have a great week everyone!

  8. Maybe if they have time, they could perhaps add aspects of 4DoN to custom, allowing us to allow the spawns of the insane candy bar staches, pumpkin pies and endless blizzards. Especially the pumpkin pie, I'd love to find those. I was going to ask for a recipe in game for one, but I don't think we'll ever find pumpkins in this harsh winter lol.

    • Upvote 2
  9. 16 minutes ago, ManicManiac said:

    I still feel like the whole photosensitivity warning "complaint" was (I imagine) really just an issue for those who would choose to save-scum...

    I didn't think of that. I always disliked the idea of allowing us to skip the photosensitivity warning. Having that warning display for a set amount of time is extremely important for those who need it, and I was always willing to wait the 15 seconds or so for the warning to pass if it meant those who need the photosensitivity warning were given plenty of time to read it. Yes the skip is "convenient," but for an already fairly slow pace game, it never really bugged me to not have one. Now I just hope that those who need the warning, don't accidentally skip it when they need it the most.

    • Upvote 3
  10. With the recent September dev log, the end of the Long Dark has never felt so near to me, but with the potential end of major content updates in the next 2 years, I was curious how modders thought? Especially with the potential of mods being supported in the future, are you excited for major updates to stop if it means allowing easier development, and support of mods over the long term without major updates changing aspects of the games code, which may outdate mods.

    Additionally, since I honestly don't know much about modding, has the recent separation of story mode and survival made modding easier? 

    Been getting really interested in modding, but I'm also really interested in what you all may have planned for the future!

    Anyway, hope everyone has a great week!

  11. Gosh this is amazing looking! Love the little details too! The ptarmigans and rabbits on the front counter presumably getting traded in for goods, the broken ATM with wads of cash stuffed into it, the pile of water bottles on the broken shelf in the fridge, and the energy drink that's just apart of the faucet in the bathroom now.

    Fantastic little story, and amazing placement of items! If I didn't know the context of the game, I'd think that this was some sort of shop sim.

    The different mods just brings the whole thing together! All of the baked goods, new canned and bottled items, if I don't stop myself now I'm going to keep rambling on how cool this all is!

    10/10 would trade moose hide for cookies again!

    • Upvote 2
  12. 1 hour ago, ManicManiac said:

    Socks, on the other hand... are starting gear items at all levels. So, I'd say it's fine that an improvised variant are not craftable.

    Honestly a really good point.  Maybe improvised socks are a little much, especially since getting frostbite on your feet is such a rare occurrence. I am down for a craftable pair of socks that are made out of hide or something, provide decent warmth, but are quite heavy compared to the socks in game. Something that doesn't make the immediate start of the game easier, just an item to spend those excess pelts you have. I can see some extremely fuzzy and cozy socks made of Timberwolf pelts.

    • Like 1
  13. 10 hours ago, Admin said:

    Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.

    YES! I've noticed this lag since the dlc was released and I had just accepted it as apart of the interface. After hopping into the game real quick, and noticing that the lag was gone, I AM SO HAPPY! 

    Genuinely amazing patch! Thank you for all of the hard work on fixing these bugs, I'd give everyone in the studio a hug if I could!

    • Upvote 2
    • Like 1
  14. Might be able to find some socks washed up on a beach somewhere. The key is getting out early enough to grab them before they decay, but they should last long enough with your settings.

    On a interloper run I started, I found my second pair of socks at 1% on the crumbling highway coastline. I grabbed them, and immediately ran for a shelter to repair them, but about halfway there was a random tearing sound and the socks became ruined lol. 

    If you find a pair in a container they'll likely be higher quality.

  15. I started a Stalker game with random spawns, and was placed in Blackrock at almost midnight. Blackrock is already a rough enough spawn for me, and the fact that it was pitch black didn't help. Found a flare beneath one of the power lines and immediately heard the howls of a Timberwolf pack detecting my location. I just lit the flare, turned and ran. Almost immediately I cornered myself between the river in Blackrock, and Timberwolves. So now I had the choice of either getting eaten by wolves, or drowning. I decided to take the swim and not feed the wolves.

    • Upvote 2
  16. Feels fitting for such a cold environment, agree that the color of the tarp is a bit too bright but I do like the patches in the tarp. Maybe if there were splotches of dirt or simply areas of worn color it would fit more. Now all it needs is a little camp stove and that tent could be home for weeks! This combined with the Place Everywhere mods and similar, I could see an extremely cozy campground being made in almost every region! Just fits the game so well!