Smellyfries

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Posts posted by Smellyfries

  1. I have a question regarding a scene i saw while looking back at the Faithful Cartographer update video. Near the end of the video, you can see the state of a dear carcass through multiple stages  over many days. At the final stage, it shows a pile of bones left behind, specific to the dear, where it was killed and eaten by a wolf. 

    Is it possible that you could add something like this in the game in the future? Leaving a pile of bones behind when a carcass if fully harvested or rotten could be a cool bit of detail and possibly leave room for something that could be useful in the future.

    Sorry if this seems long. Thanks again...good luck with development.  

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  2. Are you going to add a quick stat weight meter to the bottom right of the screen that act as a quick way to see your carry weight? Right now the only way we know how our weight is, is by checking your inventory, or seeing the red weight symbol in the bottom right. It would be cool if there was a meter similar to food and water that you could see in the bottom right to quickly check your weight without seeing exact numbers.

  3. At night time, you can hear owls hooting in the trees. Are you going to make it so that we can find Owls at night, and possibly kill them for feathers?

    Yes i do think it's a inhumane thing to do, but maybe if someone playing interloper who needs feathers to make more arrows, happen to find a rare owl spawn and collect like 15 feathers and some extra meat. I think the main risk of hunting an Owl is shooting it out of the tree (and possibly miss) and going out at night.

  4. Are you guys going to add a jump mechanic into The Long Dark, or even the ability for you character to automatically step over small objects that would otherwise stop you in your tracks. (like small branches or rocks)

    I've encountered many annoying lumps in the ground, or even tiny branches that get in the way, and stop your character from moving, or even bits of concrete that separate roads and paths.

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  5. Question: Are you going to add more options to custom?

    Some ideas i had were: Remove find able Hatchets and Knives. Set a date for when afflictions like Cabin Fever take effect. Increase or decrease the rate at which you increase skill levels, or set skill levels to a certain level when you start.

    These are just ideas i had.

    • Upvote 1
  6. Are you guys going to rework the animations and difficulty of the animals? Wolves seem to have some twitchy animations, as well as the deer, and bear. Wolves also have zero turning animation, which can break the immersion. 

    • Upvote 2
  7. Hello everyone at Hinterland, I've truly enjoyed the experience of The Long Dark, and the most recent update fixed, and introduced many new things that i really enjoyed, and what the community was wanting for a while now. Now that you are on the way to perfecting the cooking methods with constant improvements, a question came to mind regarding The Long Dark's animals. 

    Question: Can you please do an overhaul of the current animals in The Long Dark? 

    I ask this because as of the moment, in The Long Dark, wolves can be quite simple to avoid, have some very twitchy animations, and next to no turning animations. The same is with all the animals, although i do not know as much for the moose. Any animal that is running away, turned instantly without and animation, which can break immersion, especially when a wolf does a 180 degree turn, without any animation or hint that it's going to turn around. Thank you for the recent updates, but i truly think that the animals in The Long Dark, need a little bit more love. Thanks for reading.                                           -Smellyfries

    • Upvote 2