odizzido

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Posts posted by odizzido

  1. On 4/17/2021 at 5:09 PM, UpUpAway95 said:

    Can't you remap buttons somehow on PC?  My son plays games on a PC and remaps his buttons for pretty much all of them.  I don't think he plays TLD, but I can ask him.  Regardless, I'd hate to have the game asking me "are yous sure" for everything.  I'd rather learn to pay closer attention to what I'm doing and pay the "illness" consequences on the rare occasion I make a mistake.  It gives me a reason to use up all those Reishi teas I make once in awhile.

    The problem is that my left click opens doors, shoots, picks things up, throws rocks, etc. I can't bind throw rock and pick up to different keys. You end up with the situation where you're trying to pick up a rabbit but you end up throwing rocks at it. This is the same issue the OP has. Too many actions bound to a single key.

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  2. It's always good to know the limitations of a game. In real life I think it would be pretty much impossible to not notice your gloves are wet and your hands are cold, if you're in generally good health. Conveying very important information to the player can be harder, I feel. I don't have many good ideas since we are so detached from our video game character and we already have popups and the risk listed on our character sheet. I mean maybe under the pass time or sleep menus you could have a list of your current conditions so when you hit that button you know for sure.

    That being said, I've never personally had the issue since I pretty much always sleep in small increments outside(which is annoying but kinda off topic) and check my character sheet fairly often.

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  3. I don't know what it's like to use the spear in the game, but this game tries to represent the bear as being big so you could have it so the spear doesn't kill it quickly and the spear has a chance of breaking and there is a good chance the bear will maul you anyways. Ranged would be a safer option then.

    For wolves....well, they're tiny little wolves so whether they get shot in the face or stabbed in the face I don't think it matters.

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  4. Alien Isolation is a great game.....but I personally wouldn't get excited about hinterland making AI2. Hinterland is good at having a vision to follow but I don't think they have the right talent and enough of it for an alien game.

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  5. Bears in TLD are probably only around 100-160 pounds. I don't remember enough to be exact anymore but it's probably around there.

    I understand what you're saying @The Orange Birb, and spears are OP. It's why they were used for so long IRL. They're simple to make, easy to use, and super effective. If you're interested this guy knows a fair bit and has some interesting things to say I think.

    What I would like, if possible, is to find a way to make the game more challenging without pushing the game into "because gameplay" balance. I am not sure how that would be done though. Maybe someone else would have a good idea.

     

    edit----------

    Apparently they're a pain to carry around.....probably especially with a bunch of other gear.

  6. While I do like a challenge, I also like the game world I am in to be at least near reality. The spear wouldn't take any more skill to repair than an arrow really, so I am not up for requiring the mill. Also 5kg for a spear is just insane.....like many other weights in this game.....maybe for TLD a spear that is 200-300% of the weight of a regular spear sounds about right.

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  7. On 4/6/2021 at 1:31 PM, Dum_Gen said:

    All in all, I hope this survey won't be used without consideration of survivorship bias.

    It is quite obvious, that in majority, big TLD fans (some even purchased the game 2 or 3 times) participated in the survey. Meanwhile only miniscule part of people(those 2%), who were dissatisfied with the experience, even bothered to submit their answers or even noticed the questionaire.

    For instance, according to Steam achievements stats, only around 20% lived through 10 days mark in a survival game and less than 5% on players finished ep.3. Therefore, IMO it will be safe to assume, that none of those 80% participated in the survey.

    As a result, HL should carefully consider how helpful will the survey results be in prediction of expectations of much broader audience, who did not return to play the game longer than a few hours. I have some doubts that they will be eager to purchase a DLC or even a sequel without noticable improvements. I hope the devs will notice actually critical areas and will not try to add aircraft armor where it is not necessary.

    Yup, I can't remember if I mentioned that here or just thought about it but that's totally correct.

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  8. QTEs are a risky business I feel. For example in Remember Me they had a bunch that were just random buttons and it was too awful to play so I quit. However in New Tomb Raider they(after the terrible intro scene, wow that was a bad intro) had QTEs where you're falling, and you press the ice pick button that you always press to use the ice pick in a QTE about falling and using the ice pick. That works much better because it fits with established gameplay mechanics and the controls you are used to.

    And then we have TLD. There is no melee button so no button makes sense minus maybe the "everything" button we already use for too many actions. I don't think TLD has good enough controls or the gameplay mechanics for a QTE of this nature to make sense.

  9. From actual experience, digging into the ground with a shovel when everything is frozen is really difficult. I tried to find out what you could mean by looking up pictures of a bivouac but I don't understand what you would need a shovel for yet.

  10. Skylines costs about 230 canadian right now. The price is much too high for me, especially when it's a steam game. I do have interest in skylines but I will probably never play it because they won't sell it for a price I will pay.

  11. If you put negative effects on the thirst meter then the thirst meter needs to be triple or quadruple the buffer it is now. As someone already mentioned you can literally die of thirst when sleeping even if you drank as much as your character could just before going to bed...

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  12. The "wolves" in the game are dogs. They're alone, they're very small, they're hyper aggressive, and they're in the human areas. All of the evidence says that they are dogs. The timber wolves are the more wolf like animals, though they're also very tiny and hyper aggressive. Maybe they're more the dog/wolf hybrids instead of true wolves. Either way I consider dogs to be in the game already, hinterland just named them incorrectly.

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  13. You could pass time when both players are doing so....so for example, person A passes 30mins cooking while person B is working for 45mins on rabbit gloves. Person B would (in theory) have 15mins left on the gloves and would either need to wait for 15mins to pass, or person A could start a new task.

  14. Not that strange of a system. That's a lot of cores and ram but I imagine you do stuff beyond gaming with your system. What would have been strange is if you did production work and purchased intel. Almost as strange as intel releasing the 11900K which is slower and more expensive than their previous part.

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