Doc Feral

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Posts posted by Doc Feral

  1. 34 minutes ago, galadhlinn said:

    There very well may be situations where the "sprain risk" goes away.  But I can assure you that many times it did not until I slept it off.  (I'm too frugal with my resources to use drink or drugs).

    Your carrying capacity decreases as you get more and more tired. "Sleeping it off" means that you raised your carrying capacity back to 30, 35 or 40 kgs (moosehide satchel and/or well fed buff may or may not apply), and that canceled the penalty which was causing sprain risk.

    • Upvote 1
  2. 32 minutes ago, galadhlinn said:

    Sprains now have become like a disease.  Even though you are technically only getting a warning, you have to ingest something (medicine or drink) to "cure" it or sleep it off (just the warning!).  Even if you come down to the flats and walk for hours on the flats after getting the warning, that one time you ventured up a slight slope or were briefly encumbered .5 pounds over weight limit, you either have to take drugs or sleep it off to clear it.  So basically a warning of a temporary situation that you did two hours ago stays with you like a disease.  It seems so contrived, unnatural and out of step with what sprains are in reality that I no longer enjoy being in the game at all.  It feels like the sprains now dominate (intrude) on the game instead of adding to it.  This has completely changed the experience for me and how the game feels.  Yes, this is subjective, and others will have a different subjective experience, but this is my feedback.

    This is plain wrong.

    Sprain risk is a temporary situation. It comes and goes in a matter of seconds, sometimes you pick up a steak and you're at risk, then you eat it and the risk is gone. And it doesn't need drugs or sleep to heal, it depends on your weight carrying limit and carried weight. If you're dragging on tired and burdened, you're at risk, meaning you're more likely to suffer a sprain if the surface you're on is dangerous. No matter how tired and heavy you are, you'll not get sprains walking on a flat surface, but if you're at risk you'll be more susceptible to sprains once you move to a rocky slope. Sleeping decreases tiredness thus increasing carrying capacity, it doesn't "heal" the risk, it changes the parameters which are causing it.

     

    • Upvote 1
  3. As you probably have already figured out, it won't bleed out. No blood trail on the snow, no bleeding. If you're out of arrows that's really bad news, since either you kill it or it will eventually despawn and disintegrate your arrows in the process. If you still have arrows do yourself a favour and shoot at the thing from a safe place. Consider that animals can't climb, they can't drop from ledges and cliffs, and they can't reach you in places where you enter by crouching. 

    • Upvote 4
  4. 7 hours ago, GothSkunk said:

    Also, I love the idea of thawing meat out before cooking it. It's something I hope to see implemented at some point in the future. Cooked meat fresh off the oven > hot. Cooked meat off the oven for an hour or more > cold. Cooked meat stored outdoors after 2 hours > frozen, inedible without first being thawed out.

     

    Your thread title also suggests jerking meat as a means of preservation. I certainly used to think so when I first started playing the game. But then I learned how to jerk my own meat MAKE MY OWN JERKY in real life. Making jerky takes significantly more time than just simply cooking it. For a kilogram of meat, you're easily looking at between 3 to 6 hours of submitting the meat to heat, depending on the meat's fat content. In terms of game mechanics, that's a significant investment of fire fuel. Additionally, there's no salt or soya sauce in the game to add with the preservation. Lastly, there's no need: A player can cook an entire bear/moose, and spend the next few days doing nothing but eating that cooked meat and it will not risk spoiling at all. The purpose of jerking meat was so that people had a store of it to rely on in the event that their normal food source migrated away for the season. We never have to worry about that in the Long Dark, as there's always SOMETHING to hunt and cook nearby. So, within the confines of the game mechanics, making jerky is a bad investment in terms of fuel spent for the returns one gets. 

    Frozen solid food would be a nice addition. As for making jerky or smoking meat, the benefits of it are questionable for the sake of storage, but if it made meat less smelly the advantage would become significant. At the moment meat and fish are a really bad choice as travel food. Smelly and HEAVY. The best meat (moose) at level 5 cooking gives 1200-something calories for 1kg. That's lower than cat tails, and slightly better than canned food. Smoked or salted it may become easily half as heavy and without smell, but with a heavy dehidration effect. But as the Quonset commercial says, "water is free". And by the way, salt is free as well, with two oceanside regions.

  5. 6 hours ago, Jolan said:

    you are sooooo lucky! I'm jealous, just jealous.  I've eaten food at 65% (looking at you Sardines) and gotten food poisoning.  Of course I've also eaten some at 1% and been fine, but still soooo jealous.

    I'm doing that because I'm at cooking level 5. I've already told the sad story, but in a previous game, also at cooking level 5, I gobbled up a RAW piece of wolf flesh by mistake getting poisoning and 75% risk of parasites, which of course caused the affliction. What makes the story sad is that it happened a few hours before the update which introduced the "are you sure you want to eat raw meat?" message. So no, I'm not lucky at all...

    We all agree sardines are evil, probably canned in Innsmouth.

    • Like 2
  6. 40 minutes ago, Kid Kayole said:

    The first thing I did when I hit level 5 cooking was eat fresh raw fish (like, 98-99%) and got food poisoning. A day or two later I ate a ruined energy bar (0%) and that was just fine. I'd definitely say there's RNG at play, and it definitely seems to depend on what type of food you're eating.

    @kristaok Level 5 cooking negates all ill effects of "industrial" food or cooked meat, even if it's 0%. Raw meat and fish will still cause food poisoning, and parasites if it's wolf or bear. Not sure about unsafe water, and I don't care to try. Of course there's a bit of randomness, but more often than not you'll have trouble.

    And concerning settings, on Stalker, Interloper and the hardest difficulty of Wintermute you can get parasites, on lower difficulty settings they're not an issue.

    And @Mroz4k I've been eating total rubbish in my long stalker run, and never got food poisoning. I think I even have eaten a 0% can of sardines, which should have sickened Hedorah.

    • Upvote 2
    • Like 1
  7. Started a relaxing voyageur game, trying to get the pacifist badge. This doesn't help, but it's an unusual place, at least for me. It's a rifle near a Stacy's, the picture is worse than I thought.

    screen_3dbcbbce-1fc3-4c6e-8ab4-e22d1332a4f2_hi.thumb.png.33bd3fa52e4845fabb3cda6dd2e72a51.png

  8. I noticed them too walking while crippled. My theory is that you're rolling dice for sprains even if no more are possible, and they simply show you're suffering. If they become longer it's interesting (hadn't time to get so many), it's true "blinding pain".

    Weirdly enough, they don't seem to reset the "pain" timer.

  9. How about crafting? Have you got a full barbarian outfit? Have at least one fur clothing item of each (maybe two deerskin pants), moose satchel and bearskin bedroll. That will keep you busy for a while.

    • Like 1
  10. 6 minutes ago, Mroz4k said:

    Interesting, this might be it. Maybe I am just not realizing it because I recently changed my approach to ravaged carcasses. In the past, I would process them down entirely upon finding them (I usually play voyagerish difficulties so no big deal there) - but recently Id at most take the meat, then leave, but more often then not I would simply just avoid them as Im keeping my weight down for traveling around more lightly. This might be why I still see ravaged carcasses around after I come back into that area 50 days later. What you say makes sense with what Im seeing now. :) I will keep that in mind, too.

    There's a dead deer under a wooden shed in PV, between the farm and the Draft Dodger's Cabin. I've seen and ignored it when I went to explore the area near Three Strikes and Skeeter's Ridge. Then I found the entrance to TWM. So I carefully explored TWM, leisurely taking my time, and now I'm carrying stuff back to the PV farm. The carcass is still there, after at least a month.

  11. @Mroz4k Looks like I should do some more testing. From what I remember, a randomly spawned ravaged carcass stays there as an unchanging part of the environment until you click it, then it becomes "activated" and starts decaying. It's like opening a container. I don't know if it was always like that.

  12. Ravaged carcasses take more time and calories, maybe due to discarding the chewed and drooled on parts.

    When I checked times I did it for the hacksaw too, but I admit I only took a screenshot of the option, I didn't actually do it and I stopped testing before the update. Anyway quartering times don't change.

    I didn't test rabbits because you can always carry them to safety and time is less important (and there's no quartering).

    Maybe I'll do some more testing.

    • Like 1
  13. 31 minutes ago, peteloud said:

    might not be cost effective for Hinterland.

    Maybe not, but if random map generation isn't worth an expansion or paid dlc I don't know what is.

    • Upvote 3
  14. On 5/15/2019 at 5:46 PM, hozz1235 said:

    There aren't too many...knife, bear spear, rifle?

    I'm looking forward to the spear.  It will introduce some new tactics.

    Jeremiah's knife looked great! The bear spear is a weird thing. It's useless on wolves (tried it, they just stop and keep their distance growling while you have it braced, which is not for long anyway) and heavy. But IF bears were badassified a little more it would be great. As of now, one good hit with an arrow or bullet and the bear is a goner. If they were a little tougher against ranged weapons (bleedout only caused by critical hits, maybe) the spear could instead be the true anti-bear weapon with heavy damage and guaranteed bleeding. But it would need a better system.

  15. During 4DON I found a flare gun. When I resumed my normal game I checked my inventory and current base and couldn't find it. Convinced of having forgotten it somewhere, I went on a rampage running around to all buildings where I had stayed, and after some days I remembered that my sandbox character DIDN'T even have a flare gun in the first place.

  16. 1 hour ago, Lesno said:

    I have been having this thought in my head. A randomized region, build up by say 9x9 big pieces of premade landmasses. The region would be randomly generated each time you walked into it. But with some familiarity in form of the landmasses.

    Iam not sure it makes sense except in my brain.

    It makes perfect sense, in theory. Randomized maps are an utopic dream of many players, including me. As for myself, I once suggested the idea of a hex-based map (Battletech style) with each tile having "stats" for possible loot, hostile or harmless animals, shelter and so on, including "landmarks" such as iconic buildings, so the whole map would end up being "balanced" by an overall value. You wouldn't find a map covered by an endless flat orchard nor a metropolis. Wonderful, right? The only problem is that, unlike what happens in tabletop games, hex sides  are not flat cardboard and need to be properly connected, which would probably be quite demanding for the devs.

    • Upvote 1
  17. 7 hours ago, hozz1235 said:

    Likely.  

    I have observed that once wolves reach a certain % of "injured", they won't attack you anymore.  Limping?  I can't recall if they have always done that or not but good observation.

    That's not fully correct. While a dying wolf (slowly walking with lowered head) will not go after you, it will fight with its dying breath to preserve its honour. So DON'T try to pluck an arrow off a wolf if it's not dead.

    • Upvote 2