Doc Feral

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Posts posted by Doc Feral

  1. When I wanted to take it easy for a while I usually settled in the Camp Office.

    The Dam is currently my headquarters, more than home. Ugly, there's only a fire barrel it takes ages to reach, no bed. Horrible. But there's a bed in the trailer near the gate, the Ravine with no wolves and a cave is a few steps away, and it's the closest thing to the center of Great Bear I could imagine. It connects the coast, the railroad regions and the PV-TWM area. And last but not least, it has almost infinite storage space.

    I stocked the PV farmhouse with enough tools and resources to call it a base, and I plan to establish another in the Coastal Highway, or maybe DP. Maybe I'll go back to the Paradise Meadows to use it as a stronghold to start the HRV campaign.

    Now that I said that, I'll probably sneeze and fall to death trying to reach the dam's window.

  2. 9 hours ago, ajb1978 said:

    Agreed, with a caveat.  Advanced Guns Guns Guns should increase both revolver and rifle skill simultaneously, provided the character has attained level 2 in at least one of them. 25 hours is a major commitment, and deserves to be rewarded. Make both the Small Arms and Frontier Shooter Guide books affect levels 1 and 2 only, respectively.  Advanced Guns Guns Guns should increase the Revolver and/or Rifle skill by 10 points, depending on whether or not you've attained at least level 2 with the respective firearm.  i.e. Level 1 Revolver, Level 3 Rifle, reading Advanced Guns Guns Guns, you gain 10 points for Rifle, but none for Revolver.  If you're level 1 with both, this book is too advanced for you.  If you're level 2 or higher with both, well then you get 10 points in each firearm.

     

    6 hours ago, ThePancakeLady said:

    Get ready for the unpopular opinion here:

    I say leave it as it is. Learning how to shoot a rifle is different than learning how to shoot a revolver or pistol. Very different. If they merged the two, I would only be in favor of it if all new books were added, and the old ones removed, and the number of points needed were increased. We have nothing else that levels us up in two things at once. The way it is now feels balanced, while this idea feels like it would unbalance the rifle and revolver skill leveling-ups. 

    I would however be in favor of a book to help with leveling up in repairs. A "Tinkerer's Handbook- How To Fix Anything, Just likeMacGyver!", or an advanced book for sewing- "Beyond Darning Socks, Advanced Seamsmithing For Everyone!!".

    Well, both seem right in some way. It's not about merging the skills, which are different, it's about a book taking 5x the time and giving 2x the advancement, which is sad. Such a ponderous  tome should at least cover both areas. And since it's a very advanced book I agree it should require at least having read the simpler one(s) or having some skill (in both).

  3. 50 minutes ago, Balthasar250 said:

    where did I say fight? I said find.

    And what would be the point, in a survival game? Unless there's some mysterious plot by totem spirits to turn a stranded survivor into a shaman who'll become the guide for the confused souls of those who has been weakened by civilization and would have no hope of surviving in this new barbaric age, of course.

  4. 33 minutes ago, UpUpAway95 said:

    I think it should be 10 and 10 since the study time is 25 hours.  I'd also like to see them remove the inability to study the "Frontier Shooting Guide" if you've already read the "Advanced Guns, Guns, Guns" books.  I encountered this at Rifleman Level 3 IIRC on my 500-day save rendering the 2 "Frontier Shooting Guide" books I found near the end of the run useless even though I was not yet at Level 5.

    Now that you pointed that out, maybe I should stop reading it, I'm just above half. I still have plenty to explore and who knows what I'll find?

  5. The title is quite straightforward. The research book "Advanced guns guns guns!" gives 10 experience points in the rifle skill after a looong time of studying. Wouldn't it be nice if points were added to both rifle and revolver? Maybe 7 and 7, if 10+10 is too much. The points per hour ratio would still  be lower than the average 5 hours - 5 points book.

    • Upvote 2
  6. Will has no will to leave a will, but he will.

    Apart from sandbox characters NOT being Will, I spent the past gamng week getting multiple sprains and the blurring doesn't stack.

    Maybe the adrenaline rush of animal atracks turns off pain.

    • Upvote 1
  7. Surely it's not realistic but it's meant to give more value to canned food and teas. Warming up with water would be too easy, multiplying the value of even a small campfire. Now that birch bark tea has made its appearence we even have a renewable warm and healthy drink, so using warm water would be cheesy.

  8. 2 hours ago, Mroz4k said:

    But I feel like the purpose of Cattails is that it is a very lean source of calories, and thus you have to eat a lot of them. This in terms slightly motivates players to look for other food sources compared to this one. At least that is how I see it - I basically never eat Cat tails. I carry a couple on me for emergencies if I need to maintain myself above starving, but othervise I leave them in place so that I know they will be there should I need them.

    Its a similar kind of suggestion I made not that long ago with sticks. That sticks would not be placed on the ground as individual items, but instead as a "pile of sticks" or a bundle of sticks, kind of like you can drop individual bullet, or several bullets in a box as a sole item. 

    I am indiferent to this suggestion. I can honestly agree with OP in that it would probably benefit some people, but at the same time I would understand the decision not to add it to simulate the fact that cat tails are a lean kind of food (but then again, that in itself is depicted within the game already because you need to collect a lot of them to get the stalks in the first place).

    I agree, cat tail stalks are good for a quick snack if you need to prevent starvation, but there are many more food sources and probably most people use cat tails to keep themselves fed while hunting or fishing (or scavenging) for richer food. A whole meal of cat tails is rather rare.

    The ancestral dilemma of stick bundles is rather different. Anyone who picks up sticks for firewood will pile up dozens of them and if you haven't got a suitable container at hand  you'll end up with huge mounds of them on the floor, taking into account that they have a relevant weight and small containers will quickly fill up, and picking up enough of them for a nocturnal campfire is bothersome at best.

    If I (and many others, I think) had to choose one "bulk" option to add, stick bundles would triumph.

  9. Short story. I'm currently in PV after looting TWM, my plan is to take everything to the Dam (yes, I'm obsessive) but leaving enough supplies and tools in the Farm to call it a base. So I'm walking to and fro dropping load after liad of stuff in the transition mine. During one of such trips I sprain a wrist and an ankle. And I have developed risk of cabin fever due to the time spent at the farm sorting things out. So I don't stay in the mine but I head for the cave near the hunter's blind. It's late afternoon, so I only need to pass time. I've forgotten "advanced guns" at the farm. There are rabbits, but I can't hunt. There are wolves too. I have a plan. Amazingly enough, the sun is shining.

    I light a fire. Pull a torch. Go towards a rabbit. Scare it into a wolf. Throw the torch to scare off the wolf. Pick up the rabbit, limp back to the cave, hide behind the campfire. In the end I managed to steal a rabbit from a wolf, butcher it and have dinner without using a match and without even being able to throw a stone.

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