Karl Grylls

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Everything posted by Karl Grylls

  1. he wrote "around" But tbh, it shouldn't be later than monday
  2. I tried to fill the gap with a speculation thread, based on what they have given to us (mainly the picture from April's Dev Diary). But nobody wanted to join in, so yeah. I planned to make another thread about what will perhaps come in future DLCs and maybe in TLD2, but because of the poor response before, i didn't. So yeah it's quiet here which is sad, but... doesn't seem to be a problem for many. They will respond to the Dev Diary for sure
  3. Ah i found what i meant. Was a different source. From the General Discussion Subforum:
  4. I checked the statement again and my memory betrayed me. He didn't say "will come next week" as i thought. I know it is frustrating for people and the more passionate the higher the frustration. But Hinterland has kept all of their promises from 2014 to this day. Maybe they kept some much later, but i'm fine with that. They are far away from being Blizzard, Ubisoft or EA
  5. You both know it's coming this week?
  6. Dev Diary late? No problem. New screenshot? Looks gooooood 👍
  7. to be fair, it doesn't have to be a breaking news that fills a full page. But a bit more communication would be good. Just things like Raphael posted shortly before E4 (the graph with the declining amount of crashes)
  8. Very nice @Valuable Hunting Knife Wouldn't have seen it because i'm not on those platforms What does SKU mean? Security Kernel Unit? Also i'm exited about the date, content and price of the new DLCs
  9. to avoid any confusion, i'm a german living in austria. I'm also from NORTH-Germany (Enemy detected :D)
  10. holy cow, that's a winner imo. Youtuber must have been Gronkh i guess. Since i saw the game on his channel, the very first split second i saw the menu screen, i was electrified. Where from Austria? I live in ibk ^^
  11. I doubt it because Hinterland never mentioned the use of mods in the Dev Diary. But they are known for giving us always hidden hints. When you are at mountaineer's hut you can see the plane on top of timberwolf mountain. And when they posted a screenshot of the Hesitant Prospect update you could see a rope hanging between the tops of the mountains. But you had to search for it So for me it's clear that this teaser pic is intended to raise speculations and discussions
  12. Hello Survivors, with the Dev Diary in April Hinterland gave us some general informations about what to expect in future updates (free for everyone) and for the upcoming season pass (optional). They also posted a little picture for teasing. And this picture kept my mind busy from the moment i saw it. I’m very surprised that no one talks about it and that’s why i wanted to post a little thread for speculation here. This is just for fun and pastime the thirsting period until the next news or update arrives 😊 Quick note before: a a) This is just speculation what might come in the future, not what will come in the future, because i don’t know. Also i’m not a programmer or developer, so i can’t really say how realistic my speculations are. b b) The picture doesn’t have to mean anything. It’s possible that it reflects a real part of future gameplay or nothing at all. c c) I remember a bit of the survey Hinterland took many months ago about the future of the game. My ideas in this thread are influenced by this survey even when i don’t remember it fully. Is there a possibility to see the questions again, even after the survey? That would help. d d) I want to keep the speculation on the things shown on the picture. Maybe additionally things that directly deduce from that, but not more. Things that might come with the season pass in general or even in a Long Dark 2 i want to discuss in a new thread. Okay, let’s start! The first time i saw the picture i thought of the person shown is us, the players. And with the tool box behind him, the lantern and the items outside came the idea that we might get some options for secondary bases. Furthermore we might be able to claim some structures we find and use them as temporary bases for let’s say like 1-3 days. Like the cairns, but indoor and the ability to sleep in them. To recover health, harvest your rabbits, find shelter from a blizzard, get some of your supplies. The way the items are displayed made me curious: clothing is hanging outside, but next to a fire. So are we able to use the outside wall of the waggon as a clothesline and the fire to dry them? Are the ribbons in the waggon common? Because i believe i have seen them in postal service waggons but i’m not sure. Despite real or not, they could function as hammocks. The toolbox at the wall is not common. Someone must have mounted it there. My thought on that was, that we might be able to customize our secondary bases for our very own needs. The person inside the waggon is smoking. So we might get some cigarettes. Or, more general speaking, consumables. Tobacco, which can be used to make cigarretes, cigars or to fill a pipe. With that i thought of a mental health system coming, which was on Hinterlands roadmap. When i thought about the picture a second time a new thought hit me and i think this is what the picture is meaning. The person in the waggon is not the player, but a vendor. And when you look at the items, what kind of items are shown, the variety and the way they are displayed, it makes absolutely sense. The clothes are not there for drying, but as an offer. The fire is there so the customer don’t freeze. All items shown are known to us, all but maybe one or two: the map and the note next to it. Regarding the map: for new players it would make sense to invest some of their stuff to buy a piece of a map (or even the whole map) of a region to get a bit of a head start or a useful hint where a structure can be found. For veteran players it would make also sense as long as we get new maps. And these new maps don’t have to be generated just by Hinterland, but can also be made by AI. Especially with the mod-support this would be a feature very useful for maps created by other players. The note next to the map doesn’t say much to me besides that it looks like a schematic or even a drawing of a sasquatch. Which gave me the idea that we could be able to purchase the local legends stories from the Story Mode and solve the mystery in Survival Mode. Schematic or legend, both would be great! The third note (on the right side of the waggon, left to the rifle) i don’t know. It looks like a drawing of a skiiing person. And first i thought that there are hanging skiiers under the note but on second view this is just a (not sure about the correct translation): rail/rack/bar for the door to slide. So i don’t know what this note shall tell us. Do you?
  13. No one is playing. It's a real thing. Just because it feels like it's gone doesn't mean it is. Last year's summer was the same. Felt like it was non existent, in autumn and winter it backfired super hard. Will be the same this year.
  14. new mechanic for next update
  15. I really hope that the shipping cost to EU is getting lower. Nowadays i suspect that it wouldn't, but hopefully they have a distribution center in Europe or something like that. Because this moose kick coffee mug is looking good ^^
  16. best news since the last Dev Diary!
  17. While the objects at the edge were a factor, i was also considering the sun looming in the sky. It comes more to attention in the second screen. In the first the objects are better placed. Because i couldn't decide i posted them both
  18. Thanks to the Hinterland Suport Team, i can log in again! Thank you very much for that! Not sure which one i like more:
  19. Green Hell ofc^^ Well, CF can be changed like, you are still able to stay indoors but not in the same building you got cabin fever from. But this would make it ridiculous, because it doesn't achive the purpose it was introduced for. Hm, i still want something like CF in the game, but i don't see a good way to implement it.
  20. Didn't know about mental health system in Green Hell. This game is also really hard by default, so i guess the devs there wanted it to be that way? As for the other reasons: i have trust in Hinterland's ability to deliver a good mental health system - which makes the game harder, obviously. But that's not a bad thing. We will see what they will come up with. Short term speaking, i could see them removing it from the game, but on the other hand, they have given us the opportunity to disable it long ago...
  21. first: great series, i enjoyed reading it! my 2 cents about CF: In my opinion it's a good mechanic in general. It prevents players from staying all the time indoors and collecting the numbers of days survived. Also it's realistic - as a mechanic. However, i think the way it works currently is not good, because you can catch it way too fast -.- I hope part of the upcoming DLCs will be a mental health system, where this gets an overhaul and other things will be added