RossBondReturns

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Everything posted by RossBondReturns

  1. Hey, yeah on Pilgrim he wouldn't but Voyageur and above...he totally would. I cooked him up.
  2. That wolf can fully enter the stone church...that punk got in a struggle with me right by the fire barrel once.
  3. I've heard rumors that the last Bunker to find is back in Forsaken Airfield and it's a tough one to find because it's a bit buggy. But it doesn't become active until you've visited every other part of Signal Void's story first.
  4. Blue/Green is only for finding the Bunkers that are revealed as you fix Transmitters. For instance when you fix the Muskeg Transmitter it says to check out a mysterious signal in Bleak Inlet. I am there now waiting for an Aurora...I will then use my blue channel to find the strange transmission and find what's causing it.
  5. Tonight in my stream I will be searching for the Signal Void bunker in Bleak Inlet. The one attached to the Forlorn Muskeg Transmitter being powered up. Not the other bunker that can spawn there. I'm super excited!
  6. I found one right behind Spence's Shed yesterday. Like every tool though...spawns are random.
  7. Approximately where is the Bunker....I'm at the MAchine Room in the Cannery. What direction do I need to go? Before I loose this current aurora. Thanks.
  8. For the record Orange Band is for Cache/Transponder hunting...it's the most commonly used band.
  9. It's my jam right now along with the Aviator hat. I have since found a Wool Toque...Insulated Boots...and a 2nd pair of Wool Longjohns. 25 Warmth 11 Windproof with this getup. Started in Transfer Pass...and have survived less than 2 weeks.
  10. While this thread may be a joke...I myself couldn't be more satisfied. Just finished a 4 hour stream and it was the best gameplay I've experienced in months.
  11. Me too, I have a survivor on Drift Island ready to go...so I'll be straight into it.
  12. The odds are it will the Trailer will go live at around 9 or 10 AM Pacific Standard Time...at the same time the update will probably become available for download. At the time of writing this post it is 1:03 AM Pacific Standard Time.
  13. I love the wide open nature of Forsaken Airfield...it's the first region that's felt really truly accurate to the area it inhabits. I love how you can go in very well prepared and get damn near wiped out if a blizzard hits...or a blizzard followed by that Glimmer Fog. I mean it's no joke in that it's an incredibly dangerous region that can tear you up and spit you out on a whim. I have to ask...did you find the 8 or 9 lore notes that have been part of Forsaken Airfield since it's introduction? They hint at strange goings on pointing toward a very very interesting Signal Void. IMHO Forsaken Airfield is one of the best put together regions...with natural rolling and uneven deadly landscapes...and they haven't had to make many changes at all the to items and hidden locations that already exist which is amazing considering it's vast size.
  14. This is by far the thing I've been waiting for....story in Survival tying back into Wintermute! Such a crazy awesome idea...and it will be the very first thing I do.
  15. Nah...they've described it as story mode in Survival. I've been hoping that an objective might pop up in one of my current sandboxes in the Airfield to start the Tale. However I'm guessing that you'll access them by clicking Survival...and then Stories. The story in survival is, by far, the thing I've been anticipating the most....since it'll tie back into the Wintermute story.
  16. 6 years later....and I'm still seeing new sights and walking new paths. Every iteration is just better and better. To those of you on console...prepare yourselves...Forsaken Airfield is no joke at all.
  17. That's the question isn't it. If it's a refinement of what was before...it's slightly less daunting. One fully stocked bunker in ML, PV and Blackrock. But if it's 3 stocked across any of the regions and 9 total...that's greatly changed. I hope it's the second option.
  18. Curators- massive knock down power and insane range. Also it looks amazing.
  19. No problem: Essentially (on PC) the first release contained: The Transition Zone made out of two regions. And Forsaken Airfield. 3 Rifle Variants, 1 Bow Variant, and one Lantern Variant. 10-15 minutes of new survival music. Loot Refresh (this leads to sandboxes from very unlucky all the way to very lucky). Player Spawn Refresh. Notes in Visors (and other places along with sometimes keys) for lock boxes/memento caches. Some notes lead to permanent map markings for Transition Zones. And also Doe's. The 2nd Release was pretty thoroughly covered in the March Dev Diary at the top of this thread. Consoles will get both at once. It should be noted also that anything listed in the Free Branch Update is also part of the DLC branch. SO... Bunker Refresh. Improved Beachcombing, Oak Trees (across all regions) and Acorns. Acorn Tea...and Soup (it says you can prepare them for eating. And fire hardened arrows that can be crafted at a campfire (an I assume fire barrel). All of that comes to everyone- paid/free we all get it.
  20. Story in Survival for me. Also...for Leeanda. It appears that every other update will feature a new region. Update 1 New Region Update 2 Story in Survival in that region. So I predict that Updates 3 and 5 will introduce new regions. Updates 4 and 6 Story in survival for those regions. Across the updates we get the other small additions...I fully expect the Cougar to be added in the final update.
  21. Every game always had 3 bunkers in any 1 of 9 locations with bunkers in ML, PV and Blackrock. 27 potential locations...with only 3 actual bunkers randomized each run. Now it seems we're getting all the possible bunkers (possibly at new spawn points) but only 3 of them will be fully stocked. (Randomly with each new sandbox) I'm guessing one stocked one in the region. Whether the regions are the same as before who knows...should be a lot of fun searching them out.
  22. Awesome work...glad Far Territory regions will now have stats in the Journal.