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Posts posted by piddy3825
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1 hour ago, Bloodskye said:
I literally get lost in threads like this. Almost missed work reading lol.
Glad to hear you're enjoying this ongoing work in progress. Next time you come across some of the sitting dead, please grab a screenshot and tell their story here!
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10 minutes ago, clarkey said:
That's a great shot!
Thanks!
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3 hours ago, xanna said:
Aw, my mistake!
No problem.
Still plenty of sitting dead to be discovered! -
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So, did that weird Schrodinger's bear issue get fixed or is that still ongoing? Just curious...
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Now that the rope climb has been in place in Raven's Ravine since Bleak Inlet region was added, how about removing the instakill walls?
Now that players can reach the bottom of the ravine via the rope climb, why do the instakill walls still need to be active. Back in the day,
there was no reason to go down the ravine as it was a dead end, but now that you can escape the ravine by transiting to BI, why bother still
blocking the area will walls of death?- 5
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It was happening in the hanger at Forsaken Airfield.
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Just noticed a peculiar glitch. Seems I can break down items, like cloth, cardboard boxes and pallets but the items don't disappear when I break them down. Basically I am getting unlimited resources from those items, but on the other hand, those same items keep me from reaching other items. For example, I can see a box of ammo on the floor but my path is blocked by a pallet and a cardboard box sitting side by side. After breaking down the items, they are still there, no matter how many times I "harvest" those items.
Is this happening to anyone else?
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Can't wait to set my table with a peach pie hot outta the oven!
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2 hours ago, conanjaguar said:
Is the multiplayer mod back up?
nope
but there are some new ones that you might wanna check out!
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...saddened to hear that Episode 5 won't be finished this year. saddened but not surprised. I'd pay extra just to get that part done sooner than later. But that's just me...
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6 hours ago, conanjaguar said:
In an island full of rugged backcountry folks, there are bound to be some boozers. What happened to their alcohol?
...they drank it all...
but it you want to have that in your game now, there is a mod that will introduce beer, wine and vodka into your game. Then there is the alcohol mod that mimics the effects of drinking so you can actually get drunk and stumble around! Both mods are very well done and definitely add some fun to the game. You should check them out.
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1 hour ago, Glacia said:
I have explored all bunkers on Interloper and everything empty.
The patch notes says nerfed loot but actually all bunkers are fully empty, just a bed.
¿Maybe another bug?
No bug. Based on the release trailers and notes it was the decision of the dev team, something about staying true to the genre but allowing for the thrill of discovery but nothing more.
So yes, intentionally empty, not even a bag of chips... -
2 hours ago, Lemonhartsour said:
Raphael did work at Bethesda, if my memory serves me right, so we could have some crossover...
lol, you might be on to something there!
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2 hours ago, Glacia said:
This should be in the base game, it's an amazing job!
Right? I'm constantly changing outfits now just to see how stylish I look when I load my revolver!
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2 hours ago, hozz1235 said:
Didn't you know? That was all part of the experiment...
How devious of them. They must have been built and administered by Vault-Tec Corporation...
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52 minutes ago, ajb1978 said:
I'm gonna carry the torch in HL's favor. Massive respect to the modding community, they've done an outstanding job that they never even got paid for (sans our donations). I think HL's not gonna turn a blind eye to the incredible amount of work that's already been done. Wouldn't make sense to.
Honestly, I hope to be completely surprised by what Hinterland delivers. I'm hoping that they take inspiration from the fine work put forth by the modding community and really deliver the goods, 'cause like you said, "wouldn't make sense" for them not to. We shall see...
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Couple of things I noticed as I explored and looted the signal void bunkers that I found odd and was curious if anyone else has made these observations?
One is that that none of the bunkers have any light switches in any of the rooms. Not in the foyer, nor in any of the corridors or any of the rooms, yet all those spaces have electric lighting. Are we to assume these bunkers are/were all hard wired and the lights were never turned off, basically remaining on 24/7 until their power was terminated?
Second, is that although plenty of food items are present in these bunkers, there are no hotplates, cookstoves or microwaves in any location so how exactly did the occupants of those bunkers heat their meals? Were all the workers/researchers just eating cold food from a can? On top of that, not even a refrigerator to be found in any location either. I presume everyone must have been drinking room temperature beverages. Oh, and not one coffee pot or coffee maker either! I can't imagine any government facility that didn't have a coffee maker in it.
No wonder the workers were going nuts down there...
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Screenshot for Screenshot Saturday
in Fan Creations! Art, Fiction, Music, Etc.
Posted
Cooking TLD style
Wolf cutlets
Smoked fish
Bunker style cooking
Beans and bbq