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Posts posted by piddy3825
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@A Lamp, thanks for the heads up!
loaded up like a champ! woo hoo!!!
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7 hours ago, A Lamp said:
Melonloader works, but you gotta install net. 6 runtime (otherwise it keeps on crashing)
ahhh, that explains the problems I've been having in that case.
Where do I need to go to get this net. 6 runtime and does it need to go into any specifc folder if you don't mind explaining? please and thank you!
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Apparently Melonloader has been updated and the new version is available along with a few mods that have also been updated by their authors as well a couple of mods that weren't affected by the dlc.
Has anyone gotten the new Melonloader version up and running yet or is it still outta commisson?
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50 minutes ago, Leeanda said:
Great pics. Why is all that stuff lit up when it looks like it's light outside?
glimmer fog!
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Seems to me with the loot rebalance, finding a flare gun has become a lot more interesting not to mention abundant, at least from my perspective.
I'm finding more flare gun shells than ever before and that's brought about a lot more usage for me as in pervious games, I'd be hoarding those shells as if my life depended on it!Of course I always check the old familiar places when I'm out scouring the island and often find just an empty case, but just the other day I was looting the summit at TWM a scene seem to unfold. The case was open, with a single shell remaining in the case. On the floor nearby a second shell lay on the floor. I scooted nearer the edge and as I glanced down, the ever familiar corpse lay below, but next to the body was also the flare gun. Scattered about nearby were three additional shells. As I turned out his pockets, I found two more shells, bringing me to a total of 7 shells. (his corpse was laden with loot to boot in case you were wondering)
As I pondered my inventory, it suddenly struck me that this wasn't just some fortunate rng pairing of circumstances, but this scene must have been carefully staged because I suddenly conjured up this vision of the aftermath of the plane crashing where one of crew manages to miraculously survive in the tail section wreckage. He stumbles about, locating the flare gun case, pops it open, grabs the gun in one hand, with his other hand he stuffs a couple of shells in his pockets. He gathers a few more shells in his hand and as he steps to the edge intent on loading the distress pistol, the wreckage suddenly shifts and the crewman is knocked off balance falling to the damaged section below where he strikes his head and presumably dies.
Well that's a least what I think happened. Who knows? Either way, the scene is telling a great story.
Thanks Hinterland.-
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19 minutes ago, mfuegemann said:
I found a lot of those broken rope models around great bear after the update. Reported it as a bug.
You can remove the rope and reinstall it, it will still look the same.odd yes, but it's kinda cool though. I figured maybe that's what it would look like if you had two ropes deployed?
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Today I learned that the guages in the parked aircraft in Forsaken Airfield work during the glimmer fog and from the sounds of it, the transponder beacons also work
and are actively pinging away their location!I sure hope someone picks those beacons up on their radios and come rescue me...
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1 hour ago, stratvox said:
Pretty sure that's a straightforward limitation. I've observed the same thing for many years in places like Mountaineer's or in caves. I can understand how trying to properly clip the effect to make it look like it's outside but not inside could be seriously computationally intensive... and depending on how the clipping is implemented it may not be possible without a major rewrite of the weather code.
ahh well what you gonna do?
Too bad though as it kinda breaks the immersive feel for the game to me. Like I said, I'd fully expect an old cabin to be drafty if there were noticeable holes in the walls, roof, like at the mountaineer's hut on TWM and especially if there were broken windows in the cabins. But not in a structure that is bascially 100% intact like Mindful Cabin and the one on Drift Island. Heck the wind even blows in sideways when the player is in the furthest most protected areas of a cave, not straight in from the open mouth of the cave but sideways thru the solid rock walls.
...just a tad bit disappointing...
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So, am camping out at Mindful Cabin, got a roaring fire going in the potbelly stove. my feel like temp is 69C and there's a raging blizzard going on outside. looking out the windows, (nice touch by the way Hinterland) the snow is blowing sideways across the screen and you can't see more than a few meters out the windows.
anyways, the wind is also visibly blowing thru the interior of the cabin and the wind shield indicator is appearing on my screen. hmmm, okay I get that an old cabin might be a little drafty, but seeing the wind blow thru the cabin? ummm, is it just me or should that not be happening?
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10 minutes ago, hozz1235 said:
I figured they would have it behave like wolf and bear (carnivore) meat.
well, that would be the quickest and easiest way for them to do it.
I figured with tape worms, they could make it so you were constantly hungry and needed to eat all the time and missing any meals, the first thing you'd lose is your well fed benefit and a player couldn't get it back until he took the dewormer medicine. which by the way is only available from the Trader...-
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yeah, I am looking forward to this new beast as well.
If there isn't a new skin and clothing combo as well as new meat on the table, I'm gonna be royally disappointed!Better come up with a new cougar meat food ailment as well, tape worms perhaps?
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1 hour ago, MarrowStone said:
If "base customization" allows for moving plastic/metal containers then things will get really nice at the hub station.
lol, I am really looking forward to what changes this base customization is going to bring us. I love my mods that provided qol improvements so I really am hoping that there are some serious improvments in this area of the game.
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7 hours ago, MarrowStone said:
I hate to give spoilers about it but I enjoyed its use fo what it was.
Unfortunately you can only have one rock cache in a region I believe but yee I did consider that.
actually 5 rock caches per region, just to clarify, unless that was changed also without anyone knowing?
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Is modding back yet?
in Modding & UGC
Posted
Apparently "Place Anywhere" was updated yesterday! Can't wait to check it out. Thanks Xpazeman!