Hotzn

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Everything posted by Hotzn

  1. Damn, that wolf. Every time you think you can lean back - BAM! - the intrepid @Drifter Man gets you back onto the edge of your seat. Will he get to the plane? Will the stim be there? Will it help? Tune in to the next instalment of 'A Few Dead Men'...
  2. Still following this bold run, but really busy atm. Will comment in more detail when there is more time. Go, @Drifter Man!
  3. In case your hacksaw gets too low on condition - can't you repair it at the summit before opening all containers? I haven't played in a while now, but my memory is there is a compartment with toolboxes, and there should also be some scrap metal. Maybe that would allow repairing the hacksaw?
  4. TWM... home turf... the summit beckons...
  5. The mysterious Deadman No. 4, here he goes again. First he would briefly camouflage as Deadman No. 3, then die. Now what we believed to be Deadman No. 10 proves to be... Deadman No. 4! Is No. 4 still alive, has his demise been a hoax? Or has No. 10 slipped into No. 4's shoes, inheriting his memory? Is there some deeper meaning to all of this - maybe the notorious @Drifter Manwants to remind us that there is some greater community encompassing all our runs? That everything - everything - is just one big and universal run? Surely, Nhotz would find interesting questions to ask the next Deadman who should cross his path. Don't miss out on the next issue of IMM (Interloper Monthly Magazine).
  6. I like Snowballs/Deadmen surviving, but that quick staccato succession of some Deadmen is a nice change of pace. Let's hope Deadman 10 holds out longer...
  7. A slow condition recovery would also make tea a much more valuable item. It is debatable how much of a boost tea should eventually give, but it should be enough to make it really valuable. And it should be fairly rare.
  8. Much boils down to health recovery being too fast in Interloper. If that was set much lower, Interloper could become the new Deadman. And yes, the stim is strange and always was. I never understood how taking a serious drug that makes your heart race like crazy should improve your general health permanently. I've only ever used it once ot twice, and it never felt good.
  9. Always a pleasure to follow this. Onwards!
  10. Hmmm... I wonder how Deadman 4 suddenly became Deadman 3 again during the course of Day 5. Anyway - I would also suggest you investigate the rabbitness of Jackrabbit Island - I have never felt a shortage of rabbits there (one of the reasons I like it so much). Haven't been there as a Deadman though. Big plus: you can place the snares practically at your doorstep. Quickly pick up the rabbits and harvest them in the cabin to avoid attracting wolves.
  11. Good run, @Drifter Man, thanks for the entertainment! Since a Deadman would not die with assets left in his pockets, I presume you fired off all your flare shells?
  12. Might you not chase the deer into a dead end - for example the transition to ML - and then hit it with a flare when it tries to run past you? Other than that, maybe you should go for the next bear.
  13. Push on. I like how you state that you are seeing this or that place for the last time, or leaving an area „forever“. Adds drama in a good way.
  14. Ah - I knew I would not be disappointed if I managed to summon you to the forums, @selfless. Thanks for doing the Deadman, and your report is most entertaining. Had to really laugh several times - for example reading Days 14 & 15 - saw parallels to my life there. Good work on showing a completely different approach to Deadman, +1, truly earned.
  15. This was what I had in mind. Someone had reported earlier on the forums that parasites allow you to sleep anytime, even when not fatigued iirc. And sleeping costs way less condition per hour than being awake. So it can actually be useful for Deadman. I think credit for this discovery goes to @TheEldritchGod, does it not? Not sure.
  16. Ah, @Timber Wolf. Just woke up from a long sleep and not yet caught up reading? As if the intrepid @Drifter Manhad not had this idea... go back to Deadman #3's day 10...
  17. I have always used snares and never understood why they are so underrated by many players. Especially since they - once made - hardly require any costs to operate. They practically give you free (almost - there are still the crafting costs) meat on top of food you procure otherwise (eg by hunting or fishing). My favourite base is Jackrabbit Island, where you can place the snares right outside your door. You can harvest them inside or - if you will - on the veranda. The latter may attract wolves, but their pathfinding won't allow them to enter the veranda. The only downside is that you need to make occasional trips to the Fishing Camp or Coastal Wolfsite to craft snare which have broken. I have never noticed the snares having any effect neither on the 'spawning' of dead rabbits in the snares nor on the 'respawning' of live rabbits in the vicinity. Which is a weakness in the game's concept. It might be possible to do an endless cycle of rabbit-snaring and travelling the triangle Jackrabbit - Fishing Camp - Log Sort, and back. Travelling the triangle allows you to craft new snares and refill sticks. Have a mag lens for permanent fire and I don't see the limit. Not on Deadman of course, because the rabbit yield will likely not suffice. But looking at @TheEldritchGod's observations above, maybe it will?
  18. Congratulations, @Drifter Man. Guess my bet was well-placed. If 30 days are possible in the way we have seen here, 100+ days must be possible as well. Since food is the criticall resource, everything should become much easier once you manage to kill a moose. Bear might also work. Is parasites a thing on Deadman?
  19. Keep going. As long as there are enough calories left in your avatar to starve through the night, there IS a tomorrow...
  20. Unbelievable. Cruises along with 5,000 excess calories in his pockets...
  21. The Snowball-Deadman may have something which all other competitors lack: The TWM-Interloper-Instant-Summit experience. With all the food/sodas and the flare gun you might be going somewhere... shoot a deer, eat, craft deerskin goodies... I was wondering why you didn't take the matches and accelerants - especially the latter might have come in handy for starting fires really quickly. Would have allowed you more time before having to make a fire while travelling. Also I didn't quite get how much you looted from the clothes container - just the items you mentioned? Would be interesting to see your current outfit. And what's the plan for the next steps?
  22. Interesting insights. It's true that too much challenge can take you out of a game's atmosphere and into Excel sheets, calculations, micromanagement and a total grind. How could the game prevent this and still be (more) challenging, especially in the long run? I would advocate for enhancing the hunting mechanics. It would be cool if hunting required a complex skillset - tracking, sneaking, staying downwind, preparing equipment for a longer hunting trip and so on. The reward should be moments of respite when the hunt is at last successful - meaning enough calories to spend days "off". Time to just move around and explore, take in the weather, watch the sunset, maybe take a little care of equipment. Light a campfire, listen to it crackling merrily and look into the flames.
  23. I would like to see @Scyzaraand/or @selflesstry this challenge. Currently, I would place my bets on @Drifter Man.