Lost and Found (2023 edition)


UTC-10

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Since it appears that Lost and Found might come into play on a more widespread basis than it has for a while: 

I would like to request that the rule about ruined condition items disappearing when placed or go to ruined condition in a container be suspended when it come to the regional and local Lost and Found boxes.  The player has no control over Lost and Found which can wreak a fair amount of damage to a player's arrangements by gathering in all of a player's stuff into a Lost and Found box. 

Since Lost and Found was intended to prevent the loss of a player's gear and presumably materials, ruined condition items should not disappear simply because the game put them into a Lost and Found container.  This should also apply to items that decay to ruined condition while in the Lost and Found box.  

Disposal of ruined condition items should be left, as much as possible, to the discretion and actions of the player.  

This rule suspension only applies to Lost and Found boxes.  

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I'm curious why these boxes are even available..  on Xbox when we lose something it's lost forever..  

I'm not disagreeing with your request ..I'm just curious why it's only available on pcs..   I know it might sound like a stupid question but a tech specialist I'm not. And I've always wondered why it's like this..  

Apologies for sticking it here but I didn't know where else to ask.

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1 hour ago, Leeanda said:

I'm curious why these boxes are even available..  on Xbox when we lose something it's lost forever..  

I'm not disagreeing with your request ..I'm just curious why it's only available on pcs..   I know it might sound like a stupid question but a tech specialist I'm not. And I've always wondered why it's like this..  

Apologies for sticking it here but I didn't know where else to ask.

 

Lost and found boxes are a mechanic that was used some years ago when HL was redoing some of the maps. When an item tha the player had interacted with needed to be moved due to a change made to a map (a house was redecorated, or changed by HL) those items were placed into a special box automatically by the game when the changes took place. This was done on all platforms I believe, so players wouldnt lose stuff on thier longer play throughs just because the game was updated. I never used this mechanic as I wasnt playing very heavily at that time.

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2 minutes ago, Cattleman said:

 

Lost and found boxes are a mechanic that was used some years ago when HL was redoing some of the maps. When an item tha the player had interacted with needed to be moved due to a change made to a map (a house was redecorated, or changed by HL) those items were placed into a special box automatically by the game when the changes took place. This was done on all platforms I believe, so players wouldnt lose stuff on thier longer play throughs just because the game was updated. I never used this mechanic as I wasnt playing very heavily at that time.

Ah I see. Thank you.    But I've had the game over fours years and never seen one of the boxes..

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I think that Lost and Found was initially implemented back when Great Bear's landscape was updated to accommodate Episode 3.  At least that was the most noteworthy occurrence.  

The Camp Office, Trappers, Pleasant Valley Farmstead and what was the rural crossroads were all changed.  At least I recall going through the first three locations and taking everything outside and dumping it in the snow at least 50 meters away because we were warned about that change.  The rural crossroads was really transformed into Thomson's Crossing instead of being a place of snowy drifts, a burned out house, and a couple other houses across the river.  

I would be surprised about you not getting something when lost and found was run.  The regional form of Lost and Found was pretty indiscriminate about what it collected together while the local (interior) form of lost and found could be slightly inconsistent.  

Supposedly with the April/March update when the prepper caches were put back into the game, the abandoned prepper cache was also replaced with a renovated version and, as far as anyone knows, Lost and Found should have run but didn't.  

 

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14 hours ago, UTC-10 said:

I think that Lost and Found was initially implemented back when Great Bear's landscape was updated to accommodate Episode 3.  At least that was the most noteworthy occurrence.  

The Camp Office, Trappers, Pleasant Valley Farmstead and what was the rural crossroads were all changed.  At least I recall going through the first three locations and taking everything outside and dumping it in the snow at least 50 meters away because we were warned about that change.  The rural crossroads was really transformed into Thomson's Crossing instead of being a place of snowy drifts, a burned out house, and a couple other houses across the river.  

I would be surprised about you not getting something when lost and found was run.  The regional form of Lost and Found was pretty indiscriminate about what it collected together while the local (interior) form of lost and found could be slightly inconsistent.  

Supposedly with the April/March update when the prepper caches were put back into the game, the abandoned prepper cache was also replaced with a renovated version and, as far as anyone knows, Lost and Found should have run but didn't.  

 

If there's been changes since 4don ,aside from this latest lot of changes,then I've definitely had no boxes....  That's why I've always thought it was just a pc thing.

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I only play on my PC so have no experience with any other system.  

I think the most notable change for Episode 3 at the Pleasant Valley Farmstead was that the layout was changed so it was no longer necessary to go outside of the Farmstead to access the basement.  I don't recall when that was with respect to 4DON.  

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