ndsz Posted February 16, 2023 Share Posted February 16, 2023 I was really hoping that the new update would finally bring working metal support but in my case it still does not work and I need to force OpenGL is this only an issue on intel I wonder? I've got a 9900k and 5700xt it's not the end of the world, but I do everything in macOS except play the long dark. I hate having to boot windows just to play with decent performance I go from a smooth 85 fps playing 4k ultra in windows 11 to a stuttering and tearing 40 fps with identical settings using open gl in macOS 13.1 on the same computer Link to comment Share on other sites More sharing options...
Admin Posted February 17, 2023 Share Posted February 17, 2023 On 2/15/2023 at 8:16 PM, ndsz said: I was really hoping that the new update would finally bring working metal support but in my case it still does not work and I need to force OpenGL is this only an issue on intel I wonder? I've got a 9900k and 5700xt it's not the end of the world, but I do everything in macOS except play the long dark. I hate having to boot windows just to play with decent performance I go from a smooth 85 fps playing 4k ultra in windows 11 to a stuttering and tearing 40 fps with identical settings using open gl in macOS 13.1 on the same computer Thank you for posting. We understand this can be frustrating, and we continue to investigate solutions to this problem. Thank you for your patience. Link to comment Share on other sites More sharing options...
ndsz Posted February 23, 2023 Author Share Posted February 23, 2023 On 2/17/2023 at 3:10 PM, Admin said: Thank you for posting. We understand this can be frustrating, and we continue to investigate solutions to this problem. Thank you for your patience. I sincerely hope this is the case. it's been an issue for so long though that one can't help but wonder whether there is actually a way to fix it or if it's just something we have to live with. if it is indeed the latter it would be great to just know that instead of always hoping for it to be solved Link to comment Share on other sites More sharing options...
stratvox Posted February 23, 2023 Share Posted February 23, 2023 It's possible that it's the video card; drivers perhaps the 5700xt's drivers don't support metal? @Admin can you tell us if metal 2 or metal 3 is required to run the game? I found this tidbit: Quote How do you know if your Mac has Metal? Metal has been available on macOS since 2015 for Macs (2012 models or later) running OS X El Capitan. And Metal 2 (the second version of Metal) supports macOS High Sierra and later since 2017. For the Metal 3, Apple says it supports Apple silicon Macs and macOS Ventura or later. Seems like it may be relevant to the original request... Link to comment Share on other sites More sharing options...
ndsz Posted February 23, 2023 Author Share Posted February 23, 2023 4 hours ago, stratvox said: It's possible that it's the video card; drivers perhaps the 5700xt's drivers don't support metal? @Admin can you tell us if metal 2 or metal 3 is required to run the game? I found this tidbit: Seems like it may be relevant to the original request... 5700 xt supports metal 3 basically any hardware that officially runs Ventura has metal 3 support “Metal 3 is supported on the following hardware: iPhone and iPad: Apple A13 Bionic or later Mac: Apple silicon (M1 or later), AMD Radeon Pro Vega series, AMD Radeon Pro 5000/6000 series, Intel Iris Plus Graphics series, Intel UHD Graphics 630” Link to comment Share on other sites More sharing options...
stratvox Posted February 23, 2023 Share Posted February 23, 2023 Guess that's not it then. I dunno. Are there other people who are successfully running this on Mac? Link to comment Share on other sites More sharing options...
Dr. S. Posted February 23, 2023 Share Posted February 23, 2023 I run version 2.06 on a 2016 MacBook Pro (Intel Iris Graphics 550) under Monterey (12.6.3) (and have played prior versions for years). Under About, Graphics/Displays it says "Supported, Metal GPUFamily macOS 2". I've never had to use force openGL and never had these problems, so the issue is more particular or more complex than just metal support or intel versus M1. Link to comment Share on other sites More sharing options...
Stuffed Plush Chainsaw Posted February 24, 2023 Share Posted February 24, 2023 Apparently (as I mentioned in another thread) there seems to be a particular problem with Metal 3 on Intel Macs with AMD cards that arises when running certain graphics workloads. I assume it's something not quite working out with the AMD driver and the new API. It's also not isolated to games, as I know of at least one AMD GPU Mac (iMac Pro with a Vega56) that fails rendering in Blender when using Metal since Ventura (which makes it Metal 3 if the hardware supports it), and that also show the same problems when running TLD as I found out earlier today. As also stated elsewhere I suspect this is a problem only Apple can fix. However, and that's the good news: it's almost certainly entirely a software problem. So, provided our overlord, Tim Apple, wishes it to be, this will eventually get a fix. Also: at least those "legacy Macs" (9900K *cough*) run Windows. So while inconvenient there at least is a solution. Trust me, that's a hell of a lot better than having "Apple Silicon" and realizing that you now have to run something that has no Mac port in a VM that's dog slow because on top of virtualization you now also have to run Microsoft's not-so-great AMD64-on-ARM emulation in a VM - because if it doesn't have a Mac port it most likely has no ARM native Windows port either. Yes, it's as terrible as it sounds. Link to comment Share on other sites More sharing options...
ndsz Posted February 24, 2023 Author Share Posted February 24, 2023 (edited) 4 hours ago, Stuffed Plush Chainsaw said: Apparently (as I mentioned in another thread) there seems to be a particular problem with Metal 3 on Intel Macs with AMD cards that arises when running certain graphics workloads. I assume it's something not quite working out with the AMD driver and the new API. It's also not isolated to games, as I know of at least one AMD GPU Mac (iMac Pro with a Vega56) that fails rendering in Blender when using Metal since Ventura (which makes it Metal 3 if the hardware supports it), and that also show the same problems when running TLD as I found out earlier today. I wasn’t aware of this particular amd/metal 3 issue. Thanks for the information I suppose this is sort of what I suspected/was implying when I wondered if it may be out of hinterland’s hands. Although I figured it was maybe specific to unity guess I’ll just play in windows for now and hope a macos update takes care of it in the future I guess what I’m hoping for from hinterland is some sort acknowledgment/explanation of what is happening if they straight up said “the long dark does not work with metal on x, y and z cpu/gpu combinations and we don’t know if it ever will” then so be it I’ll still buy any new content and play it however I can Edited February 24, 2023 by ndsz Link to comment Share on other sites More sharing options...
Stuffed Plush Chainsaw Posted February 24, 2023 Share Posted February 24, 2023 (edited) 20 hours ago, ndsz said: if they straight up said “the long dark does not work with metal on x, y and z cpu/gpu combinations and we don’t know if it ever will” then so be it In all likelihood they weren't aware of this as it isn't even clear what the exact root cause is that apparently only arises with certain configurations that aren't even that common. The vast majority of Macs out there run intel HD/Iris iGPUs, all the new ones run Apples "own" GPUs. Only a certain subset of at least three year old, rather expensive and hence much less common machines use AMD cards, and apparently only those running Ventura have this issue, and even then only a small portion of applications seem affected, probably all doing the one thing that this particular combination gets wrong. This is pretty much a bug from hell. Edited February 24, 2023 by Stuffed Plush Chainsaw Link to comment Share on other sites More sharing options...
ndsz Posted February 25, 2023 Author Share Posted February 25, 2023 1 hour ago, Stuffed Plush Chainsaw said: In all likelihood they weren't aware of this as it isn't even clear what the exact root cause is that apparently only arises with certain configurations that aren't even that common. The vast majority of Macs out there run intel HD/Iris iGPUs, all the new ones run Apples "own" GPUs. Only a certain subset of at least three year old, rather expensive and hence much less common machines use AMD cards, and apparently only those running Ventura have this issue, and even then only a small portion of applications seem affected, probably all doing the one thing that this particular combination gets wrong. This is pretty much a bug from hell. incidently, after reading your previous comment I did try running in Monterey. same issue there Link to comment Share on other sites More sharing options...
Stuffed Plush Chainsaw Posted February 25, 2023 Share Posted February 25, 2023 3 minutes ago, ndsz said: I did try running in Monterey. Okay. That proves at least part of the equation false. So Metal 3 isn't the issue. Link to comment Share on other sites More sharing options...
Admin Posted March 1, 2023 Share Posted March 1, 2023 Thank you for the ongoing conversation around this issue. We appreciate your understanding, and we will provide more information if and when it is available. Link to comment Share on other sites More sharing options...
ndsz Posted June 22, 2023 Author Share Posted June 22, 2023 don't know if it's something hinterland did, or apple, or unity but can report metal seems to be working great now. latest update had no image with force gl on and tried taking it off. everything looks awesome and is running smooth. thanks someone! Link to comment Share on other sites More sharing options...
PilgrimReaper Posted June 22, 2023 Share Posted June 22, 2023 I also had the black screen and I had to use "disable post process" instead of the force gl one, but now it's working, and it's working better than ever, by a long shot! Link to comment Share on other sites More sharing options...
Bernd Posted June 24, 2023 Share Posted June 24, 2023 wen i Use disable post process this happens can sameone help me? Link to comment Share on other sites More sharing options...
ndsz Posted July 3, 2023 Author Share Posted July 3, 2023 (edited) looks like latest hot fix broke it again. I'm back to freezing at the disclaimer screen guess I'm installing windows again edit: managed to get past the disclaimer screen after a few tried with post process disabled Edited July 3, 2023 by ndsz Link to comment Share on other sites More sharing options...
ndsz Posted July 14, 2023 Author Share Posted July 14, 2023 just too update, it's back to not really working for me I had it start up once the other day without post process disabled, after many many tries. it seems like it will start up one out of every twenty or so attempts? disabling post process or not doesn't really seem to change the odds.. Link to comment Share on other sites More sharing options...
Admin Posted July 17, 2023 Share Posted July 17, 2023 On 7/14/2023 at 3:18 PM, ndsz said: just too update, it's back to not really working for me I had it start up once the other day without post process disabled, after many many tries. it seems like it will start up one out of every twenty or so attempts? disabling post process or not doesn't really seem to change the odds.. If you are playing on Mac and previously used glcore, you will need to turn it off or switch to "-disable-postprocess." If you still require further assistance after following these steps, please reach out to us via the Support Portal. We appreciate your patience.http://hinterlandgames.com/support Link to comment Share on other sites More sharing options...
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