Unreal engine 5 - when?


exeexe

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This is one of those wishes you would need a genie for. It will never happen for this game because it would be a massive undertaking and you would likely be disappointed by the results. The game is made around low resolution textures and low poly models. It works because it's consistent and has a unique and appealing(to me) style to it.

The one thing that would be better is the lighting, if they got that working like in the demo. However they could do a much better job within unity already. I really hope they do because the lighting needs some attention. The game has the exact issue that is shown at 37 seconds into the video. The fire is going and the floor is bright right infront of the fire but everything else is black as pitch. It's pretty terrible. If they had some extra light sources to simulate the light bouncing around the room that could give a pretty decent experience without being computationally heavy.

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