meuh

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  1. Would be great. Textures first (easiest add i guess). Then 3d models. If we can rebuild a existing map with new locations for objects, it will change a lot the experience Nice first step.
  2. Would be great to have a tool or at least the possibility to import our own 3D region files in the game (with actual maps as an example and to reuse some parts). Also the ability to change texture files would be a nice add. Own maps + own textures would be a huge start for modding. And a nice and fun step to bring diversity for players. It will increase a lot the exploration aspect of the game but it will also have an influence on the survival experience and difficulty.
  3. I think a The Long Dark adventure can take place in a desert (or in many other landscapes). I'm not alone : " I don't think of The Long Dark as a winter IP particularly, so you could extrapolate from that what you will." "There's a lot more stories to tell in The Long Dark
 " Raphael van Lierop - Reboot Develop Red conference in 2019 - Source : https://www.vg247.com/the-long-dark-2-sequel . And for example, my trailer based on the book of Eli fit very well with the TLD spirit (my opinion only). About mod I haven't seen yet mods with new textures, but I don't really know where to search. To be honest, I'm not interested by not supported mods. Mod a game is a lot of fun but also a lot of work so I prefer a stable environment. And I don't have the skill to mod a game without a few official tools or possibilities. I love TLD. I think the game is really well balanced. So build a different atmosphere and keeping the same mechanics with small adjustments could bring diversity and fun for players and modders. And only new regions made by players could bring a lot of nice exploration stories. It's not the same when you discover a new area or when you spend many days in the same one. So my wish is to have one day a mod support. And my definition of mod is to transport the player in a different story (even if it is the player who write the story in TLD), a different atmosphere with just small gameplay changes. I'm not interested by "items mods" (with plenty of new weapons, stuff, etc...) for example. TLD is so strong because of simplicity. Saint Exupery wrote something like "perfection is when you can't remove anything not when you can't add anything more". Nice philosophy for a game (for me).
  4. My wish is to have the opportunity to mod The Long Dark. Mod mean : bring TLD in an other place than a snowy Canada. To create my own region, with special animals (design, sounds and maybe behavior), different characteristics (temperatures, water consumption, food need, etc), ambiant item (music, sound), texture (sand vs snow for ex), if possible some 3D additions or replacement (trees, vegetation, houses, etc). I think it's possible to offer a new experience and diversity for players with small adjustements (mod). A new region design by player/creator is the first step, different textures the second one. To illustrate what I've done (textures and some 3D objects) a few years ago in a other game.
  5. Mods : new regions, new animals, new textures, minor gameplay adjustment (for ex : temperatures or water consumption) and some customisation like sounds, music. For example : dry edition 😁
  6. La descente "sauvage" a fonctionné ?
  7. La situation semble compliquĂ©e... Solution 1 : entrer dans la mine par la sortie non effondrĂ©e. Car il y a un stock de pĂȘches au sirop dans la cachette des Forest Talkers. Mais pas sĂ»r que la quĂȘte d'indice soit encore possible... Solution 2 : essayer de descendre sans le rappel. Passer de rocher en rocher, de rebords en rebords. Je viens d'essayer par la droite. Je suis arrivĂ© jusqu'Ă  la traversĂ©e vers la 2Ăšme corde mais avec des blessures... 4 entorses ! Une fois soignĂ©, j'attaque le 2 Ăšme passage encore Ă  droite avec "seulement" 2 entorses. Bon j'Ă©tais dans la nuit avec une aurore borĂ©ale et je n'ai fait qu'une tentative. De jour on peut peut-ĂȘtre faire mieux.
  8. Un trailer pour avoir une idée de se que pourrait donner un mod duo
  9. Mods are great. In The Long Dark we could imagine a Dry Edition : Sources : The book of Eli - RĂ©volte chez les hyĂšnes
  10. Thanks for your comment Video sources (edited with different musics and sounds) : Trailer 1 : The grey / Renault Occasions – Le trappeur / Alpha Trailer 2 : Artic Trailer 3 : Elegy – A visual poem of The Long Dark Trailer 4 : The revenant Trailer 5 (coop) : The mountain between us Like the game, it's the same but a different story each time.
  11. I'm a TLD fan. And I like to make trailers. So... What kind of survivors were you ? https://youtu.be/aXo4oRYUjWY https://youtu.be/WZQmKwuOpmg https://youtu.be/aCFSMTbAhr4 https://youtu.be/dZkNkYzBnsA And or for Coop mod https://youtu.be/lAZ_YJ9Oz_4 I hope you will enjoy
  12. Would be great and fun to see UGC / modding in The Long Dark. My UGC vision :