turtle777

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Posts posted by turtle777

  1. On 12/14/2021 at 4:49 AM, jeffpeng said:

    Hurt animals despawning when they die while you are in a building (sadly) isn't a new thing.

    Yep, with Mr. Bear, you have to wait outside a building (or better in a cave) until he dies. 

    Gosh, this has been broken for a long time, thinking about it.

    -t

  2. I’m currently in BR with my 1000+ day Stalker character, to learn the region. Got my first frostbite on the way through the transition region.

    The re-spawn rate of Timberwolves is insane - every 3 days you have a new 5 pack. I’m sure it’s less on Interloper, but w/o guns, these beasts are harder to beat. I’m not sure if I want to take my 300+ day Interloper character there…

    -t

  3. Purchased TLD in May 2016. I started a run, but I have no recollection in what region. Got totally disoriented and just stumbled along until I died. After that, I didn't touch the game for probably another 2.5 years. Not even sure what made me buy it, but I clearly didn't know what it was all about. 

    On the flip side, it was the best $10.61 I ever spent on a game 🙂

    -t

  4. On 12/15/2021 at 9:53 AM, Serenity said:

    It's easily the most sustainable and comfortable transition region

    I guess we would have to define "sustainable" - for how long, in what difficulty level etc...

    I prefer the Ravine.

    Deer and rabbits, but no wolves. Cave to stave off cabin fever, but close proximity to ML for more food or other items (work bench in Carter Dam).

    -t

    • Upvote 1
  5. 20 hours ago, Lord of the Long Dark said:

    The thing that makes it hard is one single surprise wolf attack ends the run. That doesn’t happen at day 50. 

    The thing that makes the first 20 days hardest is not the weather - it’s that one single surprise wolf attack ends the game.  That doesn’t happen after day 50. 

    I agree that an early wolf attack can be fatal - but flares, fires and torches work really well until you have something like a pry bar or hammer.

    Past 25 days, it gets challenging even IF you have fire and weapons, because you are in a race against the weather clock.

    -t

  6. On 12/12/2021 at 9:51 PM, Lord of the Long Dark said:

    On a 1000 day character, the first 20 days are 100X harder than days 100-1000.   

     

    I don't think the first 20 days are hard, it's still very warm.

    The trickiest days are probably 25-50, when the weather turns very cold, and you have to be rushing to get fully equipped. Getting enough bears skins for two coats or one coat and one bear roll is not possible in just a few days.

    I guess the "hard part" about the first 20 days is NOT to waste them, and be very efficient in making progress towards a forge and plenty of deer and bear hides.

    -t

     

  7. First days on Interloper are not THAT challenging anyways, because it's so warm.

    I watched the whole video. While quite entertaining, this kind of play would not be advisable if one wanted to make it past 50 days on Interloper. Way too much time spent in BP. Getting from BP to the nearest forge (DP, FM) is quite a long treck. Can't lose that many warm days in one region.

    In a real interloper run, one would be advised to get the hell out of BP as fas as possible.

    -t

  8. LOL, spoilers are typically FACTS that get disclosed. There are not facts here, just speculation.

    Also, who in their right mind sees that thread title, and expects anything different than the title ?

    It's not like someone would walk in, read it and then go away disappointed because it "spoiled" something for them.

    -t

  9. On 10/19/2021 at 8:13 PM, Sito said:

    Hinterland has said they will open the store when it is safe to do so.  I'm sure they will make an announcement when they do.

    Sorry, but how is it UNSAFE to operate an eCommerce store ? Millions of people do it safely. It's BS.

    If they don't want to be bothered, or are too busy, just tell us.

    -t

    • Upvote 2
    • Like 1
  10. 3 hours ago, flyingflea said:

    Throwing torches and flares at wolves is not always successful so stop doing it.

    Don't know about torches, but flares work 100% for me, as long as they are thrown close to the wolf.

    -t

  11. Why ? Because TLD is not a FPS. That's why.

    I'm baffled that people still haven't figured it out. Is it that hard to grasp ? 😜

     

    -t

    • Upvote 1
  12. On 10/15/2021 at 2:59 PM, Istvan82 said:

    Now we need the Hinterland Devs reaction when someone solves the episode they worked so hard in just 1 hour 😂

    Nobody solved it in one hour. This dude spent DAYS to figure out how to do it in one hour. That's not the same.

    Show me someone that has never seen Ep. 4 before, and completes it in one hour. I dare to say: impossible.

    -t

    • Upvote 5
  13. Let's not forget that Will met Mathis first at the dam. Blackrock can't be too far off.

    In theory, Blackrock could be east of PV. The blocked road from Milton (with the prison bus in front) could lead through an unknown region east of MT and north of ML to PV, and then from PV to Blackrock. But this would create other issues (like how did Will / Mathis get passed Astrid, who was stranded in PV.)

    So, yeah, I always suspected Blackrock to be east of MT, north of ML, and west of PV. Makes most sense.

    -t

  14. 23 hours ago, Deseoso said:

    What I was suggesting is that the developers put in some kind of story line reason that makes Mackenzie lose all his guns and equipment during the final prison scene. Good game development is making a player think he can do what he wants but use story line to direct them where they should be going. 

    If you give a player a gun in a game but then put them into a situation where it would be perfectly understandable for a player to choose to use it only the developer simply prevents you from using it by making the enemy invincible, it totally blows the sense of realism away.

    Nah. It's a lose/lose situation.

    Hinterland could have removed all guns / rifles from Blackrock region, and relied solely on fire / flares to ward off wolves. But then, plenty of people would have complained that it breaks the survival / sandbox play style they are accustomed to. You can never make everyone happy.

     And in the context of a game, it's pointless to bring everything back to "realism". There has to be a certain element of "unrealism". It's a game.

    -t